Files
TP_Multimedia/Library/ShaderCache/builtin/unity_builtin_extra0000/00/0027833091fd4b6e5a9b9f18e5844d63.bin

46 lines
6.8 KiB
Plaintext
Raw Normal View History

2025-01-17 13:10:20 +01:00
<00>u
<00>POINT SHADOWS_CUBE SHADOWS_SOFT
_NORMALMAP _SPECGLOSSMAPRDXBC<42><43><EFBFBD><EFBFBD>M<7F>><3E>"<22><>9<EFBFBD>Bl,,,`ISGN<47> <00><00><00><00><00><00><00><00><00>SV_POSITIONTEXCOORD<00><><EFBFBD>OSGN, SV_Target<00><>SHDR<44>@<00>YF<> YF<> YF<> /YF<> YF<>  YF<> Z`Z`Z`Z`Z`Z`XpUUXpUUXpUUXpUUX(pUUX0pUUb2brb<03>b<03>b<03>bre<03> hE <09>FF~`E <09>FF~`8rFF<> 4<07>
4<07>*:<08>:<10>A@<00>?8r<00>FE <09>FF~`8:
22F@@@@<00><><00><>82F<06> <07>FF3<07>:@<00>?<08>:<10>A@<00>?K<05>:8<07>V2 rF<00>2 rF<00>F<07>FFD<05>:8r<00>F<07>FFD<05>:8r<00>F8rVF<> 2
rF<> F2
rF<> <00>FrFF<>  rF<10>AF<> 6*<2A>  6"*<2A> 
6B*<2A>  <07>FF rFF<> <20>A<07>FFK<05>:<08>:<10>A:2
<EFBFBD>:<3A> ::2 <0B>:*<2A> :<3A> <08>
<EFBFBD> @<00>?:<08><1A> @<00>?8rVF<> 2
rF<> F2
rF<> <00>FrFF<> 7 r<00>FF rFF<> <20>A8<08> <06> 2 <09>@<00>>@@?2
<EFBFBD>*<2A> @?@@?4::E <09><00>F~`6<08>@<00>?<00>?<00>?<00>? <08>FF<> .1<07>:@<00>p}?: rFF<> <20>A4 <09><10><>
<10><>4<08>*<10><>: <09>:*<2A> <20>A4<07>:@<00><>'78<08>::<3A> <08><1A> : <09>:
<EFBFBD> <20>A<08>:<10>A@<00>?
rF@<<<G Fp`:
rF@<00><00><G "Fp`:
rF@<00><<00>G BFp`:
rF@<<00><00>G <0B>Fp`:
<EFBFBD>F@<00>><00>><00>><00>> <09>
<EFBFBD> <20>A@<00>?2
<EFBFBD>::
<EFBFBD> 6<05>@<00>?<08>::<10>A2 <09>:::<07>FFE <09><00>F~`8<07>:
6:6":6B:<07>FFD<05>:8r<00>F8r<00>F<> 2 <0B>:<10>A
<EFBFBD> @<00>?2
rF<00>F<10>A<07>FF4<07>:@o<12>:D<05>:8r<00>F<08>FF<10>A <07>FF FF "FF8BB<00>
<00>B*@<00>:<10>A@<00>?8"

8"8
2 *
@<00>?":<10><>@<00>?8B8B**8"*2 B*@<00>?8B*
8B:*8<07>::4<07>:@o;:<10>A@<00>?2
":<10><>
:2 :
:8<08>:<10><>
2 <09>::<07>:@<00><>'7<07>@?:8<07>::2

:
<10>A2 

@<00>?8<07>:@<00><><EFBFBD>>2 

@<00><><EFBFBD>3<07>:
8<07>::8<07>:@<00>I@8<07>::4<07>:@<07>FF9<07>:@<07>:@<00>?8<07>::8<07><00>
 8rF<00><08><10>A@<00>?8<07>::8<07>::8<07>:: rF<10>A@<00>?<00>?<00>?2 rF<00>F8rFF2 r F<00>F6<05> @<00>?>$Globals<6C> _LightColor0 _Color@
_BumpScale<00>_GlossMapScale<00>unity_WorldToLight<00>UnityPerCamera<00>_WorldSpaceCameraPos@ UnityLighting_LightPositionRange_LightProjectionParams unity_OcclusionMaskSelector<00> UnityShadows<77>_LightShadowData<00>unity_ShadowFadeCenterAndType<00> UnityPerFramep unity_MatrixV<00>UnityProbeVolumepunity_ProbeVolumeParamsunity_ProbeVolumeSizeInvPunity_ProbeVolumeMin`unity_ProbeVolumeWorldToObject _MainTex _SpecGlossMap_BumpMap_LightTexture0unity_ProbeVolumeSH_ShadowMapTexture$GlobalsUnityPerCamera UnityLighting UnityShadows UnityPerFrameUnityProbeVolume