Files
TP_Multimedia/Library/ShaderCache/shader/TMP_SDF-Surfacef7ad/00/fe4580aec0dba0ba266024ab7434e720.bin

53 lines
7.5 KiB
Plaintext
Raw Normal View History

2025-01-17 13:10:20 +01:00
<00>u
<00>  POINT_COOKIE6DXBC<42>F<EFBFBD><46><EFBFBD>8<EFBFBD>Z<q<>Q{a,`<00>ISGN,  % SV_POSITIONTEXCOORDCOLOR<00>OSGN, SV_Target<00><>SHDRt@YF<> $YF<> YF<> /YF<> Z`Z`Z`Z`Z`Z`Z`XpUUXpUUXpUUXpUUXpUUX0pUUX(pUUb<03>b2b<03>brbrbrbrb<03>e<03> h rF<10>AF<> <07>FFD<05>:8r<00>F rF<10>AF<> <07>FFD<05>:E <09>FF~`<08>:<10>A@?<08>:*<10>A2 <09>::@?8 
<EFBFBD> :<3A> 8 "<1A>
:<3A> 8R<00>8<08>FF<> 8<08>::<3A> 2 2F<> V<> <00>E <09>FF~`8<07>FF2 2<00><>
V<> FE <09>FF~`8rFF<> 8<07>::2
<EFBFBD>
<10>A@?:2 B*@?:2 ":@<00>? "*"<10>A@<00>?2 <09>
@?:3
@<00>?K
8:
8r<00>F8rF<00><08>F<10>AF2 <09>FF8<07>VF4:@<17><>8rF 2@<00>?<00>?<00>?<00>?<3F><> !6B@<08><00><10>AFE <09>FF~`<07><00>FE <09>FF~`E <09><00>
F~`E <09><00>
F~`8
<EFBFBD> @?"

<10>A
<10><>7


<10>A
@?"**<2A> 6:6":6B:<07>VF ":<3A>
<EFBFBD> 4"@
<EFBFBD>#<
<EFBFBD>F@<00><00><00><00><07>FV
<EFBFBD>F@????2<0F>F@@@@@@<00><><00><><00><><00><> <0B>F<10><>@<00>?<00>?<00>?<00>?7 <09>FF8
<EFBFBD>F@<00><0F>?<3F><0F>?<3F><0F>?<3F><0F>?M<06><00>F<08>F<10>AF2
<EFBFBD>V<> FF 
<EFBFBD> <20>A @<00>?3<07>F8<1A> 8

<EFBFBD> "8
@<00>8R2
b<00> <00><10>A6<08>@<00><><00>?<07><00>
<00>
D<05>:8
b<00>@<00>?8:*<07>FFD<05>:6B@8r<00>F8rFF2
r& <00>F<10>AE <09><00>F~`8:
22F@@@@<00><><00><><07>FF3<07>:@<00>?<08>:<10>A@<00>?KB:
<EFBFBD>:<3A> <20>A *<2A> 2
<EFBFBD>:::<3A> 2 rF<00>@<00><00><00><>2 r<00>F@<00>?rFF<10>A<07>FFD<05>:8r<00>F
<EFBFBD><1A> <20>A#*<2A> #2
<EFBFBD>::<1A> #8rVF<> 2
rF<> F2
rF<> <00>FrFF<> <08>
<EFBFBD> @<00>?:<08><1A> @<00>?8rVF<> 2
rF<> F2
rF<> <00>FrFF<> 7 r<00>FF rFF<> <20>A8<08> <06> 2 <09>@<00>>@@?2
<EFBFBD>*<2A> @?@@?4::E <09><00>F~`6<08>@<00>?<00>?<00>?<00>? <08>FF<> .<07>FFE <09><00>F~`E <09>FF~`8:
8<07>:
FF<10>A"FF<10>ABFF<10>AFFD
8rF8r<00>F<> 2 rF<00>F<07>FFD<05>:8r<00>FFF"FF4
2F@8B:@C/"8"*"8rFF8rFF<> 8<07>V 2 r F<00>6<05> :>$Globalsp _LightColor0
_SpecColor0 _FaceUVSpeedX<00> _FaceUVSpeedY<00>
_FaceColor<00>_OutlineSoftness<00>_OutlineUVSpeedX<00>_OutlineUVSpeedY<00> _OutlineColor<00> _OutlineWidth<00>_Bevel<00> _BevelOffset<00> _BevelWidth<00> _BevelClamp<00>_BevelRoundness<00> _BumpOutline<00> _BumpFace<00> _ShaderFlags<00> _ScaleRatioA<00> _TextureWidth_TextureHeight_GradientScale _FaceShininess4_OutlineShininess8unity_WorldToLight@UnityPerCamera<00>_Time_WorldSpaceCameraPos@ UnityLighting_WorldSpaceLightPos0unity_OcclusionMaskSelector<00>UnityProbeVolumepunity_ProbeVolumeParamsunity_ProbeVolumeSizeInvPunity_ProbeVolumeMin`unity_ProbeVolumeWorldToObject _MainTex_FaceTex _OutlineTex_BumpMap_LightTextureB0_LightTexture0unity_ProbeVolumeSH$GlobalsUnityPerCamera UnityLightingUnityProbeVolume