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using NUnit.Framework;
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using UnityEditor.Performance.ProfileAnalyzer;
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public class ProfileDataTests
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{
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[Test]
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public void Save_WithNullData_ReturnsFalse()
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{
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var filename = "filename.pdata";
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ProfileData nullProfileData = null;
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bool success = ProfileData.Save(filename, nullProfileData);
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Assert.IsFalse(success, "Calling ProfileData.Save with null data should return false.");
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}
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[Test]
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public void Save_WithNullFilename_ReturnsFalse()
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{
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string filename = null;
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var profileData = new ProfileData();
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bool success = ProfileData.Save(filename, profileData);
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Assert.IsFalse(success, "Calling ProfileData.Save with a null filename should return false.");
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}
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[Test]
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public void Save_WithEmptyFilename_ReturnsFalse()
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{
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string filename = string.Empty;
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var profileData = new ProfileData();
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bool success = ProfileData.Save(filename, profileData);
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Assert.IsFalse(success, "Calling ProfileData.Save with an empty filename should return false.");
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}
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}
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