#ifndef FONCTION_H #define FONCTION_H #include #include #include extern int seconde, minute, seconde_actuel, old_seconde; extern char timer[6]; extern unsigned long int suivant; extern int serpent, tete_up, tete_down, tete_right, tete_left; extern int pos_x[2400], pos_y[2400], old_x[2400], old_y[2400]; extern int pomme, pommex[5], pommey[5]; extern int fond, Nbr; extern char score[4]; extern int go_on; extern int go_menu; extern int pause; extern int imageMenu; void Pomme(); int Controle(int direction); void Serpent(int direction, int segment); void Update_Serpent(int direction, int segment); long int Update_Vitesse(long int vitesse); int Update_Segment(int segment); void Terrain(); void Timer(); void Update_Timer(); void DessinerScene(); void Score(int segment); void Collision(int segment); void MenuDeFin(); void MenuDebut(); void Attendre(long int microsecondes); #endif