Files
TP_Multimedia/Library/ShaderCache/builtin/unity_builtin_extra0000/00/365e2acf17ced626cfd14dc8fa375db8.bin

53 lines
6.2 KiB
Plaintext
Raw Normal View History

2025-01-17 13:10:20 +01:00
<EFBFBD><00>u
w  DIRECTIONAL LIGHTPROBE_SH_ALPHAPREMULTIPLY_ON _EMISSION_GLOSSYREFLECTIONS_OFF<00>DXBCr<43>A<EFBFBD>v<EFBFBD>,#R<><52>3<03><00>,HISGN<47><00><00><00><00><00><00><00><00>SV_POSITIONTEXCOORD<00><><EFBFBD>OSGN, SV_Target<00><>SHDR<@<00>YF<> YF<> /YF<> YF<> Z`Z`Z`Z`XpUUXpUUXpUUX(pUUb2brb<03>b<03>b<03>bre<03> h E <09>FF~`8<08>FF<> 2 rFF<> @
<EFBFBD>#<23>
<EFBFBD>#<23>
<EFBFBD>#<23>2 r<00><> F@
<EFBFBD>#=
<EFBFBD>#=
<EFBFBD>#=2 <0B>*<2A> <20>A@<00><>u?@<00><>u?8r<00>FFFD
8rFFFD
8<07>8r<00>F:<10>A@<00>?2 <09> ::
<08>
<EFBFBD> @<00>?:<08><1A> @<00>?8<08><00><06> 2
<EFBFBD><06> <00>V2
<EFBFBD><06> <00>V<08>V<06> 6":6B:6<05>:7 <09><00>VV <09>V<06> <20>A8<08>V<06> 2 <09>@<00>>@@?2
"*<2A> @?@@?4:E <09><00>F~`6<08>@<00>?<00>?<00>?<00>? <08>FF<> .E <09>FF~` "<1A> <20>A @<00>?2
"<1A> 8r<00>F<> :<08><1A> @<00>?8r<00>F<> 2
rF<> <00>F2
rF<> <00>FrFF<> 6":6B:6<05>:7 r<00>F<00> rFF<> <20>A8<08> <06> 8<07>@<00>>8<08>*<2A> @?2 B*<2A> <20>A@?@<00>>4<07>::3*:E <09><00>F~`
r<00>@<00>>E <09>FF~`
r<00>@?E <09>FF~`6<05>@<00>?FF"FFBFF6<05>@<00>?F<> 'F"F<> (FBF<> )FrFF4
rF@8rVF<>  <09>:<3A> <20>A@<00>?2 rF<10>AF<> <07>FF4<07>:@o<12>:D<05>:8r<00>F<08>F<00><10>A <08>FF<>  FF "F<> F8BB<00>
<00>B*@<00>:<10>A@<00>?8"

8"8
2 *
@<00>?":<10><>@<00>?8B8B**8"*2 B*@<00>?8B*
8B:*8<07>::4<07>:@o;:<10>A@<00>?2
B:<10><>
:2 :
:8<08>:<10><>
2 <09>:*:<07>:@<00><>'7<07>@?:8::2
B


<10>A2 *
@<00>?8
@<00><><EFBFBD>>2 

@<00><><EFBFBD>3

8<07>:
8<07>:@<00>I@8<07>::4<07>:@2 <09>::@<00>?
<EFBFBD>@<00>?<00>?<00>?<00>?:FF9
@
@<00>?8<07>:
 
:<3A> 8<07><00>
 2 <09> V8rF<00><08><10>A@<00>?8"::8"8<07>: <0B> <10>A@<00>?<00>?<00>?2 <09>V<00> 8<07>V 2 rF<00><00>8<07> <00><08> <10>A2 rV<00>F2 r<00>FFE <09>FF~`2
r FF<>
F>$Globals<6C> _LightColor0 _Color@ _Metallic<00> _Glossiness<00>_OcclusionStrength<00>_EmissionColor<00> UnityLighting_WorldSpaceLightPos0
unity_SHArp
unity_SHAg<00>
unity_SHAb<00>unity_OcclusionMaskSelector<00> UnityPerFramepunity_IndirectSpecColor@UnityProbeVolumepunity_ProbeVolumeParamsunity_ProbeVolumeSizeInvPunity_ProbeVolumeMin`unity_ProbeVolumeWorldToObject_MainTex _OcclusionMap _EmissionMapunity_ProbeVolumeSH$Globals UnityLighting UnityPerFrameUnityProbeVolume