84 lines
2.5 KiB
C#
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2025-01-17 13:10:20 +01:00
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ManagerUI : MonoBehaviour
{
[SerializeField] public GameObject player;
[SerializeField] public GameObject gameOverPanel;
[SerializeField] public Text gameOverText;
[SerializeField] public Text restartText;
[SerializeField] public Text HP;
[SerializeField] public Text Energy;
public bool isGameOver = false;
private Droid playerDroid;
void Start()
{
//Disactive le panneau et les textes si actives
gameOverPanel.SetActive(false);
gameOverText.gameObject.SetActive(false);
restartText.gameObject.SetActive(false);
}
void Update()
{
if(this.player == null)
{
this.isGameOver = true;
}
else
{
playerDroid = this.player.GetComponent<Droid>();
}
//ai la touche G est press<73>e, lance la m<>thode StartCoroutine qui affiche le panneau avec le message Game Over etattends 5 s<>conds puis affiche un deuxi<78>me message invitant le jouer <20> presser R pour relancer le jeu
if (Input.GetKeyDown(KeyCode.G) && !isGameOver)
{
isGameOver = true;
Destroy(this.player);
}
//si le jeu est termin<69> et on saisie la touche R, le jeu est relanc<6E>
if (isGameOver)
{
//If R is hit, restart the current scene
if (Input.GetKeyDown(KeyCode.R))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
//la touche Q nous permet de sortir du jeu <20> tout moment
if (Input.GetKeyDown(KeyCode.Q))
{
print("Application Quit");
Application.Quit();
}
}
if(isGameOver)
{
StartCoroutine(GameOverSequence());
}
}
//la m<>thode GameOverSequence affiche le message GameOver puis attends 3 s<>conds et affiche le message <20>Press R to restart<72>
private IEnumerator GameOverSequence()
{
HP.text="";
Energy.text = "";
gameOverPanel.SetActive(true);
gameOverText.gameObject.SetActive(true);
yield return new WaitForSeconds(3.0f);
restartText.text = "Press R to restart";
restartText.gameObject.SetActive(true);
}
public IEnumerator UpdateUI(int hpVal, int energyVal)
{
HP.text = "HP : " + hpVal;
Energy.text = "Energy : " + energyVal;
yield return new WaitForSeconds(0f);
}
}