Files
BUT3-IA-Jeux-PUBLIC/2024-25/javaAPI/fr/iut_fbleau/GameAPI/AbstractBoard.java

109 lines
2.5 KiB
Java

package fr.iut_fbleau.GameAPI;
import java.util.Iterator;
import java.util.Deque;
/**
* An abstract class implementing the interface IBoard.
*
* It is used to implement some things to do with the update of the next player
* which is the same for all turn taking games using a round robin and provides
* also a minimal implantation of the history mechanism.
*
* The current implantation works only for two players.
*
*
*/
public abstract class AbstractBoard implements IBoard{
private Player currentPlayer ;
private Deque<AbstractPly> history;
private void setNextPlayer(){
if (this.currentPlayer==Player.PLAYER1){
this.currentPlayer= Player.PLAYER2;
}
else
this.currentPlayer= Player.PLAYER1;
}
// Beware not checking if move is legal.
// To be used in do(AbstractPly c)
private void addPlyToHistory(AbstractPly c){
this.history.addLast(c);
}
// Beware not checking if history is not empty
// To be used in undo()
private void removePlyFromHistory(){
this.history.removeLast();
}
/**
* @return the current player
*/
public Player getCurrentPlayer(){
return this.currentPlayer;
}
/**
* Returns the game status
*
* @return true iff the game is over
*/
public abstract boolean isGameOver();
/**
*
* @return the result (null if not over)
*/
public abstract Result getResult();
/**
* checker of the legality of a ply from this position
*
* @return true iff the ply is legal
*/
public abstract boolean isLegal(AbstractPly c);
/**
* constructor of Iterator over legal moves from this position
*
* @return the iterator
*/
public abstract Iterator<AbstractPly> iterator();
/**
* Plays a given move on the plateau.
* Should update history using removePlyFromHistory
*
* @throws IllegalArgumentException if the move is always illegal (say from the wrong game)
* @throws IllegalStateException if the move is not legal in this position
*
* @param AbstractPly to be played
*
*/
public abstract void doPly(AbstractPly c);
/**
* Resets the plateau to the position before the last move.
*
* @throws IllegalStateException if nothing to undo in history
*
*/
public abstract void undoPly();
/**
* creates a safe copy of the board.
*
* @return the copy
*/
public abstract IBoard safeCopy();
}