first commit
This commit is contained in:
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Compilation;
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using UnityEditor.PackageManager;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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public interface IAssemblyNameProvider
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{
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string[] ProjectSupportedExtensions { get; }
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string ProjectGenerationRootNamespace { get; }
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ProjectGenerationFlag ProjectGenerationFlag { get; }
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string GetAssemblyNameFromScriptPath(string path);
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string GetAssemblyName(string assemblyOutputPath, string assemblyName);
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bool IsInternalizedPackagePath(string path);
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IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
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IEnumerable<string> GetAllAssetPaths();
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UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
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ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
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void ToggleProjectGeneration(ProjectGenerationFlag preference);
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}
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public class AssemblyNameProvider : IAssemblyNameProvider
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{
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private readonly Dictionary<string, UnityEditor.PackageManager.PackageInfo> m_PackageInfoCache = new Dictionary<string, UnityEditor.PackageManager.PackageInfo>();
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ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt(
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"unity_project_generation_flag",
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(int)(ProjectGenerationFlag.Local | ProjectGenerationFlag.Embedded));
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public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
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public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
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public ProjectGenerationFlag ProjectGenerationFlag
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{
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get { return ProjectGenerationFlagImpl; }
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private set { ProjectGenerationFlagImpl = value;}
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}
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internal virtual ProjectGenerationFlag ProjectGenerationFlagImpl
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{
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get => m_ProjectGenerationFlag;
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private set
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{
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EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
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m_ProjectGenerationFlag = value;
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}
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}
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public string GetAssemblyNameFromScriptPath(string path)
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{
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return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
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}
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internal static readonly string AssemblyOutput = @"Temp\bin\Debug\".NormalizePathSeparators();
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internal static readonly string PlayerAssemblyOutput = @"Temp\bin\Debug\Player\".NormalizePathSeparators();
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public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
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{
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IEnumerable<Assembly> assemblies = GetAssembliesByType(AssembliesType.Editor, shouldFileBePartOfSolution, AssemblyOutput);
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if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
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{
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return assemblies;
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}
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var playerAssemblies = GetAssembliesByType(AssembliesType.Player, shouldFileBePartOfSolution, PlayerAssemblyOutput);
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return assemblies.Concat(playerAssemblies);
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}
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private static IEnumerable<Assembly> GetAssembliesByType(AssembliesType type, Func<string, bool> shouldFileBePartOfSolution, string outputPath)
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{
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foreach (var assembly in CompilationPipeline.GetAssemblies(type))
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{
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if (assembly.sourceFiles.Any(shouldFileBePartOfSolution))
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{
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yield return new Assembly(
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assembly.name,
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outputPath,
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assembly.sourceFiles,
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assembly.defines,
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assembly.assemblyReferences,
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assembly.compiledAssemblyReferences,
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assembly.flags,
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assembly.compilerOptions
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#if UNITY_2020_2_OR_NEWER
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, assembly.rootNamespace
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#endif
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);
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}
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}
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}
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public string GetCompileOutputPath(string assemblyName)
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{
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// We need to keep this one for API surface check (AssemblyNameProvider is public), but not used anymore
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throw new NotImplementedException();
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}
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public IEnumerable<string> GetAllAssetPaths()
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{
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return AssetDatabase.GetAllAssetPaths();
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}
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private static string ResolvePotentialParentPackageAssetPath(string assetPath)
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{
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const string packagesPrefix = "packages/";
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if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
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{
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return null;
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}
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var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
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if (followupSeparator == -1)
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{
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return assetPath.ToLowerInvariant();
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}
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return assetPath.Substring(0, followupSeparator).ToLowerInvariant();
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}
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public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
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{
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var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath);
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if (parentPackageAssetPath == null)
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{
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return null;
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}
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if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo))
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{
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return cachedPackageInfo;
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}
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var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath);
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m_PackageInfoCache[parentPackageAssetPath] = result;
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return result;
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}
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public bool IsInternalizedPackagePath(string path)
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{
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if (string.IsNullOrEmpty(path.Trim()))
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{
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return false;
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}
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var packageInfo = FindForAssetPath(path);
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if (packageInfo == null)
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{
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return false;
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}
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var packageSource = packageInfo.source;
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switch (packageSource)
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{
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case PackageSource.Embedded:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
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case PackageSource.Registry:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
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case PackageSource.BuiltIn:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
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case PackageSource.Unknown:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
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case PackageSource.Local:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
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case PackageSource.Git:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
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case PackageSource.LocalTarball:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
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}
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return false;
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}
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public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
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{
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return CompilationPipeline.ParseResponseFile(
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responseFilePath,
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projectDirectory,
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systemReferenceDirectories
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);
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}
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public void ToggleProjectGeneration(ProjectGenerationFlag preference)
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{
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if (ProjectGenerationFlag.HasFlag(preference))
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{
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ProjectGenerationFlag ^= preference;
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}
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else
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{
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ProjectGenerationFlag |= preference;
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}
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}
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internal void ResetPackageInfoCache()
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{
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m_PackageInfoCache.Clear();
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}
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public void ResetProjectGenerationFlag()
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{
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ProjectGenerationFlag = ProjectGenerationFlag.None;
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}
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public string GetAssemblyName(string assemblyOutputPath, string assemblyName)
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{
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if (assemblyOutputPath == PlayerAssemblyOutput)
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return assemblyName + ".Player";
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return assemblyName;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 57537f08f8e923f488e4aadabb831c9b
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,36 @@
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System.IO;
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using System.Text;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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public interface IFileIO
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{
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bool Exists(string fileName);
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string ReadAllText(string fileName);
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void WriteAllText(string fileName, string content);
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}
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class FileIOProvider : IFileIO
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{
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public bool Exists(string fileName)
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{
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return File.Exists(fileName);
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}
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public string ReadAllText(string fileName)
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{
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return File.ReadAllText(fileName);
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}
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public void WriteAllText(string fileName, string content)
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{
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File.WriteAllText(fileName, content, Encoding.UTF8);
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}
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}
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}
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@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec80b1fb8938b3b4ab442d10390c5315
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,26 @@
|
||||
/*---------------------------------------------------------------------------------------------
|
||||
* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
namespace Microsoft.Unity.VisualStudio.Editor
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{
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public interface IGUIDGenerator
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||||
{
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||||
string ProjectGuid(string projectName, string assemblyName);
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string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage);
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}
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class GUIDProvider : IGUIDGenerator
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||||
{
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||||
public string ProjectGuid(string projectName, string assemblyName)
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{
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return SolutionGuidGenerator.GuidForProject(projectName + assemblyName);
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||||
}
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||||
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||||
public string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage)
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||||
{
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||||
return SolutionGuidGenerator.GuidForSolution(projectName, scriptingLanguage);
|
||||
}
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||||
}
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||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7652904b1008e324fb7cfb952ea87656
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,100 @@
|
||||
/*---------------------------------------------------------------------------------------------
|
||||
* Copyright (c) Unity Technologies.
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||||
* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
|
||||
using System.Text;
|
||||
using UnityEditor.Compilation;
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|
||||
namespace Microsoft.Unity.VisualStudio.Editor
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{
|
||||
|
||||
internal class LegacyStyleProjectGeneration : ProjectGeneration
|
||||
{
|
||||
internal override string StyleName => "Legacy";
|
||||
|
||||
public LegacyStyleProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator) : base(tempDirectory, assemblyNameProvider, fileIoProvider, guidGenerator)
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||||
{
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||||
}
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||||
|
||||
public LegacyStyleProjectGeneration(string tempDirectory) : base(tempDirectory)
|
||||
{
|
||||
}
|
||||
|
||||
public LegacyStyleProjectGeneration()
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||||
{
|
||||
}
|
||||
|
||||
internal override void GetProjectHeader(ProjectProperties properties, out StringBuilder headerBuilder)
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||||
{
|
||||
headerBuilder = new StringBuilder();
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||||
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||||
//Header
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||||
headerBuilder.Append(@"<?xml version=""1.0"" encoding=""utf-8""?>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append($@"<Project ToolsVersion=""4.0"" DefaultTargets=""Build"" xmlns=""{MSBuildNamespaceUri}"">").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->").Append(k_WindowsNewline);
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||||
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <LangVersion>").Append(properties.LangVersion).Append(@"</LangVersion>").Append(k_WindowsNewline);
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||||
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>").Append(k_WindowsNewline);
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||||
headerBuilder.Append(@" <ProductVersion>10.0.20506</ProductVersion>").Append(k_WindowsNewline);
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||||
headerBuilder.Append(@" <SchemaVersion>2.0</SchemaVersion>").Append(k_WindowsNewline);
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||||
headerBuilder.Append(@" <RootNamespace>").Append(properties.RootNamespace).Append(@"</RootNamespace>").Append(k_WindowsNewline);
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||||
headerBuilder.Append(@" <ProjectGuid>{").Append(properties.ProjectGuid).Append(@"}</ProjectGuid>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <OutputType>Library</OutputType>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <AppDesignerFolder>Properties</AppDesignerFolder>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <AssemblyName>").Append(properties.AssemblyName).Append(@"</AssemblyName>").Append(k_WindowsNewline);
|
||||
// In the end, given we use NoConfig/NoStdLib (see below), hardcoding the target framework version with the legacy format will have no impact, even when targeting netstandard/net48 from Unity.
|
||||
// And VSTU/Unity Game workload has a dependency towards net471 reference assemblies, so IDE will not complain that this specific SDK is not available.
|
||||
// Unity already selected proper API surface through referenced DLLs for us.
|
||||
headerBuilder.Append(@" <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <FileAlignment>512</FileAlignment>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <BaseDirectory>.</BaseDirectory>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
||||
|
||||
GetProjectHeaderConfigurations(properties, headerBuilder);
|
||||
|
||||
// Explicit references
|
||||
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <NoConfig>true</NoConfig>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <NoStdLib>true</NoStdLib>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
||||
|
||||
GetProjectHeaderVstuFlavoring(properties, headerBuilder);
|
||||
GetProjectHeaderAnalyzers(properties, headerBuilder);
|
||||
}
|
||||
|
||||
internal override void AppendProjectReference(Assembly assembly, Assembly reference, StringBuilder projectBuilder)
|
||||
{
|
||||
// If the current assembly is a Player project, we want to project-reference the corresponding Player project
|
||||
var referenceName = m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, reference.name);
|
||||
|
||||
projectBuilder.Append(@" <ProjectReference Include=""").Append(referenceName).Append(GetProjectExtension()).Append(@""">").Append(k_WindowsNewline);
|
||||
projectBuilder.Append(" <Project>{").Append(ProjectGuid(referenceName)).Append("}</Project>").Append(k_WindowsNewline);
|
||||
projectBuilder.Append(" <Name>").Append(referenceName).Append("</Name>").Append(k_WindowsNewline);
|
||||
projectBuilder.Append(" </ProjectReference>").Append(k_WindowsNewline);
|
||||
}
|
||||
|
||||
internal override void GetProjectFooter(StringBuilder footerBuilder)
|
||||
{
|
||||
footerBuilder.Append(string.Join(k_WindowsNewline,
|
||||
$" <Import Project=\"{@"$(MSBuildToolsPath)\Microsoft.CSharp.targets".NormalizePathSeparators()}\" />",
|
||||
@" <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
|
||||
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it.",
|
||||
@" Other similar extension points exist, see Microsoft.Common.targets.",
|
||||
@" <Target Name=""BeforeBuild"">",
|
||||
@" </Target>",
|
||||
@" <Target Name=""AfterBuild"">",
|
||||
@" </Target>",
|
||||
@" -->",
|
||||
@"</Project>",
|
||||
@""));
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3070b6395b0f5f04faaab13164c6256d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f3705b95d031e84c82f140d8e980867
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,23 @@
|
||||
/*---------------------------------------------------------------------------------------------
|
||||
* Copyright (c) Unity Technologies.
|
||||
* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
using System;
|
||||
|
||||
namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
[Flags]
|
||||
public enum ProjectGenerationFlag
|
||||
{
|
||||
None = 0,
|
||||
Embedded = 1,
|
||||
Local = 2,
|
||||
Registry = 4,
|
||||
Git = 8,
|
||||
BuiltIn = 16,
|
||||
Unknown = 32,
|
||||
PlayerAssemblies = 64,
|
||||
LocalTarBall = 128,
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 555fcccd6b79a864f83e7a319daa1c3e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
|
||||
namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
internal class ProjectProperties
|
||||
{
|
||||
public string ProjectGuid { get; set; } = string.Empty;
|
||||
public string LangVersion { get; set; } = "latest";
|
||||
public string AssemblyName { get; set; } = string.Empty;
|
||||
public string RootNamespace { get; set; } = string.Empty;
|
||||
public string OutputPath { get; set; } = string.Empty;
|
||||
|
||||
// Analyzers
|
||||
public string[] Analyzers { get; set; } = Array.Empty<string>();
|
||||
public string RulesetPath { get; set; } = string.Empty;
|
||||
public string AnalyzerConfigPath { get; set; } = string.Empty;
|
||||
// Source generators
|
||||
public string[] AdditionalFilePaths { get; set; } = Array.Empty<string>();
|
||||
|
||||
// RSP alterable
|
||||
public string[] Defines { get; set; } = Array.Empty<string>();
|
||||
public bool Unsafe { get; set; } = false;
|
||||
|
||||
// VSTU Flavouring
|
||||
public string FlavoringProjectType { get; set; } = string.Empty;
|
||||
public string FlavoringBuildTarget { get; set; } = string.Empty;
|
||||
public string FlavoringUnityVersion { get; set; } = string.Empty;
|
||||
public string FlavoringPackageVersion { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa7011e2ea1ff024083fea2179f3df08
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,129 @@
|
||||
/*---------------------------------------------------------------------------------------------
|
||||
* Copyright (c) Unity Technologies.
|
||||
* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEditor.Compilation;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
internal class SdkStyleProjectGeneration : ProjectGeneration
|
||||
{
|
||||
internal override string StyleName => "SDK";
|
||||
|
||||
internal class SdkStyleAssemblyNameProvider : AssemblyNameProvider
|
||||
{
|
||||
// disable PlayerGeneration with SdkStyle projects
|
||||
internal override ProjectGenerationFlag ProjectGenerationFlagImpl => base.ProjectGenerationFlagImpl & ~ProjectGenerationFlag.PlayerAssemblies;
|
||||
}
|
||||
|
||||
public SdkStyleProjectGeneration() : base(
|
||||
Directory.GetParent(Application.dataPath)?.FullName,
|
||||
new SdkStyleAssemblyNameProvider(),
|
||||
new FileIOProvider(),
|
||||
new GUIDProvider())
|
||||
{
|
||||
}
|
||||
|
||||
internal static readonly string[] SupportedCapabilities = new string[]
|
||||
{
|
||||
"Unity",
|
||||
};
|
||||
|
||||
internal static readonly string[] UnsupportedCapabilities = new string[]
|
||||
{
|
||||
"LaunchProfiles",
|
||||
"SharedProjectReferences",
|
||||
"ReferenceManagerSharedProjects",
|
||||
"ProjectReferences",
|
||||
"ReferenceManagerProjects",
|
||||
"COMReferences",
|
||||
"ReferenceManagerCOM",
|
||||
"AssemblyReferences",
|
||||
"ReferenceManagerAssemblies",
|
||||
};
|
||||
|
||||
internal override void GetProjectHeader(ProjectProperties properties, out StringBuilder headerBuilder)
|
||||
{
|
||||
headerBuilder = new StringBuilder();
|
||||
|
||||
headerBuilder.Append(@"<Project ToolsVersion=""Current"">").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->").Append(k_WindowsNewline);
|
||||
|
||||
// Prevent circular dependency issues see https://github.com/microsoft/vscode-dotnettools/issues/401
|
||||
// We need a dedicated subfolder for each project in obj, else depending on the build order, nuget cache files could be overwritten
|
||||
// We need to do this before common.props, else we'll have a MSB3539 The value of the property "BaseIntermediateOutputPath" was modified after it was used by MSBuild
|
||||
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append($" <BaseIntermediateOutputPath>{@"Temp\obj\$(Configuration)\$(MSBuildProjectName)".NormalizePathSeparators()}</BaseIntermediateOutputPath>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <IntermediateOutputPath>$(BaseIntermediateOutputPath)</IntermediateOutputPath>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
||||
|
||||
// Supported capabilities
|
||||
GetCapabilityBlock(headerBuilder, "Sdk.props", "Include", SupportedCapabilities);
|
||||
|
||||
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <GenerateAssemblyInfo>false</GenerateAssemblyInfo>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <EnableDefaultItems>false</EnableDefaultItems>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <LangVersion>").Append(properties.LangVersion).Append(@"</LangVersion>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <Configurations>Debug;Release</Configurations>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <RootNamespace>").Append(properties.RootNamespace).Append(@"</RootNamespace>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <OutputType>Library</OutputType>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <AppDesignerFolder>Properties</AppDesignerFolder>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <AssemblyName>").Append(properties.AssemblyName).Append(@"</AssemblyName>").Append(k_WindowsNewline);
|
||||
// In the end, given we use NoConfig/NoStdLib (see below), hardcoding the target framework version will have no impact, even when targeting netstandard/net48 from Unity.
|
||||
// But with SDK style we use netstandard2.1 (net471 for legacy), so 3rd party tools will not fail to work when .NETFW reference assemblies are not installed.
|
||||
// Unity already selected proper API surface through referenced DLLs for us.
|
||||
headerBuilder.Append(@" <TargetFramework>netstandard2.1</TargetFramework>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <BaseDirectory>.</BaseDirectory>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
||||
|
||||
GetProjectHeaderConfigurations(properties, headerBuilder);
|
||||
|
||||
// Explicit references
|
||||
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <NoStandardLibraries>true</NoStandardLibraries>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <NoStdLib>true</NoStdLib>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <NoConfig>true</NoConfig>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" <MSBuildWarningsAsMessages>MSB3277</MSBuildWarningsAsMessages>").Append(k_WindowsNewline);
|
||||
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
|
||||
|
||||
GetProjectHeaderVstuFlavoring(properties, headerBuilder, false);
|
||||
GetProjectHeaderAnalyzers(properties, headerBuilder);
|
||||
}
|
||||
|
||||
internal override void AppendProjectReference(Assembly assembly, Assembly reference, StringBuilder projectBuilder)
|
||||
{
|
||||
// If the current assembly is a Player project, we want to project-reference the corresponding Player project
|
||||
var referenceName = m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, reference.name);
|
||||
projectBuilder.Append(@" <ProjectReference Include=""").Append(referenceName).Append(GetProjectExtension()).Append(@""" />").Append(k_WindowsNewline);
|
||||
}
|
||||
|
||||
internal override void GetProjectFooter(StringBuilder footerBuilder)
|
||||
{
|
||||
// Unsupported capabilities
|
||||
GetCapabilityBlock(footerBuilder, "Sdk.targets", "Remove", UnsupportedCapabilities);
|
||||
|
||||
footerBuilder.Append("</Project>").Append(k_WindowsNewline);
|
||||
}
|
||||
|
||||
internal static void GetCapabilityBlock(StringBuilder footerBuilder, string import, string attribute, string[] capabilities)
|
||||
{
|
||||
footerBuilder.Append($@" <Import Project=""{import}"" Sdk=""Microsoft.NET.Sdk"" />").Append(k_WindowsNewline);
|
||||
footerBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
||||
foreach (var capability in capabilities)
|
||||
{
|
||||
footerBuilder.Append($@" <ProjectCapability {attribute}=""{capability}"" />").Append(k_WindowsNewline);
|
||||
}
|
||||
footerBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8aed47cdce10fd4cae32fefa2c34f8f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user