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classe_tui
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56
README.md
56
README.md
@@ -113,3 +113,59 @@ Voici un récapitulatif des commandes Git que vous utiliserez fréquemment :
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## 5. Supprimer une branche
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git branch -d <nom_de_la_branche>
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## Comment fonctionne l’algorithme de victoire (idée générale)
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Dans Hex, un joueur gagne s’il existe un chemin continu de ses pions connectant ses deux bords :
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PLAYER1 : relier gauche → droite
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PLAYER2 : relier haut → bas
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Un “chemin” = une suite de cases adjacentes sur la grille hexagonale (6 voisins possibles) appartenant au joueur.
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Ce que fait l’algo (principe)
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L’algo fait un parcours de graphe (DFS avec une pile, ou BFS avec une file c’est pareil pour le résultat) :
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On prend toutes les cases du bord de départ du joueur (ex: bord gauche pour PLAYER1).
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On ne garde que celles qui contiennent un pion du joueur.
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À partir de ces cases, on explore toutes les cases voisines contenant aussi un pion du joueur, et ainsi de suite.
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Si pendant l’exploration on atteint l’autre bord, alors il existe un chemin → victoire.
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Pourquoi ça marche ?
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Parce que ça revient à demander :
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“Est-ce qu’il existe une composante connexe de pions du joueur qui touche les deux bords ?”
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Le DFS/BFS explore exactement la composante connexe.
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Les 6 voisins en Hex (grille hexagonale)
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Dans ton code, tu as :
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private static final int[][] NEIGHBORS = {
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{-1, 0}, {+1, 0},
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{ 0, -1}, { 0, +1},
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{-1, +1}, {+1, -1}
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};
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Ça signifie qu’une case (r,c) a jusqu’à 6 voisins :
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'''
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(r-1,c), (r+1,c) : “haut/bas”
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(r,c-1), (r,c+1) : “gauche/droite”
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(r-1,c+1) et (r+1,c-1) : les 2 diagonales propres au pavage hexagonal
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'''
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Complexité
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Au pire, on visite chaque case une seule fois → O(N²) pour un plateau N×N.
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Très correct pour Hex.
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187
javaAPI/fr/iut_fbleau/HexGame/HexBoard.java
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187
javaAPI/fr/iut_fbleau/HexGame/HexBoard.java
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@@ -0,0 +1,187 @@
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package fr.iut_fbleau.HexGame;
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import fr.iut_fbleau.GameAPI.*;
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import java.util.*;
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/**
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* Plateau du jeu de Hex.
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*
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* Joueur 1 relie la gauche et la droite.
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* Joueur 2 relie le haut et le bas.
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*/
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public class HexBoard extends AbstractBoard {
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private final int size;
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private Player[][] cells;
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private Deque<AbstractPly> historyLocal;
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private static final int[][] NEIGHBORS = {
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{-1, 0}, {+1, 0},
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{ 0, -1}, { 0, +1},
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{-1, +1}, {+1, -1}
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};
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public HexBoard(int size) {
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super();
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this.size = size;
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this.cells = new Player[size][size];
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this.historyLocal = new ArrayDeque<>();
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this.currentPlayer = Player.PLAYER1;
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}
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private boolean inBounds(int r, int c) {
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return r >= 0 && r < size && c >= 0 && c < size;
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}
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private Player getCell(int r, int c) {
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return cells[r][c];
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}
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private void setCell(int r, int c, Player p) {
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cells[r][c] = p;
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}
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private boolean hasPlayer1Won() {
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boolean[][] visited = new boolean[size][size];
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Deque<int[]> stack = new ArrayDeque<>();
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for (int r = 0; r < size; r++) {
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if (getCell(r, 0) == Player.PLAYER1) {
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visited[r][0] = true;
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stack.push(new int[]{r, 0});
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}
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}
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while (!stack.isEmpty()) {
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int[] cur = stack.pop();
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int cr = cur[0];
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int cc = cur[1];
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if (cc == size - 1) return true;
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for (int[] d : NEIGHBORS) {
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int nr = cr + d[0], nc = cc + d[1];
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if (inBounds(nr, nc) && !visited[nr][nc] && getCell(nr, nc) == Player.PLAYER1) {
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visited[nr][nc] = true;
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stack.push(new int[]{nr, nc});
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}
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}
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}
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return false;
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}
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private boolean hasPlayer2Won() {
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boolean[][] visited = new boolean[size][size];
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Deque<int[]> stack = new ArrayDeque<>();
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for (int c = 0; c < size; c++) {
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if (getCell(0, c) == Player.PLAYER2) {
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visited[0][c] = true;
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stack.push(new int[]{0, c});
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}
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}
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while (!stack.isEmpty()) {
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int[] cur = stack.pop();
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int cr = cur[0];
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int cc = cur[1];
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if (cr == size - 1) return true;
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for (int[] d : NEIGHBORS) {
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int nr = cr + d[0], nc = cc + d[1];
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if (inBounds(nr, nc) && !visited[nr][nc] && getCell(nr, nc) == Player.PLAYER2) {
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visited[nr][nc] = true;
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stack.push(new int[]{nr, nc});
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}
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}
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}
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return false;
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}
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@Override
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public boolean isLegal(AbstractPly move) {
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if (!(move instanceof HexPly)) return false;
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HexPly hp = (HexPly) move;
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int r = hp.getRow(), c = hp.getCol();
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return inBounds(r, c)
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&& getCell(r, c) == null
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&& hp.getPlayer() == this.getCurrentPlayer();
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}
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@Override
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public void doPly(AbstractPly move) {
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if (!(move instanceof HexPly))
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throw new IllegalArgumentException("Coup invalide: " + move);
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HexPly hp = (HexPly) move;
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if (!isLegal(hp))
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throw new IllegalStateException("Coup illégal: " + hp);
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setCell(hp.getRow(), hp.getCol(), hp.getPlayer());
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historyLocal.push(hp);
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setNextPlayer();
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}
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@Override
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public boolean isGameOver() {
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return hasPlayer1Won() || hasPlayer2Won();
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}
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@Override
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public Result getResult() {
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if (hasPlayer1Won()) return Result.WIN;
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if (hasPlayer2Won()) return Result.LOSS;
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return Result.DRAW;
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}
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@Override
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public Iterator<AbstractPly> getPlies() {
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Player me = this.getCurrentPlayer();
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List<AbstractPly> moves = new ArrayList<>();
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for (int r = 0; r < size; r++) {
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for (int c = 0; c < size; c++) {
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if (getCell(r, c) == null) moves.add(new HexPly(me, r, c));
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}
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}
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return moves.iterator();
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}
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@Override
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public Iterator<AbstractPly> getHistory() {
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return historyLocal.iterator();
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}
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@Override
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public void undoLastPly() {
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if (historyLocal.isEmpty()) return;
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HexPly last = (HexPly) historyLocal.pop();
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setCell(last.getRow(), last.getCol(), null);
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this.currentPlayer = last.getPlayer();
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}
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@Override
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public IBoard safeCopy() {
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HexBoard copy = new HexBoard(this.size);
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copy.currentPlayer = this.currentPlayer;
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for (int r = 0; r < size; r++) {
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for (int c = 0; c < size; c++) {
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copy.cells[r][c] = this.cells[r][c];
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}
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}
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copy.historyLocal = new ArrayDeque<>(this.historyLocal);
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return copy;
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}
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@Override
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public String toString() {
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StringBuilder sb = new StringBuilder();
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for (int r = 0; r < size; r++) {
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for (int k = 0; k < r; k++) sb.append(" ");
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for (int c = 0; c < size; c++) {
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Player p = getCell(r, c);
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char ch = '.';
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if (p == Player.PLAYER1) ch = '1';
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else if (p == Player.PLAYER2) ch = '2';
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sb.append(ch).append(" ");
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}
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sb.append("\n");
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}
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sb.append("Current player: ").append(getCurrentPlayer()).append("\n");
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return sb.toString();
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}
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public int getSize() {
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return size;
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}
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}
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31
javaAPI/fr/iut_fbleau/HexGame/HexPly.java
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31
javaAPI/fr/iut_fbleau/HexGame/HexPly.java
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@@ -0,0 +1,31 @@
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package fr.iut_fbleau.HexGame;
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import fr.iut_fbleau.GameAPI.*;
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/**
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* Représente un coup dans le jeu de Hex.
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*/
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public class HexPly extends AbstractPly {
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private final int row;
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private final int col;
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public HexPly(Player j, int row, int col) {
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super(j);
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this.row = row;
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this.col = col;
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}
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public int getRow() {
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return this.row;
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}
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public int getCol() {
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return this.col;
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}
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@Override
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public String toString() {
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return "HexPly{player=" + getPlayer() + ", row=" + row + ", col=" + col + "}";
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}
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}
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Reference in New Issue
Block a user