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SimonSayeBabu
2025-01-17 13:10:20 +01:00
commit bd1057cec0
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using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string FromApplicationDataPath(string dataPath)
{
return Path.GetDirectoryName(Path.GetFullPath(dataPath));
}
}
}