3 Commits

Author SHA1 Message Date
vaisse e0a2c2642a c'est 'bon' 2026-02-06 11:13:37 +01:00
vaisse c9e559fe12 cette fois-ci ce sera la bonne 2026-02-06 11:01:27 +01:00
vaisse 98c6b4678e par pitié 2026-02-06 11:00:03 +01:00
16 changed files with 107 additions and 100 deletions
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View File
@@ -35,10 +35,11 @@ public class HeuristicBot extends AbstractGamePlayer {
int size = board.getSize();
int center = size / 2;
float score = 0;
//HexBoard simBoard = (HexBoard) board.safeCopy();
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (board.getPlayerAt(i, j) == Player.PLAYER1) {
if (board.getCellPlayer(i, j) == Player.PLAYER1) {
score += Math.abs(i - center) + Math.abs(j - center); // Distance from center
}
}
+9 -3
View File
@@ -1,7 +1,6 @@
package fr.iut_fbleau.HexGame;
import fr.iut_fbleau.GameAPI.*;
import java.util.EnumMap;
import java.util.Scanner;
@@ -11,7 +10,7 @@ import java.util.Scanner;
public class HexMain {
public static void main(String[] args) {
int size = 11;
int size = 7;
if (args.length >= 1) {
try { size = Integer.parseInt(args[0]); } catch (NumberFormatException ignored) {}
}
@@ -19,12 +18,19 @@ public class HexMain {
HexBoard board = new HexBoard(size);
Scanner sc = new Scanner(System.in);
Result res;
EnumMap<Player, AbstractGamePlayer> players = new EnumMap<>(Player.class);
players.put(Player.PLAYER1, new HumanConsolePlayer(Player.PLAYER1, sc));
players.put(Player.PLAYER2, new HumanConsolePlayer(Player.PLAYER2, sc));
if (args.length>=2 && args[1].equals("autoplay")) {
Simulation sim = new Simulation(board, players);
res = sim.run();
} else {
AbstractGame game = new AbstractGame(board, players) {};
Result res = game.run();
res = game.run();
}
System.out.println(board);
System.out.println("Résultat (du point de vue de PLAYER1) : " + res);
@@ -79,7 +79,7 @@ public class MiniMaxBot extends AbstractGamePlayer {
int score = 0;
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (board.getPlayerAt(i, j) == Player.PLAYER1) {
if (board.getCellPlayer(i, j) == Player.PLAYER1) {
score += Math.abs(i - center) + Math.abs(j - center); // Distance from center
}
}
@@ -37,7 +37,7 @@ public class MonteCarloBot extends AbstractGamePlayer {
private float monteCarloSimulation(HexBoard board) {
RandomBot simBot = new RandomBot(Player.PLAYER1, new Random().nextLong());
HexBoard simBoard = board.safeCopy();
HexBoard simBoard = (HexBoard) board.safeCopy();
int wins = 0;
int simulations = 0;
@@ -51,7 +51,7 @@ public class MonteCarloBot extends AbstractGamePlayer {
wins++;
}
simulations++;
simBoard = board.safeCopy(); // Reset the board for the next simulation
simBoard = (HexBoard) board.safeCopy(); // Reset the board for the next simulation
}
return (float) wins / simulations;
+41 -41
View File
@@ -3,6 +3,7 @@ package fr.iut_fbleau.HexGame;
import fr.iut_fbleau.GameAPI.*;
import java.util.EnumMap;
import java.util.LinkedList;
import java.util.Random;
public class Simulation extends AbstractGame {
@@ -27,18 +28,19 @@ public class Simulation extends AbstractGame {
//METHODES
/*Le jeu de Hex ne peut jamais finir avec le résultat null. En utilisant cette propriété, on peut avoir cet algorithme simplifié du monte-carlo*/
private float MonteCarlo(HexBoard position){
RandomBot simplay = new RandomBot();
HexBoard simpos = position.safeCopy();
private float MonteCarlo(HexBoard position, Player current){
RandomBot simplay = new RandomBot(current, new Random().nextLong());
HexBoard simpos = position;
LinkedList<Integer[]> ctaken = taken;
HexPly testmove;
float wins = 0;
float losses = 0;
int count = 0;
for(int i=0; i<EVALDEPTH; i++){
while(!simpos.isGameOver()){
count++;
testmove = (HexPly) simplay.giveYourMove(simpos);
if(!ctaken.contains(t) && simpos.isLegal(testmove)){
if(!ctaken.contains(new Integer[]{testmove.getRow(), testmove.getCol()}) && simpos.isLegal(testmove)){
ctaken.add(new Integer[]{testmove.getRow(), testmove.getCol()});
simpos.doPly(testmove);
if(simpos.getResult()==Result.LOSS){
@@ -48,16 +50,16 @@ public class Simulation extends AbstractGame {
}
}
}
simpos = position.safeCopy();
//System.out.println("count:"+count);
for (int j=0; j<count; j++) {
simpos.undoPly();
}
ctaken = taken;
count = 0;
}
if(wins>=losses){
return losses/wins;
} else {
return -(wins/losses);
}
System.out.println(" wins : "+wins+"/losses : "+losses);
System.out.println(" eval : "+(wins-losses)/EVALDEPTH);
return (wins-losses)/EVALDEPTH;
}
private float explMAX(HexBoard position, int depth){
@@ -66,7 +68,7 @@ public class Simulation extends AbstractGame {
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth==MAXDEPTH) {
return MonteCarlo(position);
return MonteCarlo(position, Player.PLAYER1);
} else {
float bestcase = -1.0f;
HexPly bestcasemove;
@@ -108,7 +110,7 @@ public class Simulation extends AbstractGame {
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth==MAXDEPTH) {
return MonteCarlo(position);
return MonteCarlo(position, Player.PLAYER2);
} else {
float bestcase = 1.0f;
HexPly bestcasemove;
@@ -145,37 +147,37 @@ public class Simulation extends AbstractGame {
}
private float explMAXAB(HexBoard position, int depth, float A, float B){
if (position.getResult() == Result.LOSS) {
if (position.getResult()==Result.LOSS) {
return -1.0f;
} else if (position.getResult() == Result.WIN) {
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth == MAXDEPTH) {
return MonteCarlo(position);
} else if (depth==MAXDEPTH) {
return MonteCarlo(position, Player.PLAYER1);
} else {
float bestcase = A;
HexPly bestcasemove;
HexPly testmove;
for (int i = 0; i < position.getSize(); i++) {
for (int j = 0; j < position.getSize(); j++) {
if (depth == 0) {
for (int i=0; i<position.getSize(); i++) {
for (int j=0; j<position.getSize(); j++) {
if(depth==0){
//System.out.println("MAX New Line :");
}
Integer[] t = new Integer[]{i, j};
testmove = new HexPly(Player.PLAYER1, i, j);
if (!taken.contains(t) && position.isLegal(testmove)) {
if(!taken.contains(t) && position.isLegal(testmove)){
//System.out.println(" MAX test move : "+Integer.toString(i)+","+Integer.toString(j));
taken.add(t);
position.doPly(testmove);
float val = explMINAB(position, depth + 1, bestcase, B);
float val = explMINAB(position, depth+1, bestcase, B);
if (val >= bestcase) {
//System.out.println(" MAX new best case");
bestcase = val;
bestcasemove = testmove;
if (depth == 0) {
if (depth==0) {
this.bestoutcome = bestcase;
this.bestmove = bestcasemove;
}
if (bestcase >= B) {
if(bestcase>=B){
return bestcase;
}
}
@@ -187,40 +189,38 @@ public class Simulation extends AbstractGame {
return bestcase;
}
}
private float explMINAB(HexBoard position, int depth, float A, float B){
if (position.getResult() == Result.LOSS) {
private float explMINAB(HexBoard position, int depth, float A, float B){
if (position.getResult()==Result.LOSS) {
return -1.0f;
} else if (position.getResult() == Result.WIN) {
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth == MAXDEPTH) {
return MonteCarlo(position);
} else if (depth==MAXDEPTH) {
return MonteCarlo(position, Player.PLAYER2);
} else {
float bestcase = B;
HexPly bestcasemove;
HexPly testmove;
for (int i = 0; i < position.getSize(); i++) {
for (int j = 0; j < position.getSize(); j++) {
if (depth == 0) {
for (int i=0; i<position.getSize(); i++) {
for (int j=0; j<position.getSize(); j++) {
if(depth==0){
//System.out.println("MIN New Line :");
}
Integer[] t = new Integer[]{i, j};
testmove = new HexPly(Player.PLAYER2, i, j);
if (!taken.contains(t) && position.isLegal(testmove)) {
if(!taken.contains(t) && position.isLegal(testmove)){
//System.out.println(" MIN test move : "+Integer.toString(i)+","+Integer.toString(j));
taken.add(t);
position.doPly(testmove);
float val = explMAXAB(position, depth + 1, A, bestcase);
float val = explMAXAB(position, depth+1, A, bestcase);
if (val <= bestcase) {
//System.out.println(" MIN new best case");
bestcase = val;
bestcasemove = testmove;
if (depth == 0) {
if (depth==0) {
this.bestoutcome = bestcase;
this.bestmove = bestcasemove;
}
if (bestcase <= A) {
if(bestcase<=A){
return bestcase;
}
}
@@ -232,7 +232,7 @@ private float explMINAB(HexBoard position, int depth, float A, float B){
}
return bestcase;
}
}
}