forked from menault/TD3_DEV51_Qualite_Algo
224 lines
7.9 KiB
Java
224 lines
7.9 KiB
Java
package front;
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import back.*;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Interface graphique du jeu du pendu avec gestion des difficultés.
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* - Niveau Facile : mots < 8 lettres
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* - Niveau Moyen : mots ≥ 8 lettres
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* - Niveau Difficile : deux mots à la suite (score & chrono cumulés)
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* Toutes les méthodes ≤ 50 lignes.
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*/
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public class GameUI {
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private JFrame frame;
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private JLabel imgLabel, wordLabel, triedLabel, scoreLabel, timeLabel;
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private JTextField input;
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private JButton tryBtn, quitBtn, menuBtn, newGameBtn;
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private Game game;
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private List<String> words;
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private int index = 0;
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private int level;
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private String currentWord = "";
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private Timer timer;
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// Cumul pour le niveau 3
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private long sessionStartNano = -1L; // début du niveau
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private int sessionScore = 0; // score cumulé des mots terminés
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public GameUI(int level) { this.level = level; }
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/** Affiche la fenêtre et lance la partie (ou séquence) */
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public void show() {
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setupWindow();
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setupLayout();
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setupActions();
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prepareWords();
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sessionStartNano = System.nanoTime(); // CHRONO DE SESSION (lvl 3)
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startRound();
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frame.setVisible(true);
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}
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/** Prépare la liste des mots selon la difficulté choisie */
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private void prepareWords() {
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words = new ArrayList<String>();
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List<String> all = Words.all();
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if (level == 1) {
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for (String w : all) if (w.length() < 8) words.add(w);
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} else if (level == 2) {
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for (String w : all) if (w.length() >= 8) words.add(w);
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} else if (level == 3) {
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String shortW = null, longW = null;
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for (String w : all) {
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if (shortW == null && w.length() < 8) shortW = w;
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if (longW == null && w.length() >= 8) longW = w;
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if (shortW != null && longW != null) break;
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}
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if (shortW != null) words.add(shortW);
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if (longW != null) words.add(longW);
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}
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if (words.isEmpty()) words.add(Words.random());
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}
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/** Crée la fenêtre principale */
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private void setupWindow() {
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frame = new JFrame("Jeu du Pendu");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(560, 560);
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frame.setLocationRelativeTo(null);
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frame.setLayout(new BorderLayout(12, 12));
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}
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/** Construit la mise en page et les composants */
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private void setupLayout() {
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imgLabel = new JLabel("", SwingConstants.CENTER);
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frame.add(imgLabel, BorderLayout.CENTER);
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wordLabel = new JLabel("Mot : ");
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triedLabel = new JLabel("Lettres essayées : ");
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scoreLabel = new JLabel("Score : 0");
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timeLabel = new JLabel("Temps : 0s");
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JPanel top = new JPanel(new GridLayout(2, 1));
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top.add(buildTopLine(wordLabel, scoreLabel));
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top.add(buildTopLine(triedLabel, timeLabel));
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frame.add(top, BorderLayout.NORTH);
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JPanel bottom = new JPanel(new BorderLayout(8, 8));
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JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
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input = new JTextField(5);
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tryBtn = new JButton("Essayer");
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newGameBtn = new JButton("Nouvelle partie");
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inputPanel.add(new JLabel("Lettre :"));
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inputPanel.add(input);
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inputPanel.add(tryBtn);
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JPanel actionPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT));
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menuBtn = new JButton("Menu");
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quitBtn = new JButton("Quitter");
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actionPanel.add(menuBtn);
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actionPanel.add(quitBtn);
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bottom.add(inputPanel, BorderLayout.WEST);
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bottom.add(actionPanel, BorderLayout.EAST);
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top.add(newGameBtn, BorderLayout.EAST);
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frame.add(bottom, BorderLayout.SOUTH);
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}
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/** Construit une ligne (label gauche + espace + label droit) */
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private JPanel buildTopLine(JLabel left, JLabel right) {
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JPanel p = new JPanel(new FlowLayout(FlowLayout.LEFT));
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p.add(left);
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p.add(Box.createHorizontalStrut(24));
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p.add(right);
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return p;
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}
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/** Branche les actions + timer */
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private void setupActions() {
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tryBtn.addActionListener(this::onTry);
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input.addActionListener(this::onTry);
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quitBtn.addActionListener(e -> frame.dispose());
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menuBtn.addActionListener(e -> returnToMenu());
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timer = new Timer(1000, e -> refreshStatsOnly());
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}
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/** Retour au menu principal */
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private void returnToMenu() {
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timer.stop();
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frame.dispose();
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MenuUI menu = new MenuUI();
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menu.show();
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}
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/** Démarre un nouveau mot (ou termine la séquence au niveau 3) */
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private void startRound() {
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if (index >= words.size()) {
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// Fin du niveau (affiche score cumulé si lvl 3)
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int finalScore = (level == 3) ? sessionScore : game.getScore();
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long secs = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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showMsg("Niveau terminé !\nScore total : " + finalScore + "\nTemps : " + secs + "s");
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frame.dispose();
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return;
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}
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currentWord = words.get(index++);
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game = new Game(currentWord, 7);
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input.setText("");
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input.requestFocusInWindow();
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if (!timer.isRunning()) timer.start();
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refreshUI();
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}
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/** Tente une lettre (clic bouton ou Entrée) */
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private void onTry(ActionEvent e) {
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String text = input.getText();
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if (!Check.isLetter(text)) {
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showMsg("Tape une seule lettre (A-Z).");
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input.requestFocusInWindow();
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input.selectAll();
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return;
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}
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Result res = game.play(Character.toLowerCase(text.charAt(0)));
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if (res == Result.ALREADY) showMsg("Lettre déjà utilisée.");
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input.setText("");
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refreshUI();
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checkEnd();
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}
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/** Vérifie fin de mot et enchaîne si besoin (niveau 3 → cumule score & chrono) */
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private void checkEnd() {
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if (!(game.isWin() || game.isLose())) return;
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game.end(game.isWin()); // applique bonus de fin pour ce mot
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int displayScore = (level == 3) ? sessionScore + game.getScore() : game.getScore();
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long displaySecs = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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String verdict = game.isWin() ? "Bravo !" : "Perdu !";
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showMsg(verdict + " Le mot était : " + currentWord
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+ "\nScore : " + displayScore
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+ "\nTemps : " + displaySecs + "s");
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if (level == 3 && index < words.size()) {
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// CUMULE le score du mot terminé, poursuit SANS réinitialiser le chrono
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sessionScore += game.getScore();
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startRound();
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} else {
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timer.stop(); // fins niveaux 1/2, ou mot 2 du niveau 3
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}
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}
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/** Rafraîchit image + textes + stats */
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private void refreshUI() {
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imgLabel.setIcon(Gallows.icon(game.getErrors()));
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wordLabel.setText("Mot : " + game.maskedWord());
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triedLabel.setText("Lettres essayées : " + String.join(", ", game.triedLetters()));
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refreshStatsOnly();
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frame.repaint();
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}
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/** Rafraîchit uniquement score + chrono (cumul si niveau 3) */
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private void refreshStatsOnly() {
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int s = (level == 3) ? sessionScore + game.getScore() : game.getScore();
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long t = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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scoreLabel.setText("Score : " + s);
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timeLabel.setText("Temps : " + t + "s");
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}
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/** Durée écoulée depuis le début du niveau (niveau 3) */
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private long getSessionSeconds() {
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long now = System.nanoTime();
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long delta = now - sessionStartNano;
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if (delta < 0) delta = 0;
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return delta / 1_000_000_000L;
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}
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/** Affiche un message */
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private void showMsg(String msg) { JOptionPane.showMessageDialog(frame, msg); }
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} |