first commit

This commit is contained in:
SimonSayeBabu
2025-01-17 13:10:20 +01:00
commit bd1057cec0
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditor.PackageManager;
namespace VSCodeEditor
{
public interface IAssemblyNameProvider
{
string[] ProjectSupportedExtensions { get; }
ProjectGenerationFlag ProjectGenerationFlag { get; }
string GetAssemblyNameFromScriptPath(string path);
IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths();
IEnumerable<string> GetRoslynAnalyzerPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
bool IsInternalizedPackagePath(string path);
void ToggleProjectGeneration(ProjectGenerationFlag preference);
}
internal interface IPackageInfoCache{
void ResetPackageInfoCache();
}
internal class AssemblyNameProvider : IAssemblyNameProvider, IPackageInfoCache
{
private readonly Dictionary<string, UnityEditor.PackageManager.PackageInfo> m_PackageInfoCache = new Dictionary<string, UnityEditor.PackageManager.PackageInfo>();
ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 0);
public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
public ProjectGenerationFlag ProjectGenerationFlag
{
get => m_ProjectGenerationFlag;
private set
{
EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
m_ProjectGenerationFlag = value;
}
}
public string GetAssemblyNameFromScriptPath(string path)
{
return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
}
public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
{
return CompilationPipeline.GetAssemblies()
.Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution));
}
public IEnumerable<string> GetAllAssetPaths()
{
return AssetDatabase.GetAllAssetPaths();
}
private static string ResolvePotentialParentPackageAssetPath(string assetPath)
{
const string packagesPrefix = "packages/";
if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
{
return null;
}
var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
if (followupSeparator == -1)
{
return assetPath.ToLowerInvariant();
}
return assetPath.Substring(0, followupSeparator).ToLowerInvariant();
}
public void ResetPackageInfoCache()
{
m_PackageInfoCache.Clear();
}
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
{
var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath);
if (parentPackageAssetPath == null)
{
return null;
}
if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo))
{
return cachedPackageInfo;
}
var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath);
m_PackageInfoCache[parentPackageAssetPath] = result;
return result;
}
public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
{
return CompilationPipeline.ParseResponseFile(
responseFilePath,
projectDirectory,
systemReferenceDirectories
);
}
public bool IsInternalizedPackagePath(string path)
{
if (string.IsNullOrWhiteSpace(path))
{
return false;
}
var packageInfo = FindForAssetPath(path);
if (packageInfo == null)
{
return false;
}
var packageSource = packageInfo.source;
switch (packageSource)
{
case PackageSource.Embedded:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
case PackageSource.Registry:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
case PackageSource.BuiltIn:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
case PackageSource.Unknown:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
case PackageSource.Local:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
case PackageSource.Git:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
#if UNITY_2019_3_OR_NEWER
case PackageSource.LocalTarball:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
#endif
}
return false;
}
public void ToggleProjectGeneration(ProjectGenerationFlag preference)
{
if (ProjectGenerationFlag.HasFlag(preference))
{
ProjectGenerationFlag ^= preference;
}
else
{
ProjectGenerationFlag |= preference;
}
}
public IEnumerable<string> GetRoslynAnalyzerPaths()
{
return PluginImporter.GetAllImporters()
.Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null)
.Select(i => i.assetPath);
}
}
}

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using System;
using System.IO;
using System.Security;
using System.Text;
namespace VSCodeEditor
{
public interface IFileIO
{
bool Exists(string fileName);
string ReadAllText(string fileName);
void WriteAllText(string fileName, string content);
void CreateDirectory(string pathName);
string EscapedRelativePathFor(string file, string projectDirectory);
}
class FileIOProvider : IFileIO
{
public bool Exists(string fileName)
{
return File.Exists(fileName);
}
public string ReadAllText(string fileName)
{
return File.ReadAllText(fileName);
}
public void WriteAllText(string fileName, string content)
{
File.WriteAllText(fileName, content, Encoding.UTF8);
}
public void CreateDirectory(string pathName)
{
Directory.CreateDirectory(pathName);
}
public string EscapedRelativePathFor(string file, string projectDirectory)
{
var projectDir = Path.GetFullPath(projectDirectory);
// We have to normalize the path, because the PackageManagerRemapper assumes
// dir seperators will be os specific.
var absolutePath = Path.GetFullPath(file.NormalizePath());
var path = SkipPathPrefix(absolutePath, projectDir);
return SecurityElement.Escape(path);
}
private static string SkipPathPrefix(string path, string prefix)
{
return path.StartsWith($@"{prefix}{Path.DirectorySeparatorChar}", StringComparison.Ordinal)
? path.Substring(prefix.Length + 1)
: path;
}
}
}

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namespace VSCodeEditor
{
public interface IGUIDGenerator
{
string ProjectGuid(string projectName, string assemblyName);
string SolutionGuid(string projectName, string extension);
}
class GUIDProvider : IGUIDGenerator
{
public string ProjectGuid(string projectName, string assemblyName)
{
return SolutionGuidGenerator.GuidForProject(projectName + assemblyName);
}
public string SolutionGuid(string projectName, string extension)
{
return SolutionGuidGenerator.GuidForSolution(projectName, extension); // GetExtensionOfSourceFiles(assembly.sourceFiles)
}
}
}

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using System;
namespace VSCodeEditor
{
[Flags]
public enum ProjectGenerationFlag
{
None = 0,
Embedded = 1,
Local = 2,
Registry = 4,
Git = 8,
BuiltIn = 16,
Unknown = 32,
PlayerAssemblies = 64,
LocalTarBall = 128,
}
}

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using System.IO;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.VSCode.EditorTests")]
namespace VSCodeEditor
{
internal static class StringUtils
{
private const char WinSeparator = '\\';
private const char UnixSeparator = '/';
public static string NormalizePath(this string path)
{
if (string.IsNullOrEmpty(path))
return path;
if (Path.DirectorySeparatorChar == WinSeparator)
path = path.Replace(UnixSeparator, WinSeparator);
if (Path.DirectorySeparatorChar == UnixSeparator)
path = path.Replace(WinSeparator, UnixSeparator);
return path.Replace(string.Concat(WinSeparator, WinSeparator), WinSeparator.ToString());
}
}
}

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timeCreated: 1624968755