Files
TP_Multimedia/Library/ShaderCache/builtin/unity_builtin_extra0000/00/59ad49e1c2c065fc1b02d7aff550b8e5.bin

47 lines
6.3 KiB
Plaintext
Raw Normal View History

2025-01-17 13:10:20 +01:00
P<00>u
m
 SHADOWS_DEPTH SHADOWS_SOFTSPOT_SPECULARHIGHLIGHTS_OFF<00>DXBC<17>]<5D>kom4<6D><34>X)<29><><EFBFBD><00>,,`ISGN<47> <00><00><00><00><00><00><00><00><00>SV_POSITIONTEXCOORD<00><><EFBFBD>OSGN, SV_Target<00><>SHDR@<00>YF<> YF<> YF<> /YF<> YF<>  YF<> Z`Z`Z`Z`Z`XpUUXpUUXpUUX(pUUXpUUb2brb<03>b<03>b<03>bre<03> h
E <09>FF~`8rFF<> 2 <0B>*<2A> <20>A @<00><>u?@<00><>u?8r<00>F<07>FFD<05>:8r<00>F<07>FFD<05>:8r<00>F8<08>VF<> 2
<EFBFBD>F<> F2
<EFBFBD>F<> <00>F<08>FF<>  rF<10>AF<> 6*<2A>  6"*<2A> 
6B*<2A>  <07>FF rFF<> <20>A<07>FFK<05>:<08>:<10>A:2
<EFBFBD>:<3A> ::2 <0B>:*<2A> :<3A> <08>
<EFBFBD> @<00>?:<08><1A> @<00>?8rVF<> 2
rF<> F2
rF<> <00>FrFF<> 7 r<00>FF rFF<> <20>A8<08> <06> 2 <09>@<00>>@@?2
<EFBFBD>*<2A> @?@@?4::E <09><00>F~`6<08>@<00>?<00>?<00>?<00>? <08>FF<> .1<07>:@<00>p}?:8<08>VF<>  2
<EFBFBD>F<> F2
<EFBFBD>F<> 
<00>F<08>FF<>  rF<00>2 2F<00><> @??A2F2 2F<00><> F<10>A
<EFBFBD>@?<00>??<00>?8<07>2 <0A> @??<10>A R<10>A@<00>?<00>?3
2F@2
R<10>A4
2F@2
2F<10>AF<00>6*6"
6B
6<05>
8
<EFBFBD>F@<00><><EFBFBD>><3E><><EFBFBD>><3E><><EFBFBD>><3E><>c>6:6"*6B8
<EFBFBD>F@<00><><EFBFBD>><3E><><EFBFBD>><3E><><EFBFBD>><3E><>c><07><00> <00><07> V
2<00><00>

2F@<00><>?<07>V V 
<EFBFBD><00>@<00><>?82F<06> 8<08><00>V<> 8<07>FF 2
<EFBFBD>FF<> <00> G <0B>Fp`*G <00>
p`*8
2 <09>
:
2
<EFBFBD>FF<> <00> G Fp`*2 <09>*
:G <00>
p`*2 <09>:
: 
<EFBFBD> <20>A@<00>?2
<EFBFBD>:

<EFBFBD> 6<05>@<00>?<08>::<10>A2 <09>:::1<07>@*<07>:@<00>?2F<00>
2F@??E <09>FF~`8<07>::<07>FFE <09><00>F~`8<07>:
8<07>::6:6":6B:<07>FFD<05>:8r<00>F8r<00>F<>  <09>:<3A> <20>A @<00>?2
rF<00>F<10>A<07>FF4<07>:@o<12>:D<05>:8r<00>F<08>FF<10>A FF "FF8"<07>V<00><07>:@<00>"
<10>A@<00>?8B8B**8"*2 ":@<00>?B:<10><>@<00>?8<07>**8<07>::8B*:2 <09>:*@<00>?8<07>:8<07>
:8r<00>F8r FF6<05> @<00>?>$Globals@ _LightColor0 _ShadowMapTexture_TexelSize<00>_Color<00> _Metallic<00> _Glossiness<00>unity_WorldToLightUnityPerCamera<00>_WorldSpaceCameraPos@ UnityLightingunity_OcclusionMaskSelector<00> UnityShadows<77>_LightShadowData<00>unity_ShadowFadeCenterAndType<00>unity_WorldToShadow<00> UnityPerFramep unity_MatrixV<00>UnityProbeVolumepunity_ProbeVolumeParamsunity_ProbeVolumeSizeInvPunity_ProbeVolumeMin`unity_ProbeVolumeWorldToObject _MainTex_LightTexture0_LightTextureB0unity_ProbeVolumeSH_ShadowMapTexture$GlobalsUnityPerCamera UnityLighting UnityShadows UnityPerFrameUnityProbeVolume