103 lines
2.8 KiB
C
103 lines
2.8 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <graph.h>
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#include <time.h>
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#include "images.h"
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#include "jeu.h"
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#include <unistd.h>
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int jeu(int position[20][4]){
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int score=0,repet,test=0;
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int pos_x,pos_y;
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int i,j,g;
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int nb_paires;
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int clic_x,clic_y,im_y,im_x;
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unsigned long temps, temps2,temps3;
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char tempstab[50],affichage[50];;
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char* comparer[2];
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int tab[3];
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couleur c=CouleurParComposante(0,0,0);
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temps2=Microsecondes();
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for (i=0)
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while(score<20){
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printf("\n\nVoici le score: %d\n", score);
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temps=(Microsecondes()-temps2)/1000000;
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//if(temps!=temps3){
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snprintf(tempstab,50,"%ld secondes ecoulees",temps);
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c=CouleurParComposante(0,0,0);
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ChoisirCouleurDessin(c);
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RemplirRectangle(863,83,120,20);
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c=CouleurParComposante(255,255,255);
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ChoisirCouleurDessin(c);
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EcrireTexte(867,100,tempstab,0);
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//}
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temps3=temps;
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repet=0;
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comparer[0]="vide";
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comparer[1]="vide";
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while (repet<2){
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if (SourisCliquee()){
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clic_x=_X;
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clic_y=_Y;
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im_x=0;
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im_y=0;
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for (pos_y=370;pos_y>=10;pos_y=pos_y-90){
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if (clic_y>=pos_y){
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if (clic_y<=pos_y+80){
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im_y=pos_y;
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break;
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}
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}
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}
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for (pos_x=640;pos_x>=10;pos_x=pos_x-90){
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if (clic_x>=pos_x){
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if (clic_x<=pos_x+80){
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im_x=pos_x;
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break;
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}
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}
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}
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if (im_x!=0 && im_y!=0){
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for (i=0;i<20;i++){
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for (j=0;j<2;j++){
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if (position[i][(j*2)]==im_x && position[i][(j*2+1)]==im_y){
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g=i+1;
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snprintf(affichage,50,"Images/image%d.png",g);
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printf("Voici repet: %d\n", repet);
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printf("Voici affichage: %s\n", affichage);
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comparer[repet]=affichage;
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printf("Voici comparer[0]: %s\n", comparer[0]);
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printf("Voici comparer[1]: %s\n\n", comparer[1]);
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ChargerImage(affichage,im_x,im_y,0,0,80,80);
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repet++;
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}
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}
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}
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}
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}
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}
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printf("Voici comparer[0]: %s\n", comparer[0]);
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printf("Voici comparer[1]: %s\n", comparer[1]);
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/*printf("%d\n", im_x);
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printf("%d\n", im_y);*/
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if (comparer[0]==comparer[1]){
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score++;
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}
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if (score!=20){
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sleep(1);
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for (pos_y=10;pos_y<=370;pos_y=pos_y+90){
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for (pos_x=10;pos_x<=640;pos_x=pos_x+90){
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ChargerImage("Images/image0.png",pos_x,pos_y,0,0,80,80);
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}
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}
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}
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/*pour faire ça on va stocker temporairement quelles images (position) on a retournées dans tab[3],
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on check si toutes les cases du tableau sont utilisées et si oui alors on sleep(1) et on recharge l'image 0
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sur les positions enregistrées dans le tab ensuite on revient au début de la boucle et on reset le tab[3] à 0.*/
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}
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FermerGraphique();
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return EXIT_SUCCESS;
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} |