forked from menault/TD3_DEV51_Qualite_Algo
		
	
		
			
				
	
	
		
			236 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			236 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package front;
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| 
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| import back.*;
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| 
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| import javax.swing.*;
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| import java.awt.*;
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| import java.awt.event.ActionEvent;
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| import java.util.ArrayList;
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| import java.util.List;
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| 
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| /**
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|  * Interface graphique du pendu avec niveaux :
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|  *  - facile : mots < 8 lettres
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|  *  - moyen : mots ≥ 8 lettres
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|  *  - difficile : deux mots (score + chrono cumulés)
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|  * Boutons : Essayer / Nouvelle partie / Menu / Quitter.
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|  * (Toutes les méthodes ≤ 50 lignes)
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|  */
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| public class GameUI {
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|     private JFrame frame;
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|     private JLabel imgLabel, wordLabel, triedLabel, scoreLabel, timeLabel;
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|     private JTextField input;
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|     private JButton tryBtn, newBtn, menuBtn, quitBtn;
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| 
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|     private Game game;
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|     private List<String> words;
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|     private int index = 0;
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|     private final int level;
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|     private String currentWord = "";
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|     private Timer timer;
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| 
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|     // Cumul de session (niveau difficile)
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|     private long sessionStartNano = -1L;
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|     private int sessionScore = 0;
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| 
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|     /** Reçoit la difficulté (facile, moyen, difficile). */
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|     public GameUI(int level) {
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|         this.level = level;
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|     }
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| 
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|     /** Affiche la fenêtre et lance la session. */
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|     public void show() {
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|         setupWindow();
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|         setupLayout();
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|         setupActions();
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|         startNewSession();
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|         frame.setVisible(true);
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|     }
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| 
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|     /** Démarre une nouvelle session (nouveaux mots, reset chrono/score session). */
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|     private void startNewSession() {
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|         sessionStartNano = System.nanoTime();
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|         sessionScore = 0;
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|         index = 0;
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|         prepareWords();
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|         startRound();
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|     }
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| 
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|     /** Prépare la liste des mots selon le niveau (aléatoire géré dans Words). */
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|     private void prepareWords() {
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|         words = new ArrayList<>();
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|         if (level == 1) {
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|             words.add(Words.randomShortWord());
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|         } else if (level == 2) {
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|             words.add(Words.randomLongWord());
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|         } else if (level == 3) {
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|             words = Words.randomPair(); // [court, long] aléatoires
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|         }
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|         if (words.isEmpty()) words.add(Words.random()); // filet de sécurité
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|     }
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| 
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|     /** Fenêtre principale. */
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|     private void setupWindow() {
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|         frame = new JFrame("Jeu du Pendu");
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|         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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|         frame.setSize(560, 560);
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|         frame.setLocationRelativeTo(null);
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|         frame.setLayout(new BorderLayout(12, 12));
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|     }
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| 
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|     /** Layout + composants. */
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|     private void setupLayout() {
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|         imgLabel = new JLabel("", SwingConstants.CENTER);
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|         frame.add(imgLabel, BorderLayout.CENTER);
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| 
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|         wordLabel = new JLabel("Mot : ");
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|         triedLabel = new JLabel("Lettres essayées : ");
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|         scoreLabel = new JLabel("Score : 0");
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|         timeLabel = new JLabel("Temps : 0s");
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| 
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|         JLabel titleLabel = new JLabel("Sauver Michel!!", SwingConstants.CENTER);
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|         titleLabel.setFont(new Font("Arial", Font.BOLD, 22));
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|         titleLabel.setForeground(Color.RED);
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| 
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|         JPanel top = new JPanel(new BorderLayout());
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|         JPanel infoPanel = new JPanel(new GridLayout(2, 1));
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|         infoPanel.add(buildTopLine(wordLabel, scoreLabel));
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|         infoPanel.add(buildTopLine(triedLabel, timeLabel));
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|         
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|         top.add(titleLabel, BorderLayout.NORTH);
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|         top.add(infoPanel, BorderLayout.CENTER);
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|         frame.add(top, BorderLayout.NORTH);
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| 
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|         JPanel bottom = new JPanel(new BorderLayout(8, 8));
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|         JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
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|         input = new JTextField(5);
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|         tryBtn = new JButton("Essayer");
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|         newBtn = new JButton("Nouvelle partie");
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|         inputPanel.add(new JLabel("Lettre :"));
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|         inputPanel.add(input);
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|         inputPanel.add(tryBtn);
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|         inputPanel.add(newBtn);
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| 
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|         JPanel actionPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT));
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|         menuBtn = new JButton("Menu");
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|         quitBtn = new JButton("Quitter");
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|         actionPanel.add(menuBtn);
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|         actionPanel.add(quitBtn);
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| 
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|         bottom.add(inputPanel, BorderLayout.WEST);
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|         bottom.add(actionPanel, BorderLayout.EAST);
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|         frame.add(bottom, BorderLayout.SOUTH);
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|     }
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| 
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|     /** Ligne d’infos (gauche/droite). */
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|     private JPanel buildTopLine(JLabel left, JLabel right) {
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|         JPanel p = new JPanel(new FlowLayout(FlowLayout.LEFT));
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|         p.add(left);
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|         p.add(Box.createHorizontalStrut(24));
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|         p.add(right);
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|         return p;
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|     }
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| 
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|     /** Actions + timer. */
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|     private void setupActions() {
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|         tryBtn.addActionListener(this::onTry);
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|         input.addActionListener(this::onTry);
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|         newBtn.addActionListener(e -> startNewSession());
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|         menuBtn.addActionListener(e -> returnToMenu());
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|         quitBtn.addActionListener(e -> frame.dispose());
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|         timer = new Timer(1000, e -> refreshStatsOnly());
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|     }
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| 
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|     /** Retour vers le menu de sélection. */
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|     private void returnToMenu() {
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|         timer.stop();
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|         frame.dispose();
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|         MenuUI menu = new MenuUI();
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|         menu.show();
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|     }
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| 
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|     /** Démarre un nouveau mot (ou termine la session si plus de mots). */
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|     private void startRound() {
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|         if (index >= words.size()) {
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|             int total = (level == 3) ? sessionScore : game.getScore();
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|             long secs = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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|             showMsg("Niveau terminé !\nScore total : " + total + "\nTemps : " + secs + "s");
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|             return;
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|         }
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|         currentWord = words.get(index++);
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|         game = new Game(currentWord, 7);
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|         input.setText("");
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|         input.requestFocusInWindow();
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|         if (!timer.isRunning()) timer.start();
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|         refreshUI();
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|     }
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| 
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|     /** Tente une lettre (bouton/Entrée). */
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|     private void onTry(ActionEvent e) {
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|         String text = input.getText();
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|         if (!Check.isLetter(text)) {
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|             showMsg("Tape une seule lettre (A-Z).");
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|             input.requestFocusInWindow();
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|             input.selectAll();
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|             return;
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|         }
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|         Result res = game.play(Character.toLowerCase(text.charAt(0)));
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|         if (res == Result.ALREADY) showMsg("Lettre déjà utilisée.");
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|         input.setText("");
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|         refreshUI();
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|         checkEnd();
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|     }
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| 
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|     /** Fin du mot → affiche popup et enchaîne (lvl 3 cumule score/chrono). */
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|     private void checkEnd() {
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|         if (!(game.isWin() || game.isLose())) return;
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| 
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|         game.end(game.isWin());
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|         int displayScore = (level == 3) ? sessionScore + game.getScore() : game.getScore();
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|         long displaySecs = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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| 
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|         showMsg((game.isWin() ? "Bravo !" : "Perdu !")
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|                 + " Le mot était : " + currentWord
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|                 + "\nScore : " + displayScore
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|                 + "\nTemps : " + displaySecs + "s");
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| 
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|         if (level == 3 && index < words.size()) {
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|             sessionScore += game.getScore();
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|             startRound();
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|         } else {
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|             timer.stop();
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|         }
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|     }
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| 
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|     /** Refresh complet. */
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|     private void refreshUI() {
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|         imgLabel.setIcon(Gallows.icon(game.getErrors()));
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|         wordLabel.setText("Mot : " + game.maskedWord());
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|         triedLabel.setText("Lettres essayées : " + String.join(", ", game.triedLetters()));
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|         refreshStatsOnly();
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|         frame.repaint();
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|     }
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| 
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|     /** Refresh stats (score/chrono). */
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|     private void refreshStatsOnly() {
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|         int s = (level == 3) ? sessionScore + game.getScore() : game.getScore();
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|         long t = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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|         scoreLabel.setText("Score : " + s);
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|         timeLabel.setText("Temps : " + t + "s");
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|     }
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| 
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|     /** Secondes écoulées depuis le début de la session (niveau 3). */
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|     private long getSessionSeconds() {
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|         long now = System.nanoTime();
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|         long delta = now - sessionStartNano;
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|         if (delta < 0) delta = 0;
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|         return delta / 1_000_000_000L;
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|     }
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| 
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|     /** Popup info. */
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|     private void showMsg(String msg) {
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|         JOptionPane.showMessageDialog(frame, msg);
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|     }
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| }
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| 
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