public class HexPly extends AbstractPly{ //attributs private byte y; private byte r; private String color; //méthodes public Tuile attemptPlaceTuile(){ Tuile t = new Tuile(this.y, this.r, this.color); return t; } //constructeur public HexPly(byte y, byte r, Player p){ this.y = y; this.r = r; this.joueur = p; if(p == Player.PLAYER1){ this.color = "blue"; } else { this.color = "red"; } } }