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This commit is contained in:
18
R4.01_R4.A.10/td_tp/tp2/src/ex0/favoris.html
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18
R4.01_R4.A.10/td_tp/tp2/src/ex0/favoris.html
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<!DOCTYPE html>
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<html lang="fr">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link
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rel="stylesheet"
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href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.classless.min.css"
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>
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<title>Favoris</title>
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<script src="./js/favoris.js"></script>
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</head>
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<body>
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<main>
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<h1>Favoris</h1>
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</main>
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</body>
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</html>
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24
R4.01_R4.A.10/td_tp/tp2/src/ex0/js/favoris.js
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R4.01_R4.A.10/td_tp/tp2/src/ex0/js/favoris.js
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let favoris = [
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{
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nom:"Google" ,
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url:"www.google.fr",
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img:"https://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Google_2015_logo.svg/200px-Google_2015_logo.svg.png"
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},
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{
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nom:"Le Monde",
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url:"lemonde.fr",
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img:"https://upload.wikimedia.org/wikipedia/commons/thumb/2/22/Lemonde_fr_2005_logo.svg/200px-Lemonde_fr_2005_logo.svg.png?uselang=fr"
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},
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{
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nom:"L'Equipe",
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url:"www.lequipe.fr",
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img:"https://upload.wikimedia.org/wikipedia/commons/thumb/3/32/L%27%C3%89quipe_wordmark.svg/200px-L%27%C3%89quipe_wordmark.svg.png"
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}
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]
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window.addEventListener("load",()=>{
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// TODO
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})
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BIN
R4.01_R4.A.10/td_tp/tp2/src/ex1/img/mole-whacked.png
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BIN
R4.01_R4.A.10/td_tp/tp2/src/ex1/img/mole-whacked.png
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After Width: | Height: | Size: 14 KiB |
BIN
R4.01_R4.A.10/td_tp/tp2/src/ex1/img/mole2.png
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BIN
R4.01_R4.A.10/td_tp/tp2/src/ex1/img/mole2.png
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After Width: | Height: | Size: 8.1 KiB |
37
R4.01_R4.A.10/td_tp/tp2/src/ex1/index.html
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R4.01_R4.A.10/td_tp/tp2/src/ex1/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Whack-a-Mole Game</title>
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<link
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rel="stylesheet"
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href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.classless.min.css"
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>
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<link rel="stylesheet" href="styles.css">
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</head>
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<body>
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<main>
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<div class="game">
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<h1>Whack-a-Mole!</h1>
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<div class="score-board">
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<span>Score: </span><span id="score">0</span>
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</div>
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<div class="holes">
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<div class="hole"><div class="mole"><img src="img/mole2.png"></div></div>
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<div class="hole"><div class="mole"><img src="img/mole2.png"></div></div>
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<div class="hole"><div class="mole up"><img src="img/mole2.png"></div></div>
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<div class="hole"><div class="mole"><img src="img/mole2.png"></div></div>
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<div class="hole"><div class="mole"><img src="img/mole2.png"></div></div>
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<div class="hole"><div class="mole"><img src="img/mole2.png"></div></div>
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<div class="hole"><div class="mole"><img src="img/mole2.png"></div></div>
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<div class="hole"><div class="mole"><img src="img/mole2.png"></div></div>
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<div class="hole"><div class="mole"><img src="img/mole2.png"></div></div>
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</div>
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<button id="startButton">START</button>
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</div>
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</main>
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<script src="script.js"></script>
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</body>
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</html>
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53
R4.01_R4.A.10/td_tp/tp2/src/ex1/script.js
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R4.01_R4.A.10/td_tp/tp2/src/ex1/script.js
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const holes = document.querySelectorAll('.hole');
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const moles = document.querySelectorAll('.mole');
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const scoreBoard = document.getElementById('score');
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const startButton = document.getElementById('startButton');
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let lastHole;
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let timeUp = false;
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let score = 0;
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let duration = 30
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function randomTime(min, max) {
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return Math.round(Math.random() * (max - min) + min);
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}
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function randomHole(holes) {
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const idx = Math.floor(Math.random() * holes.length);
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const hole = holes[idx];
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if (hole === lastHole) {
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return randomHole(holes);
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}
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lastHole = hole;
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return hole;
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}
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function peep() {
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const time = randomTime(1000, 1500);
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const holerandomHole(holes);
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// TODO
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setTimeout(() => {
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// TODO
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//
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}}, time);
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}
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function startGame() {
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scoreBoard.textContent = 0;
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score = 0;
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timeUp = false;
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// TODO
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}
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function bonk(e) {
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// TODO
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}
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moles.forEach(mole => mole.addEventListener('click', bonk));
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startButton.addEventListener('click', startGame);
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68
R4.01_R4.A.10/td_tp/tp2/src/ex1/styles.css
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68
R4.01_R4.A.10/td_tp/tp2/src/ex1/styles.css
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body {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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background-color: #f0f0f0;
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/* font-family: Arial, sans-serif;*/
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}
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.game {
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text-align: center;
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}
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.holes {
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display: flex;
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justify-content: space-around;
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flex-wrap: wrap;
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width: 400px;
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margin: 20px auto;
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}
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.hole {
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width: 100px;
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height: 100px;
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background : radial-gradient(rgb(150,250,150), #00ee00);
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/* background-color: red;/*#8b4513;*/
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/* background-image : url('img/mole2.png');*/
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position: relative;
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border-radius: 50%;
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margin: 10px;
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overflow: hidden;
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}
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.mole img{
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width: 10px;
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height: 10px;
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/* background-color: #555;*/
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position: absolute;
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bottom: -100px;
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left: 0px;
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/*border-radius: 50%;*/
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transition: bottom 0.3s;
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}
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.mole.up img{
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/* background-image : url('img/mole2.png');
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background-size:contain;
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background-repeat: no-repeat;*/
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width:90px;
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height:90px;
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bottom: 0px;
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}
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.mole.whacked img {
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content: url('img/mole-whacked.png');
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/* background-image : url('img/mole-whacked.png');
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background-size:contain;
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background-repeat: no-repeat;*/
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width:90px;
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height:90px;
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bottom: -20px;
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}
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.score-board {
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font-size: 1.5em;
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margin: 20px;
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}
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71
R4.01_R4.A.10/td_tp/tp2/src/ex2/app.js
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71
R4.01_R4.A.10/td_tp/tp2/src/ex2/app.js
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// variables de vue
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const button = document.querySelector("input[type=submit]");
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const select = document.querySelector("select");
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const board = document.querySelector(".board");
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const message = document.querySelector("#message");
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let lights = null
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// state <-> tableau de booléen pour
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// stocker l'état des lumières
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// neighbors <-> tableau des voisins de chaque lumière
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let state = [];
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let neighbors = [];
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let newBoard = ( (size ) => {
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let frag = document.createDocumentFragment()
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// TODO
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// la fonction crée dans le dom la grille des lumières
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board.replaceChildren(frag)
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});
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let calcNeighbours = ( (size) =>{
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let res = [];
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for(let i = 0; i < size; i ++){
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for(let j = 0; j < size; j++){
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let v = [];
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v.push(i*size + j);
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if ( (j - 1) >= 0) v.push(i*size + j - 1);
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if ( (j + 1) < size) v.push(i*size + j + 1);
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if ( (i - 1) >= 0) v.push(size*(i-1) + j );
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if ( (i + 1) < size) v.push(size*(i+1) + j);
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res.push(v)
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}
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}
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return res
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});
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function play(){
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let size = select.value;
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newBoard(size);
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neighbors = calcNeighbours(size);
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lights = document.querySelectorAll(".board span");
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state = Array.from({length: size*size}, () => Math.random() < 0.5 ? 1:0);
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state.forEach((el,i)=>{
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if (el) lights[i].classList.toggle("off");
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});
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message.textContent = "";
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}
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// abonnements
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document
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.querySelector(".board")
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.addEventListener("click", ev => {
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// TODO
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// permet de choisir d'éteindre/allumer une lumière et
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// ses voisines
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// Il faut en outre detecter la fin de partie
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});
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button.addEventListener("click",play);
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play();
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52
R4.01_R4.A.10/td_tp/tp2/src/ex2/index.html
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R4.01_R4.A.10/td_tp/tp2/src/ex2/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title></title>
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<!-- Centered viewport -->
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<link
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rel="stylesheet"
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href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.classless.min.css"
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>
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<link rel="stylesheet" href="style.css" type="text/css" media="screen" title="no title" charset="utf-8">
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</head>
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<body>
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<main>
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<h4>Lights</h4>
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<p>Le but est d'éteindre l'ensemble des lumières.</p>
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<p id="message"></p>
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<article>
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<div class="board">
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<!--div class="row">
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<span data-num="0"></span>
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<span data-num="1"></span>
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<span data-num="2"></span>
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</div>
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<div class="row">
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<span data-num="3"></span>
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<span data-num="4"></span>
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<span data-num="5"></span>
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</div>
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<div class="row">
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<span data-num="6"></span>
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<span data-num="7"></span>
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<span data-num="8"></span-->
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</div>
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</div>
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</article>
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<div role="group">
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<select aria-label="Select size" required>
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<option selected value="3">3x3</option>
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<option value="2">2x2</option>
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<option value="6">6x6</option>
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<option value="7">7x7</option>
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<option value="8">8x8</option>
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<option value="10">10x10</option>
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</select>
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<input type="submit" value="New Game">
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</div>
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</main>
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<script src="app.js"></script>
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</body>
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</html>
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50
R4.01_R4.A.10/td_tp/tp2/src/ex2/style.css
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50
R4.01_R4.A.10/td_tp/tp2/src/ex2/style.css
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/*.grid {
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display:grid;
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grid-template-columns : 100px 100px 100px;
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grid-template-rows: auto;
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grid-gap: 10px;
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}*/
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.board > div {
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display : flex;
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}
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.board span {
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display: inline-block;
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vertical-align:baseline;
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width: 100px;
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height: 100px;
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/*padding : 1em;*/
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margin : 0.1em;
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cursor: pointer;
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border: 1px solid #444;
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border-radius: 50px;
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background: radial-gradient(rgb(150,250,150), #00ee00);
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}
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.board span.off {
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background: #009900;
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}
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.board span.off:hover {
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background: #3AB903;
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}
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.board span:hover {
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background: #3AB903;
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background: radial-gradient(rgb(66, 255, 66), #065006);
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}
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/*
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.wrapper {
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display : flex;
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justify-content: space-around;
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}
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.wrapper .grid {
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flex-basis : auto;
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}
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*/
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Reference in New Issue
Block a user