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#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace Timeline.Samples
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{
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// Runtime representation of a TextClip.
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// The Serializable attribute is required to be animated by timeline, and used as a template.
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[Serializable]
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public class TextPlayableBehaviour : PlayableBehaviour
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{
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[Tooltip("The color of the text")]
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public Color color = Color.white;
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[Tooltip("The size of the font to use")]
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public int fontSize = 14;
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[Tooltip("The text to display")]
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public string text = "";
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}
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}
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#endif
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