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SimonSayeBabu
2025-01-17 13:10:20 +01:00
commit bd1057cec0
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using System;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
[Serializable]
[NotKeyable]
class AudioClipProperties : PlayableBehaviour
{
[Range(0.0f, 1.0f)]
public float volume = 1.0f;
}
}