/* Fonction qui affiche l'écran de fin du jeu Written by Yann KERAUDREN and Titouan LERICHE */ #include #include #include int main(void) { couleur grey, green, yellow, red, black; InitialiserGraphique(); CreerFenetre(400,150,650,500); grey = CouleurParComposante(60, 60, 60); ChoisirCouleurDessin(grey); RemplirRectangle(0,0,650,500); red = CouleurParComposante(255,0,0); ChoisirCouleurDessin(red); EcrireTexte(280,50, "DEAD", 2); EcrireTexte(90,370, "space = play", 2); EcrireTexte(400,370, "echap = quit", 2); yellow = CouleurParComposante(255,255,0); ChoisirCouleurDessin(yellow); EcrireTexte(20,200, "score : ", 2); EcrireTexte(20,250, " time : ", 2); /* ajout_score(); time() */ Touche(); FermerGraphique(); return EXIT_SUCCESS; }