Files
TP_Multimedia/Library/ShaderCache/builtin/unity_builtin_extra0000/00/74d9eb1e60598a9fccd1562b40df7f0c.bin

43 lines
6.4 KiB
Plaintext
Raw Normal View History

2025-01-17 13:10:20 +01:00
<EFBFBD><00>u
w POINT_COOKIE SHADOWS_CUBE SHADOWS_SOFT<46>DXBC<42>e-W <0B><>̨<1E><00>,,`ISGN<47> <00><00><00><00><00><00><00><00><00>SV_POSITIONTEXCOORD<00><><EFBFBD>OSGN, SV_Target<00><>SHDRl@<00>YF<> YF<> YF<> /YF<> YF<>  YF<> Z`Z`Z`Z`Z`XpUUXpUUX0pUUX(pUUX0pUUb2brb<03>b<03>b<03>bre<03> hE <09>FF~`8rFF<> 4 <09><1A> 
<EFBFBD> 4<08>:*<2A> <08>:<10>A@<00>?8r<00>F<07>FFD<05>:8r<00>F<07>FFD<05>:8r<00>F8rVF<> 2
rF<> F2
rF<> <00>FrFF<>  rF<10>AF<> 6*<2A>  6"*<2A> 
6B*<2A>  <07>FF rFF<> <20>A<07>FFK<05>:<08>:<10>A:2
<EFBFBD>:<3A> ::2 <0B>:*<2A> :<3A> <08>
<EFBFBD> @<00>?:<08><1A> @<00>?8rVF<> 2
rF<> F2
rF<> <00>FrFF<> 7 r<00>FF rFF<> <20>A8<08> <06> 2 <09>@<00>>@@?2
<EFBFBD>*<2A> @?@@?4::E <09><00>F~`6<08>@<00>?<00>?<00>?<00>? <08>FF<> .1<07>:@<00>p}?: rFF<> <20>A4 <09><10><>
<10><>4<08>*<10><>: <09>:*<2A> <20>A4<07>:@<00><>'78<08>::<3A> <08><1A> : <09>:
<EFBFBD> <20>A<08>:<10>A@<00>?
rF@<<<G Fp`:
rF@<00><00><G "Fp`:
rF@<00><<00>G BFp`:
rF@<<00><00>G <0B>Fp`:
<EFBFBD>F@<00>><00>><00>><00>> <09>
<EFBFBD> <20>A@<00>?2
<EFBFBD>::
<EFBFBD> 6<05>@<00>?<08>::<10>A2 <09>:::<07>FFE <09><00>F~`E <09>FF~`8<07>:
8<07>::6:6":6B:<07>FFD<05>:8r<00>F8r<00>F<>  <09>:<3A> <20>A@<00>?2
rF<00>F<10>A<07>FF4<07>:@o<12>:D<05>:8r<00>F<08>FF<10>A FF FF "FF8BB<00>
<00>B*@<00>"
<10>A@<00>?8B8B**8"*2 "*@<00>?B:<10><>@<00>?8<07>**8<07>::8B*:2 B**@<00>?8B*8B
*8<07>::4<07>:@o;":<10>A@<00>?2
B:<10><>:2 "
:8<08>:<10><>2 <09>
*:<07>:@<00><>'7<07>@?:8<07>::2
"
:
<10>A2 
@<00>?8<07>:@<00><><EFBFBD>>2 

@<00><><EFBFBD>3<07>:
8<07>::8<07>:@<00>I@8<07>
:4<07>:@ F<> F<> 9
@
@<00>?8<07>:
8<07><00>
 8rF<00><08><10>A@<00>?8"::8"8<07>: rF<> <20>A@<00>?<00>?<00>?2
rF<00>F<> 8rFF2 r F<00>F6<05> @<00>?>$Globals<6C> _LightColor0
_SpecColor0_Color@ _Glossiness<00>unity_WorldToLight<00>UnityPerCamera<00>_WorldSpaceCameraPos@ UnityLighting_LightPositionRange_LightProjectionParams unity_OcclusionMaskSelector<00> UnityShadows<77>_LightShadowData<00>unity_ShadowFadeCenterAndType<00> UnityPerFramep unity_MatrixV<00>UnityProbeVolumepunity_ProbeVolumeParamsunity_ProbeVolumeSizeInvPunity_ProbeVolumeMin`unity_ProbeVolumeWorldToObject _MainTex_LightTextureB0_LightTexture0unity_ProbeVolumeSH_ShadowMapTexture$GlobalsUnityPerCamera UnityLighting UnityShadows UnityPerFrameUnityProbeVolume