Files
TP_Multimedia/Library/ShaderCache/shader/TMP_SDF68e6/00/7e30fc93cb14a0a5f9017d1eea271a9e.bin

62 lines
7.3 KiB
Plaintext
Raw Normal View History

2025-01-17 13:10:20 +01:00
@<00>u
<00>
BEVEL_ONGLOW_ON UNDERLAY_ONUNITY_UI_ALPHACLIPUNITY_UI_CLIP_RECT<00>DXBC<42>- LQ<4C>1*<2A><>KG<13>0<00>,0dISGN<47> <00><00><00><00><00><00><00><00><00>SV_POSITIONCOLORTEXCOORD<00>OSGN, SV_Target<00><>SHDR<@YF<> YF<> Z`Z`Z`Z`Z`XpUUXpUUXpUUXpUUX0pUUb<03>b2b<03>b<03>brb<03>b<03>b<03>e<03> h:*<2A>  2@??<00><> 6B@<08><00><10>AF<07><00>FE <09>F6y`E <09><00>
F~`6B:E <09>FF~`E <09><00>
F~`6<05>:6":<07>F
<EFBFBD>F@<00><00><00><00> :<3A> 
<EFBFBD> 4
@
<EFBFBD>#<<07>F8
<1A> 8

<EFBFBD> 8
@<00>
<EFBFBD>F@????2<0F>F@@@@@@<00><><00><><00><><00><> <0B>F<10><>@<00>?<00>?<00>?<00>?8"
<EFBFBD> @?B<10>A"<10><>7
"*<10>A"@?7 <09>VFF8
<EFBFBD>F@<00><0F>?<3F><0F>?<3F><0F>?<3F><0F>?M<06><00>F<08>F<10>AF2
<EFBFBD>V<> FF "
<EFBFBD> <20>A@<00>?3<07>FV8R2
b<00> <00><10>A6<08>@<00><><00>?FFD
<07><00>
<00>
D<05>:8:*8
b<00>@<00>?6B@8rF8rFF2
r& <00>F<10>A2 2F<> V<> FE <09>FF~`E <09>FF~`8:
22F@@@@<00><><00><><07>FF3<07>:@<00>?<08>:<10>A@<00>?KB:
<EFBFBD>:<3A> <20>A*<2A> 8 <09>
<EFBFBD> :<3A> 8<07>:8:@?3<07>:@<00>?K<05>:E <09>FF~`":<10>A*2 B
2

<10>A8"2
<EFBFBD>*::<3A> 2
rF<10>A<00>F<07>FFD<05>:8r<00>F<08>FF<10>A<07>::2 rF<00>FE <09>FF~`
rF<> <20>AF<> 2
r<00>
FF<> 8<07>:*8rFF8rFF<> 8rFF8<08>::<3A> 8rF<00>2 2<00><> V<> <00>E <09>FF~`8<08>FF<> 8r<00>F<08>F<10>AF2 <09><00>FF8 <09><1A> :<3A> 8<07>:2 <09>:@<00>?2 <09>:@?
 <07>::<08>:<10>A@<00>?8<07><00>F2
<EFBFBD>:<10>A:@<00>?8rF<00>M
<EFBFBD> 6"
6B@<00><><07>FFD<05>:8r<00>FFF8"**4B
@2 
<10>A:<3A> @<00>?/B*8B**<2A> B*8r<00>
F<> 8rFV<> 2 rF<00>F8rF 
<EFBFBD> <20>A@<00>?2


<EFBFBD> 2 rFFE <09>FF~`2
:*:<10>A8<07>F2 <09>F<00>F
2F<> <20>A<00><> 2FF<10><>8 2F<00>8
2 ":
@o<12><>1"@ 8 "
<EFBFBD> 
<EFBFBD> 8"@?2
"<10>AB@B*@<00>?2 <0A><1A> 
<EFBFBD> *<2A> <20>A2
B*:*<2A> 8B*@?2 <09>*@<00>?8B*3B*@<00>?KB*":3"<10><>@<00>?/"8":<3A> ""<10>A@<00>?8"* "<00><> V2
rF<> VF8<07>F8<07> F<00>>$Globals# _FaceUVSpeedX _FaceUVSpeedY$
_FaceColor0_OutlineSoftnessD_OutlineUVSpeedXH_OutlineUVSpeedYL _OutlineColorP _OutlineWidth`_Beveld _BevelOffseth _BevelWidthl _BevelClampp_BevelRoundnesst _BumpOutlinex _BumpFace|_ReflectFaceColor<00>_ReflectOutlineColor<00>_SpecularColor<00> _LightAngle_SpecularPower _Reflectivity_Diffuse _Ambient
_GlowColor@ _GlowOffsetP
_GlowOuterT
_GlowInnerX
_GlowPower\ _ShaderFlags` _ScaleRatioAl _ScaleRatioBp _ClipRect<00> _TextureWidth<00>_TextureHeight<00>_GradientScale<00>UnityPerCamera<00>_Time_MainTex_FaceTex _OutlineTex_BumpMap_Cube$GlobalsUnityPerCamera