From 4dd025d47b95df26dc25101e610c69e2a43a8775 Mon Sep 17 00:00:00 2001 From: martins Date: Thu, 10 Nov 2022 13:00:34 +0100 Subject: [PATCH] coordination joueur qui gagne --- .../Controller/Puissance4Controller.java | 4 +- .../Puissance4/Model/GrilleModel.java | 94 +++++++++++++------ 2 files changed, 67 insertions(+), 31 deletions(-) diff --git a/projetAgile/src/fr/iutfbleau/projetAgile/Puissance4/Controller/Puissance4Controller.java b/projetAgile/src/fr/iutfbleau/projetAgile/Puissance4/Controller/Puissance4Controller.java index c6cea53..b74d07d 100644 --- a/projetAgile/src/fr/iutfbleau/projetAgile/Puissance4/Controller/Puissance4Controller.java +++ b/projetAgile/src/fr/iutfbleau/projetAgile/Puissance4/Controller/Puissance4Controller.java @@ -73,7 +73,7 @@ public class Puissance4Controller { * @see fr.iutfbleau.projetAgile.Puissance4.Model.GrilleModel#verifyColumn(int) */ public void verifyColumn(int x) { - if(this.modele.getGameStatus() == GameStatus.PLAYING) { + if(this.modele.getGameStatus() == GameStatus.PLAYING || this.modele.getGameStatus() == GameStatus.FIRST) { int column = (x * this.modele.getColumn() / grille.getWidth()); this.modele.verifyColumn(column); } @@ -85,7 +85,7 @@ public class Puissance4Controller { * Si x est égal à -1 efface le survol */ public void hoverGrille(int x) { - if(this.modele.getGameStatus() == GameStatus.PLAYING) { + if(this.modele.getGameStatus() == GameStatus.PLAYING || this.modele.getGameStatus() == GameStatus.FIRST) { if(x == -1) { this.grille.hover(-1); //Clean return; diff --git a/projetAgile/src/fr/iutfbleau/projetAgile/Puissance4/Model/GrilleModel.java b/projetAgile/src/fr/iutfbleau/projetAgile/Puissance4/Model/GrilleModel.java index b289a45..07e3ae5 100644 --- a/projetAgile/src/fr/iutfbleau/projetAgile/Puissance4/Model/GrilleModel.java +++ b/projetAgile/src/fr/iutfbleau/projetAgile/Puissance4/Model/GrilleModel.java @@ -1,5 +1,7 @@ package fr.iutfbleau.projetAgile.Puissance4.Model; +import java.util.LinkedList; + import fr.iutfbleau.projetAgile.Puissance4.Event.AbstractGridInitiater; import fr.iutfbleau.projetAgile.Puissance4.Utils.Constants; import fr.iutfbleau.projetAgile.Puissance4.Utils.GameStatus; @@ -19,8 +21,8 @@ public class GrilleModel extends AbstractGridInitiater{ private int playerOneScore; private int playerTwoScore; private int playerThreeScore; + private LinkedList tour; private int playerNumber; - /** * Crée le modèle et l'initialise avec des cases vides */ @@ -32,7 +34,13 @@ public class GrilleModel extends AbstractGridInitiater{ this.playerOneScore = 0; this.playerTwoScore = 0; this.playerThreeScore = 0; - this.playerNumber = playerNumber; + this.tour = new LinkedList(); + this.tour.add(Constants.PLAYER_ONE); + this.tour.add(Constants.PLAYER_TWO); + if(playerNumber==3){ + this.tour.add(Constants.PLAYER_THREE); + } + this.playerNumber=playerNumber; this.reset(); } @@ -48,7 +56,13 @@ public class GrilleModel extends AbstractGridInitiater{ this.playerOneScore = 0; this.playerTwoScore = 0; this.playerThreeScore = 0; - this.playerNumber = playerNumber; + this.tour=new LinkedList(); + this.tour.add(Constants.PLAYER_ONE); + this.tour.add(Constants.PLAYER_TWO); + if(playerNumber==3){ + this.tour.add(Constants.PLAYER_THREE); + } + this.playerNumber=playerNumber; this.reset(); } @@ -61,7 +75,13 @@ public class GrilleModel extends AbstractGridInitiater{ this.grille[i][j] = Constants.EMPTY_PLAYER; } } - this.playerTurn = Constants.PLAYER_ONE; + this.tour.clear(); + this.tour.add(Constants.PLAYER_ONE); + this.tour.add(Constants.PLAYER_TWO); + if(this.playerNumber==3){ + this.tour.add(Constants.PLAYER_THREE); + } + this.switchPlayer(); this.piecePlayed = 0; this.setPartyStatus(GameStatus.PLAYING); } @@ -101,7 +121,11 @@ public class GrilleModel extends AbstractGridInitiater{ int diagonalRow = row; //Vérification horizontal et vertical if(verifyAlignedPiece(column, 0, 0, 1, playerColor) || verifyAlignedPiece(0, row, 1, 0, playerColor)) { - this.setPartyStatus(GameStatus.WIN); + if(this.tour.size()==3){ + this.Player3(); + }else{ + this.setPartyStatus(GameStatus.WIN); + } return true; } @@ -111,7 +135,11 @@ public class GrilleModel extends AbstractGridInitiater{ } //Vérification diagonale haut à gauche -> bas à droite if(verifyAlignedPiece(diagonalColumn, diagonalRow, 1, 1, playerColor)) { - this.setPartyStatus(GameStatus.WIN); + if(this.tour.size()==3){ + this.Player3(); + }else{ + this.setPartyStatus(GameStatus.WIN); + } return true; } @@ -124,13 +152,37 @@ public class GrilleModel extends AbstractGridInitiater{ //Vérification diagonale haut à droite -> bas à gauche if(verifyAlignedPiece(diagonalColumn, diagonalRow, -1, 1, playerColor)) { - this.setPartyStatus(GameStatus.WIN); + if(this.tour.size()==3){ + this.Player3(); + }else{ + this.setPartyStatus(GameStatus.WIN); + } return true; } - return false; } + private void Player3(){ + switch(this.playerTurn){ + case Constants.PLAYER_ONE: + this.playerOneScore++; + break; + + case Constants.PLAYER_TWO: + this.playerTwoScore++; + break; + + case Constants.PLAYER_THREE: + this.playerThreeScore++; + break; + } + this.fireStatusChanged(GameStatus.FIRST, playerTurn, playerOneScore, playerTwoScore, playerThreeScore); + this.removePlayerPion(); + this.firePlayerChanged(this.playerTurn, this.grille); + this.tour.pollLast(); + this.switchPlayer(); + } + /** * Retourne true si 4 jetons de la même couleur ou plus sont alignés * @param numColumn La colonne où commencer @@ -145,7 +197,7 @@ public class GrilleModel extends AbstractGridInitiater{ int max = 0; int compteur = 0; - if(this.playerNumber == 2) + if(this.tour.size() == 2) max = Constants.ALIGNED_NUMBER_TWO; else max = Constants.ALIGNED_NUMBER_THREE; @@ -171,18 +223,8 @@ public class GrilleModel extends AbstractGridInitiater{ * Change le tour du joueur et notifie tous les listeners */ public void switchPlayer() { - switch(this.playerNumber) { - case 3 : - if(this.playerTurn == Constants.PLAYER_ONE) - this.playerTurn = Constants.PLAYER_TWO; - else if(this.playerTurn == Constants.PLAYER_TWO) - this.playerTurn = Constants.PLAYER_THREE; - else - this.playerTurn = Constants.PLAYER_ONE; - break; - default : - this.playerTurn = this.playerTurn == Constants.PLAYER_ONE ? Constants.PLAYER_TWO : Constants.PLAYER_ONE; - } + this.playerTurn=(int)this.tour.pollFirst(); + this.tour.add((Integer)this.playerTurn); fireStatusChanged(this.gameStatus, this.playerTurn, this.playerOneScore, this.playerTwoScore, this.playerThreeScore); } @@ -193,7 +235,7 @@ public class GrilleModel extends AbstractGridInitiater{ */ public void setPartyStatus(GameStatus gameStatus) { this.gameStatus = gameStatus; - if(gameStatus == GameStatus.WIN || gameStatus == GameStatus.FIRST) { + if(gameStatus == GameStatus.WIN) { if(this.playerTurn == Constants.PLAYER_ONE) playerOneScore++; else if(this.playerTurn == Constants.PLAYER_TWO) @@ -203,12 +245,6 @@ public class GrilleModel extends AbstractGridInitiater{ } fireStatusChanged(this.gameStatus, this.playerTurn, this.playerOneScore, this.playerTwoScore, this.playerThreeScore); - if(this.gameStatus==GameStatus.FIRST){ - this.removePlayerPion(); - firePlayerChanged(this.playerTurn, this.grille); - this.gameStatus=GameStatus.PLAYING; - fireStatusChanged(this.gameStatus, this.playerTurn, this.playerOneScore, this.playerTwoScore, this.playerThreeScore); - } } /** @@ -325,7 +361,7 @@ public class GrilleModel extends AbstractGridInitiater{ } public int getPlayerNumber() { - return this.playerNumber; + return this.tour.size(); } /**