87 lines
2.8 KiB
C
87 lines
2.8 KiB
C
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#include "main.h"
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#include "serpent.h"
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#include "pommes.h"
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#include "obstacles.h"
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#include "graphique.h"
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#include <stdlib.h>
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#include <stdio.h>
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int main() {
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int direction = 1;
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unsigned long suivant = Microsecondes() + CYCLE;
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int temps[2] = {0, 0}, seconde_actuel, old_seconde;
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int jeuEnPause = 0, perdu = 0, score = 0;
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Serpent serpent;
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Pommes pommes;
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Obstacles obstacles;
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InitialiserJeu(&serpent, &pommes, &obstacles);
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Graphique();
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EffacerEcran(CouleurParComposante(0, 0, 0));
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AffichageBasique();
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GenererPommes(&pommes);
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GenererObstacles(&obstacles, &pommes, &serpent);
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AfficherSerpent(&serpent);
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AfficherScore(score);
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while (perdu != -1) {
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if (!jeuEnPause) {
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if (Microsecondes() > suivant) {
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suivant = Microsecondes() + CYCLE;
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seconde_actuel = (suivant / 1000000) % 10;
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if (seconde_actuel != old_seconde) {
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old_seconde = seconde_actuel;
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if ((temps[1] + 1) == 60) {
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temps[0]++;
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temps[1] = 0;
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} else {
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temps[1]++;
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}
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AfficheTemps(temps[0], temps[1]);
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}
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}
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if (ToucheEnAttente()) {
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int touche = Touche();
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int nouvelleDirection;
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// Déterminer la nouvelle direction en fonction de la touche pressée
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if (touche == XK_Right) {
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nouvelleDirection = 1;
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} else if (touche == XK_Left) {
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nouvelleDirection = 2;
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} else if (touche == XK_Up) {
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nouvelleDirection = 3;
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} else if (touche == XK_Down) {
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nouvelleDirection = 4;
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} else if (touche == XK_space) {
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jeuEnPause = 1;
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} else if (touche == XK_Escape) {
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return EXIT_FAILURE;
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}
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// Vérifier si la nouvelle direction n'est pas opposée à la direction actuelle
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if (!EstDirectionOpposee(direction, nouvelleDirection)) {
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// Mettre à jour la direction du serpent
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direction = nouvelleDirection;
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}
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}
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DeplacerSerpent(&serpent, &direction);
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perdu = GestionCollision(&serpent, &pommes, &obstacles, perdu, &score);
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} else {
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if (ToucheEnAttente()) {
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int touche = Touche();
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if (touche == XK_space) {
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if (touche == XK_Escape) {
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return EXIT_FAILURE;
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}
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jeuEnPause = 0;
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}
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}
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}
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}
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LibererMemoire(&serpent, &pommes, &obstacles);
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return EXIT_SUCCESS;
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}
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