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using NUnit.Framework;
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using UnityEditor.Performance.ProfileAnalyzer;
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using System.Collections.Generic;
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public class UnitsTestFixture
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{
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internal DisplayUnits displayUnits;
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public struct TestData
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{
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public readonly float value;
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public readonly string expectedOutput;
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public TestData(float value, string expectedOutput)
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{
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this.value = value;
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this.expectedOutput = expectedOutput;
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}
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public override string ToString()
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{
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return string.Format("{0} becomes {1}", value, expectedOutput);
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}
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}
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}
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