AUTOPLAY #13

Merged
Riad KARA-MOSTEFA merged 2 commits from AUTOPLAY into master 2026-01-30 09:37:05 +01:00
2 changed files with 154 additions and 3 deletions
Showing only changes of commit a7d3e9d138 - Show all commits

View File

@@ -1,7 +1,6 @@
package fr.iut_fbleau.HexGame;
import fr.iut_fbleau.GameAPI.*;
import java.util.EnumMap;
import java.util.Scanner;
@@ -19,12 +18,19 @@ public class HexMain {
HexBoard board = new HexBoard(size);
Scanner sc = new Scanner(System.in);
Result res;
EnumMap<Player, AbstractGamePlayer> players = new EnumMap<>(Player.class);
players.put(Player.PLAYER1, new HumanConsolePlayer(Player.PLAYER1, sc));
players.put(Player.PLAYER2, new HumanConsolePlayer(Player.PLAYER2, sc));
AbstractGame game = new AbstractGame(board, players) {};
Result res = game.run();
if (args.length>=2 && args[1].equals("autoplay")) {
Simulation sim = new Simulation(board, players);
res = sim.run();
} else {
AbstractGame game = new AbstractGame(board, players) {};
res = game.run();
}
System.out.println(board);
System.out.println("Résultat (du point de vue de PLAYER1) : " + res);

View File

@@ -0,0 +1,145 @@
package fr.iut_fbleau.HexGame;
import fr.iut_fbleau.GameAPI.*;
import java.util.EnumMap;
import java.util.LinkedList;
public class Simulation extends AbstractGame {
//ATTRIBUTS
private HexPly bestmove;
private float bestoutcome;
private int MAXDEPTH = 5;
private LinkedList<Integer[]> taken = new LinkedList<Integer[]>();
//ATTRIBUTS QUE JE NE VOUDRAIS PAS CRÉER IDÉALEMENT
private IBoard simCurrentBoard;
private EnumMap<Player, AbstractGamePlayer> simmapPlayers;
//CONSTRUCTEUR
public Simulation(IBoard b, EnumMap<Player,AbstractGamePlayer> m){
super(b, m);
simCurrentBoard = b;
simmapPlayers = m;
}
//METHODES
private float explMAX(HexBoard position, int depth){
if (position.getResult()==Result.LOSS) {
return -1.0f;
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth==MAXDEPTH) {
return 0f;
} else {
float bestcase = -1.0f;
HexPly bestcasemove;
HexPly testmove;
for (int i=0; i<position.getSize(); i++) {
for (int j=0; j<position.getSize(); j++) {
if(depth==0){
//System.out.println("MAX New Line :");
}
Integer[] t = new Integer[]{i, j};
testmove = new HexPly(Player.PLAYER1, i, j);
if(!taken.contains(t) && position.isLegal(testmove)){
//System.out.println(" MAX test move : "+Integer.toString(i)+","+Integer.toString(j));
taken.add(t);
position.doPly(testmove);
float val = explMIN(position, depth+1);
if (val >= bestcase) {
//System.out.println(" MAX new best case");
bestcase = val;
bestcasemove = testmove;
if (depth==0) {
this.bestoutcome = bestcase;
this.bestmove = bestcasemove;
}
}
position.undoPly();
taken.remove(t);
}
}
}
return bestcase;
}
}
private float explMIN(HexBoard position, int depth){
if (position.getResult()==Result.LOSS) {
return -1.0f;
} else if (position.getResult()==Result.WIN){
return 1.0f;
} else if (depth==MAXDEPTH) {
return 0f;
} else {
float bestcase = 1.0f;
HexPly bestcasemove;
HexPly testmove;
for (int i=0; i<position.getSize(); i++) {
for (int j=0; j<position.getSize(); j++) {
if(depth==0){
//System.out.println("MIN New Line :");
}
Integer[] t = new Integer[]{i, j};
testmove = new HexPly(Player.PLAYER2, i, j);
if(!taken.contains(t) && position.isLegal(testmove)){
//System.out.println(" MIN test move : "+Integer.toString(i)+","+Integer.toString(j));
taken.add(t);
position.doPly(testmove);
float val = explMAX(position, depth+1);
if (val <= bestcase) {
//System.out.println(" MIN new best case");
bestcase = val;
bestcasemove = testmove;
if (depth==0) {
this.bestoutcome = bestcase;
this.bestmove = bestcasemove;
}
}
position.undoPly();
taken.remove(t);
}
}
}
return bestcase;
}
}
private AbstractPly GiveBestMove(IBoard board) {
if (!(board instanceof HexBoard)) {
throw new IllegalArgumentException("Ce joueur attend un HexBoard.");
}
HexBoard hb = (HexBoard) board;
float bestcase;
if(hb.getCurrentPlayer()==Player.PLAYER1){
bestcase = explMAX(hb, 0);
} else {
bestcase = explMIN(hb, 0);
}
return this.bestmove;
}
@Override
public Result run(){
while(!simCurrentBoard.isGameOver()) {
AbstractGamePlayer player = simmapPlayers.get(simCurrentBoard.getCurrentPlayer());
IBoard board = simCurrentBoard.safeCopy();
AbstractPly ply = GiveBestMove(board);
HexPly concretePly = (HexPly) ply;
if (simCurrentBoard.isLegal(ply)) {
simCurrentBoard.doPly(ply);
taken.add(new Integer[]{concretePly.getRow(), concretePly.getCol()});
System.out.println("Player "+player+" goes ("+concretePly.getRow()+","+concretePly.getCol()+")");
}
else throw new IllegalStateException("Player "+ player + " is a bloody cheat. He tried playing : "+concretePly.getRow()+","+concretePly.getCol()+" I give up.");
}
return simCurrentBoard.getResult();
}
}