Files
TP_Multimedia/Library/ShaderCache/builtin/unity_builtin_extra0000/00/3574adac25b711a38ca99125e51c18ed.bin

69 lines
8.1 KiB
Plaintext
Raw Normal View History

2025-01-17 13:10:20 +01:00
\ <00>u
<00>  DIRECTIONALSHADOWS_SCREEN _EMISSION<00>DXBC4TU<0F><>`<60>I3<49><33><EFBFBD>e<EFBFBD>p,HISGN<47><00><00><00><00><00><00><00><00> SV_POSITIONTEXCOORD<00><><EFBFBD>OSGN, SV_Target<00><>SHDR @<00>YF<> YF<> YF<> /YF<> YF<>  YF<> YF<> Z`Z`Z`Z`Z`Z`XpUUXpUUXpUUXpUUX0pUUX0pUUX(pUUb2brb<03>b<03>b<03>b<03>e<03> h E <09>FF~`8rFF<> 2 rF<> F@
<EFBFBD>#<23>
<EFBFBD>#<23>
<EFBFBD>#<23>2 r<00><> F@
<EFBFBD>#=
<EFBFBD>#=
<EFBFBD>#=2 <0B>*<2A> <20>A@<00><>u?@<00><>u?8r<00>F<07>FFD<05>:8r<00>F<07>FFD<05>:8r<00>F6:6":6B: rF<10>AF<> 6*<2A>  6"*<2A> 
6B*<2A>  <07>FF rFF<> <20>A<07>FFK<05>:<08>:<10>A:2
<EFBFBD>:<3A> ::2 <0B>:*<2A> :<3A> <08>
<EFBFBD> @<00>?:<08><1A> @<00>?8r<00>F<> 2
rF<> <00>F2
rF<> <00>FrFF<> 7 r<00>FF rFF<> <20>A8<08> <06> 2 <09>@<00>>@@?2
<EFBFBD>*<2A> @?@@?4::E <09><00>F~`6<08>@<00>?<00>?<00>?<00>? <08>FF<> .2F<00>E <09>FF~`<08>:
<10>A2 <09>::
E <09>FF~` <09><1A> <20>A @<00>?2
<EFBFBD><1A> : <09>:<3A> <20>A@<00>?FF

2
rF<10>AF8r<00>F<> 1<08>@:<3A> :<07>FFD<05>:8r<00>F rF<10>AF<> rFF r F<10>AF<> r F F1
r
@F7 rF
FF 3<07>
3<07>*: rFF<> <20>A2 rF<00>F6rF2
<EFBFBD>:<10>A@333?@<00><><EFBFBD>?8<07>::8<07>:@<00>@H <0B>FF~`:<07>:@<00><>2
<EFBFBD>:<3A> :@<00>?/<05>:8<08>:<1A> <05>:8<08>:
<EFBFBD> 8rF<00>1<08>:<3A> @X<>?:1<08>@:<3A> :<07>FFD<05>:8r F<00> r
F<10>AF<> r
F
F r F<10>AF<> r F F 1
r @F 7 r
F F
F 3<07>

3<07>*
: rFF<> <20>A2 rF <00>FH <0B> FF~`:<07>: @<00><>2
<EFBFBD>:<3A> :@<00>?/<05>:8<08>:<1A> <05>:8<08>:
<EFBFBD> 8rF <00>2
r<00>FF<10>A2
r<00><> FF8r<00>F2 rF<10>A<00>F<> <07>FF4<07>:@o<12>:D<05>:8r<00>F<08>FF<10>A <08>FF<>  FF "F<> F8BB<00>
<00>B*@<00>:<10>A@<00>?8"

8"8
2 *
@<00>?":<10><>@<00>?8B8B**8"*2 B*@<00>?8B*
8B:*8::4
@o;B
<10>A@<00>?2
<EFBFBD>:<10><>*
2 B:*
8<08>:<10><>*2 <09>:::<07>:@<00><>'7<07>@?:8B

2
<EFBFBD>
*
<10>A2 :
@<00>?8B*@<00><><EFBFBD>>2 

@<00><><EFBFBD>3*
8<07>:
8<07>:@<00>I@8<07>::4<07>:@2 

@<00>?
@<00>?<00>?<00>?<00>?
<07>FF9<07>:@<07>:@<00>?8<07>::<08>:<10>A@<00>? <08>::<3A> 8<07><00>
 8rF<00><08><10>A@<00>?8"::8"8<07>: <0B> <10>A@<00>?<00>?<00>?2 <09>V<00> 8<07>V 2 rF<00><00>8rF<08> <10>A<00>2 rV<00>F2 rFFFE <09>FF~`2
r FF<>
F6<05> @<00>?>$Globals<6C> _LightColor0 _Color@ _Metallic<00> _Glossiness<00>_OcclusionStrength<00>_EmissionColor<00>UnityPerCamera<00>_WorldSpaceCameraPos@ UnityLighting_WorldSpaceLightPos0unity_OcclusionMaskSelector<00> UnityShadows<77>_LightShadowData<00>unity_ShadowFadeCenterAndType<00> UnityPerFramep unity_MatrixV<00>UnityReflectionProbes<00>unity_SpecCube0_BoxMaxunity_SpecCube0_BoxMinunity_SpecCube0_ProbePosition unity_SpecCube0_HDR0unity_SpecCube1_BoxMax@unity_SpecCube1_BoxMinPunity_SpecCube1_ProbePosition`unity_SpecCube1_HDRpUnityProbeVolumepunity_ProbeVolumeParamsunity_ProbeVolumeSizeInvPunity_ProbeVolumeMin`unity_ProbeVolumeWorldToObject_MainTex_ShadowMapTexture _OcclusionMap _EmissionMapunity_SpecCube0unity_SpecCube1<00><><EFBFBD><EFBFBD>unity_ProbeVolumeSH$GlobalsUnityPerCamera UnityLighting UnityShadows UnityPerFrameUnityReflectionProbesUnityProbeVolume