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namespace UnityEngine.Timeline
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{
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partial class TimelineAsset
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{
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enum Versions
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{
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Initial = 0
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}
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const int k_LatestVersion = (int)Versions.Initial;
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[SerializeField, HideInInspector] int m_Version;
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//fields that are used for upgrading should be put here, ideally as read-only
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void UpgradeToLatestVersion()
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{ }
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//upgrade code should go into this class
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static class TimelineAssetUpgrade
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{ }
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}
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}
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