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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Packages.Rider.Editor.ProjectGeneration
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{
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internal static class LastWriteTracker
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{
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internal static bool HasLastWriteTimeChanged()
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{
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if (!IsUnityCompatible()) return false;
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// any external changes of sln/csproj should cause their regeneration
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// Directory.GetCurrentDirectory(), "*.csproj", "*.sln"
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var files = new List<FileInfo>();
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var directoryInfo = new DirectoryInfo(Directory.GetCurrentDirectory());
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files.AddRange(directoryInfo.GetFiles("*.csproj"));
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files.Add(new FileInfo(Path.Combine(directoryInfo.FullName, directoryInfo.Name + ".sln")));
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return files.Any(a => a.LastWriteTime > RiderScriptEditorPersistedState.instance.LastWrite);
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}
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internal static void UpdateLastWriteIfNeeded(string path)
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{
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if (!IsUnityCompatible()) return;
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var fileInfo = new FileInfo(path);
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if (fileInfo.Directory == null)
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return;
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var directoryInfo = new DirectoryInfo(Directory.GetCurrentDirectory());
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if (fileInfo.Directory.FullName.Equals(directoryInfo.FullName, StringComparison.OrdinalIgnoreCase) &&
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(fileInfo.Extension.Equals(".csproj", StringComparison.OrdinalIgnoreCase)
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|| fileInfo.Name.Equals(directoryInfo.Name + ".sln", StringComparison.OrdinalIgnoreCase)))
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{
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RiderScriptEditorPersistedState.instance.LastWrite = fileInfo.LastWriteTime;
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}
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}
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internal static bool IsUnityCompatible()
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{
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#if UNITY_2020_1_OR_NEWER
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return true;
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#else
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return false;
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#endif
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}
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}
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}
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