Mise en place de l'opti featherweight
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@ -5,7 +5,14 @@ import fr.iut_fbleau.raw_api_body.entity.Plateau;
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public class MainNim {
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public static void main(String[] args) {
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Plateau p = new PlateauNim(6);
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Plateau p = new PlateauNim(5);
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System.out.println(MinMax.ExploreMax(p));
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}
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}
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@ -9,6 +9,13 @@ public class PlateauNim implements Plateau {
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int allumette;
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Player currrentPlayer;
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Result resultat;
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PlyNim j1_1 = new PlyNim(1,Player.JOUEUR1);
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PlyNim j1_2 = new PlyNim(2,Player.JOUEUR1);
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PlyNim j1_3 = new PlyNim(3,Player.JOUEUR1);
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PlyNim j2_1 = new PlyNim(1,Player.JOUEUR2);
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PlyNim j2_2 = new PlyNim(2,Player.JOUEUR2);
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PlyNim j2_3 = new PlyNim(3,Player.JOUEUR2);
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public PlateauNim(int allumette) {
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this.allumette = allumette;
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@ -37,16 +44,30 @@ public class PlateauNim implements Plateau {
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public Iterator<Ply> givePlies() {
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ArrayList<Ply> plies = new ArrayList<Ply>();
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if (currrentPlayer == Player.JOUEUR1){
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if (allumette == 1) {
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plies.add(new PlyNim(1, currrentPlayer));
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plies.add(j1_1);
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} else if (allumette == 2) {
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plies.add(new PlyNim(1, currrentPlayer));
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plies.add(new PlyNim(2, currrentPlayer));
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plies.add(j1_1);
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plies.add(j1_2);
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} else {
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plies.add(new PlyNim(1, currrentPlayer));
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plies.add(new PlyNim(2, currrentPlayer));
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plies.add(new PlyNim(3, currrentPlayer));
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plies.add(j1_1);
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plies.add(j1_2);
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plies.add(j1_3);
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}
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} else {
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if (allumette == 1) {
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plies.add(j2_1);
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} else if (allumette == 2) {
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plies.add(j2_1);
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plies.add(j2_2);
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} else {
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plies.add(j2_1);
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plies.add(j2_2);
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plies.add(j2_3);
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}
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}
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return plies.iterator();
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}
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