62 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package fr.iut_fbleau.GameAPI;
 | |
| 
 | |
| import java.util.EnumMap;
 | |
| 
 | |
| /**
 | |
|  * The abstract class for an Abstract Game.
 | |
|  * All inheriting classes should be turn taking games (see method run).
 | |
|  *
 | |
|  * The abstract game knows the model of the current game state (something implementing
 | |
|  * an IBoard). It handles the players by providing a map from the Player class
 | |
|  * (an enum for the player order in the game) to the abstractGamePlayer class
 | |
|  * (a class that can choose a Ply from any given position). 
 | |
|  *
 | |
|  * The control loop in the run method selects the appropriate player, sends him
 | |
|  * what should be a copy of the current game state to help him make his decision.
 | |
|  * If a player returns an illegal move, an exception is thrown and the game stops.
 | |
|  * Otherwise, when the game finishes the method returns the result.
 | |
|  *
 | |
|  * The logic of the game rule is handled in the class IBoard.
 | |
|  * In particular, it is possible that the turn taking does not take form of a round
 | |
|  * robin and switches between players in a non uniform ad hoc fashion.
 | |
|  *
 | |
|  * Potential evolution of this class could take into account clocks for the players,
 | |
|  * which would be better handled here than in the Abstractboard class.
 | |
|  *
 | |
|  */
 | |
| public abstract class AbstractGame {
 | |
| 
 | |
|     // board this game is played on
 | |
|     private IBoard currentBoard;
 | |
| 
 | |
|     // a map from the enum Player to the genuine Player AbstractGamePlayer
 | |
|     private EnumMap<Player, AbstractGamePlayer> mapPlayers;
 | |
|     
 | |
|     // constructeur à appeler dans le constructeur d'un fils concret avec super.
 | |
|     public AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m){
 | |
| 	this.currentBoard=b;
 | |
| 	this.mapPlayers=m;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * boucle de contrôle du jeu.
 | |
|      *
 | |
|      * @throws IllegalStateException if a player proposes an IllegalMove at some point
 | |
|      * @return the Result of the game from the perspective of the first player.
 | |
|      */
 | |
|     public Result run(){
 | |
| 	while(! currentBoard.isGameOver()) {
 | |
| 	    AbstractGamePlayer player = mapPlayers.get(currentBoard.getCurrentPlayer());
 | |
| 	    IBoard board = currentBoard.safeCopy();
 | |
| 	    AbstractPly ply = player.giveYourMove(board);
 | |
| 
 | |
| 	    if (currentBoard.isLegal(ply)) {
 | |
| 		currentBoard.doPly(ply);
 | |
| 	    }
 | |
| 	    else throw new IllegalStateException("Player "+ player + " is a bloody cheat. I give up.");
 | |
| 	}
 | |
| 
 | |
| 	return currentBoard.getResult();
 | |
|     }
 | |
| }
 |