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namespace UnityEngine.EventSystems
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{
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/// <summary>
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/// Event Data associated with Axis Events (Controller / Keyboard).
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/// </summary>
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public class AxisEventData : BaseEventData
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{
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/// <summary>
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/// Raw input vector associated with this event.
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/// </summary>
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public Vector2 moveVector { get; set; }
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/// <summary>
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/// MoveDirection for this event.
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/// </summary>
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public MoveDirection moveDir { get; set; }
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public AxisEventData(EventSystem eventSystem)
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: base(eventSystem)
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{
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moveVector = Vector2.zero;
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moveDir = MoveDirection.None;
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}
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}
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}
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