Ajout du score a l'ecran+fin+makefile+mode triche
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BIN
Images/FIN.png
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Images/FIN.png
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Images/score.png
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Images/score.png
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3
Makefile
3
Makefile
@ -13,4 +13,5 @@ menu.o: menu.c menu.h
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$(CC) menu.c $(CFLAGS)
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$(CC) menu.c $(CFLAGS)
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jeu.o: jeu.c jeu.h images.h
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jeu.o: jeu.c jeu.h images.h
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$(CC) jeu.c $(CFLAGS)
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$(CC) jeu.c $(CFLAGS)
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run:./jeu
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run:
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./jeu
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7
images.c
7
images.c
@ -58,10 +58,7 @@ int tirage_aleatoire(int nb_paires){
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positions[tab[i]][2]=pos_x;
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positions[tab[i]][2]=pos_x;
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positions[tab[i]][3]=pos_y;
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positions[tab[i]][3]=pos_y;
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}
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}
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/*Triche
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/*j'ai mis la triche dans le jeu.c*/
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snprintf(tirage,50,"Images/image%d.png",(tab[i]+1));
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ChargerImage(tirage,pos_x,pos_y,0,0,80,80);*/
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ChargerImage("Images/image0.png",pos_x,pos_y,0,0,80,80);
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ChargerImage("Images/image0.png",pos_x,pos_y,0,0,80,80);
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i++;
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i++;
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@ -81,7 +78,7 @@ int tirage_aleatoire(int nb_paires){
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}
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}
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printf("\n");
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printf("\n");
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}*/
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}*/
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score=jeu(positions, nb_paires);
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score=jeu(positions, nb_paires,tab);
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Touche();
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Touche();
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FermerGraphique();
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FermerGraphique();
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printf("\n");
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printf("\n");
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81
jeu.c
81
jeu.c
@ -6,24 +6,28 @@
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#include "jeu.h"
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#include "jeu.h"
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#include <unistd.h>
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#include <unistd.h>
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int jeu(int position[20][4], int nb_paires){
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int jeu(int position[20][4], int nb_paires,int tab[40]){
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int score=0,repet,test=0;
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int score=0,score2,repet,test=0;
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int pos_x,pos_y;
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int pos_x,pos_y;
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int i,j,g, stock_g_1, stock_g_2;
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int i,j,g,n=0,x=0, stock_g_1, stock_g_2;
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int repet2, nb_images;
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int repet2, nb_images;
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int clic_x,clic_y,im_y,im_x;
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int clic_x,clic_y,im_y,im_x;
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unsigned long temps, temps2,temps3;
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unsigned long temps, temps2,temps3=1;
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char tempstab[50],affichage[50];;
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char tempstab[50],affichage[50],scoretab[50];
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char* comparer1[50], comparer2[50];
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char* comparer1[50], comparer2[50];
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int tab[3];
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couleur c=CouleurParComposante(0,0,0);
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couleur c=CouleurParComposante(0,0,0);
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temps2=Microsecondes();
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temps2=Microsecondes();
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ChargerImage("./Images/score.png",760,250,0,0,224,63);
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printf("Voici le nombre de paires: %d\n", nb_paires);
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printf("Voici le nombre de paires: %d\n", nb_paires);
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nb_images=nb_paires*2;
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nb_images=nb_paires*2;
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score=0;
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score=0;
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c=CouleurParComposante(255,255,255); ChoisirCouleurDessin(c);
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RemplirRectangle(850,320,50,50);
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snprintf(scoretab,50,"%d",score);
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c=CouleurParComposante(0,0,0);
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ChoisirCouleurDessin(c);
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EcrireTexte(865,360,scoretab,2);
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while(score<nb_paires){
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while(score<nb_paires){
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printf("\n\nVoici le score: %d\n", score);
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temps=(Microsecondes()-temps2)/1000000;
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temps=(Microsecondes()-temps2)/1000000;
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if(temps!=temps3){
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if(temps!=temps3){
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snprintf(tempstab,50,"%ld secondes ecoulees",temps);
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snprintf(tempstab,50,"%ld secondes ecoulees",temps);
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@ -50,6 +54,55 @@ int jeu(int position[20][4], int nb_paires){
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EcrireTexte(867,100,tempstab,0);
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EcrireTexte(867,100,tempstab,0);
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}
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}
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temps3=temps;
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temps3=temps;
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/*Triche*/
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if(ToucheEnAttente() && Touche(XK_t)){
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n=0;
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while(n<1){
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x=0;
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for (pos_y=10;pos_y<=370;pos_y=pos_y+90){
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for (pos_x=10;pos_x<=640;pos_x=pos_x+90){
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if (tab[x]==-1){
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pos_x=650;
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pos_y=1000;
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}
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if (position[tab[x]][0]==0){
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position[tab[x]][0]=pos_x;
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position[tab[x]][1]=pos_y;
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}
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else{
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position[tab[x]][2]=pos_x;
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position[tab[x]][3]=pos_y;
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}
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snprintf(affichage,50,"Images/image%d.png",(tab[x]+1));
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ChargerImage(affichage,pos_x,pos_y,0,0,80,80);
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x++;
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}
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}
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if(ToucheEnAttente() && Touche(XK_t)){
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x=0;
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for (pos_y=10;pos_y<=370;pos_y=pos_y+90){
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for (pos_x=10;pos_x<=640;pos_x=pos_x+90){
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if (tab[x]==-1){
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pos_x=650;
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pos_y=1000;
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}
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if (position[tab[x]][0]==0){
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position[tab[x]][0]=pos_x;
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position[tab[x]][1]=pos_y;
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}
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else{
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position[tab[x]][2]=pos_x;
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position[tab[x]][3]=pos_y;
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}
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ChargerImage("Images/image0.png",pos_x,pos_y,0,0,80,80);
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x++;
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}
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}
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n=1;
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}
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}
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}
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if (SourisCliquee()){
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if (SourisCliquee()){
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clic_x=_X;
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clic_x=_X;
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clic_y=_Y;
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clic_y=_Y;
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@ -116,8 +169,18 @@ int jeu(int position[20][4], int nb_paires){
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}
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}
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}
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}
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}
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}
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if(score2!=score){
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c=CouleurParComposante(255,255,255);
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ChoisirCouleurDessin(c);
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RemplirRectangle(850,320,50,50);
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snprintf(scoretab,50,"%d",score);
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c=CouleurParComposante(0,0,0);
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ChoisirCouleurDessin(c);
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EcrireTexte(865,360,scoretab,2);
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}
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}
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ChargerImage("./Images/FIN.png",300,500,0,0,445,31);
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score2=score;
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}
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ChargerImage("./Images/FIN.png",300,460,0,0,399,87);
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Touche();
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Touche();
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FermerGraphique();
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FermerGraphique();
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return 1;
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return 1;
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2
jeu.h
2
jeu.h
@ -1,6 +1,6 @@
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#ifndef JEU_H
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#ifndef JEU_H
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#define JEU_H
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#define JEU_H
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int jeu(int positions[20][4], int nb_paires);
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int jeu(int positions[20][4], int nb_paires,int tab[40]);
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#endif
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#endif
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4
main.c
4
main.c
@ -11,8 +11,6 @@ int main(void){
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int temps,coucou;
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int temps,coucou;
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int nb_paires=menu();
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int nb_paires=menu();
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char tableautemps[50];
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char tableautemps[50];
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int x=tirage_aleatoire(nb_paires);
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tirage_aleatoire(nb_paires);
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if (x==1){
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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}
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2
menu.c
2
menu.c
@ -15,8 +15,6 @@ int menu(void){
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ChoisirCouleurDessin(c);
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ChoisirCouleurDessin(c);
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ChargerImage("Images/background.png",0,0,0,0,1024,576);
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ChargerImage("Images/background.png",0,0,0,0,1024,576);
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ChargerImage("Images/Menu1.png",276,19,0,0,476,63);
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ChargerImage("Images/Menu1.png",276,19,0,0,476,63);
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c=CouleurParComposante(0,0,0);
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ChoisirCouleurDessin(c);
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ChargerImage("Images/Menu2.png",323,250,0,0,383,44);
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ChargerImage("Images/Menu2.png",323,250,0,0,383,44);
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ChargerImage("Images/Fleche1.png",290,253,0,0,33,39);
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ChargerImage("Images/Fleche1.png",290,253,0,0,33,39);
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ChargerImage("Images/Fleche2.png",710,253,0,0,34,39);
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ChargerImage("Images/Fleche2.png",710,253,0,0,34,39);
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