first commit

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SimonSayeBabu
2025-01-17 13:10:20 +01:00
commit bd1057cec0
16967 changed files with 1048699 additions and 0 deletions

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using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
namespace Graphics
{
class GraphicTests : IPrebuildSetup
{
private GameObject m_PrefabRoot;
private ConcreteGraphic m_graphic;
private Canvas m_canvas;
const string kPrefabPath = "Assets/Resources/GraphicTestsPrefab.prefab";
bool m_dirtyVert;
bool m_dirtyLayout;
bool m_dirtyMaterial;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("CanvasRoot", typeof(Canvas), typeof(GraphicRaycaster));
canvasGO.transform.SetParent(rootGO.transform);
var graphicGO = new GameObject("Graphic", typeof(RectTransform), typeof(ConcreteGraphic));
graphicGO.transform.SetParent(canvasGO.transform);
var gameObject = new GameObject("EventSystem", typeof(EventSystem));
gameObject.transform.SetParent(rootGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("GraphicTestsPrefab")) as GameObject;
m_canvas = m_PrefabRoot.GetComponentInChildren<Canvas>();
m_graphic = m_PrefabRoot.GetComponentInChildren<ConcreteGraphic>();
m_graphic.RegisterDirtyVerticesCallback(() => m_dirtyVert = true);
m_graphic.RegisterDirtyLayoutCallback(() => m_dirtyLayout = true);
m_graphic.RegisterDirtyMaterialCallback(() => m_dirtyMaterial = true);
ResetDirtyFlags();
}
[TearDown]
public void TearDown()
{
m_graphic = null;
m_canvas = null;
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
private void ResetDirtyFlags()
{
m_dirtyVert = m_dirtyLayout = m_dirtyMaterial = false;
}
[Test]
public void SettingDirtyOnActiveGraphicCallsCallbacks()
{
m_graphic.enabled = false;
m_graphic.enabled = true;
m_graphic.SetAllDirty();
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
ResetDirtyFlags();
m_graphic.SetLayoutDirty();
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
m_graphic.SetVerticesDirty();
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
m_graphic.SetMaterialDirty();
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
private bool ContainsGraphic(IList<Graphic> array, int size, Graphic element)
{
for (int i = 0; i < size; ++i)
{
if (array[i] == element)
return true;
}
return false;
}
private void RefreshGraphicByRaycast()
{
// force refresh by raycast
List<RaycastResult> raycastResultCache = new List<RaycastResult>();
PointerEventData data = new PointerEventData(EventSystem.current);
var raycaster = m_canvas.GetComponent<GraphicRaycaster>();
raycaster.Raycast(data, raycastResultCache);
}
private bool CheckGraphicAddedToGraphicRegistry()
{
var graphicList = GraphicRegistry.GetGraphicsForCanvas(m_canvas);
var graphicListSize = graphicList.Count;
return ContainsGraphic(graphicList, graphicListSize, m_graphic);
}
private bool CheckGraphicAddedToRaycastGraphicRegistry()
{
var graphicList = GraphicRegistry.GetRaycastableGraphicsForCanvas(m_canvas);
var graphicListSize = graphicList.Count;
return ContainsGraphic(graphicList, graphicListSize, m_graphic);
}
private void CheckGraphicRaycastDisableValidity()
{
RefreshGraphicByRaycast();
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should no longer be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
}
[Test]
public void OnEnableLeavesGraphicInExpectedState()
{
m_graphic.enabled = false;
m_graphic.enabled = true; // on enable is called directly
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
Assert.AreEqual(Texture2D.whiteTexture, m_graphic.mainTexture, "mainTexture should be Texture2D.whiteTexture");
Assert.NotNull(m_graphic.canvas);
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void OnEnableTwiceLeavesGraphicInExpectedState()
{
m_graphic.enabled = true;
// force onEnable by reflection to call it second time
m_graphic.InvokeOnEnable();
m_graphic.enabled = false;
CheckGraphicRaycastDisableValidity();
}
[Test]
public void OnDisableLeavesGraphicInExpectedState()
{
m_graphic.enabled = true;
m_graphic.enabled = false;
CheckGraphicRaycastDisableValidity();
}
[Test]
public void OnPopulateMeshWorksAsExpected()
{
m_graphic.rectTransform.anchoredPosition = new Vector2(100, 100);
m_graphic.rectTransform.sizeDelta = new Vector2(150, 742);
m_graphic.color = new Color(50, 100, 150, 200);
VertexHelper vh = new VertexHelper();
m_graphic.InvokeOnPopulateMesh(vh);
GraphicTestHelper.TestOnPopulateMeshDefaultBehavior(m_graphic, vh);
}
[Test]
public void OnDidApplyAnimationPropertiesSetsAllDirty()
{
m_graphic.enabled = true; // Usually set through SetEnabled, from Behavior
m_graphic.InvokeOnDidApplyAnimationProperties();
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void MakingGraphicNonRaycastableRemovesGraphicFromProperLists()
{
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
m_graphic.raycastTarget = false;
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
}
[Test]
public void OnEnableLeavesNonRaycastGraphicInExpectedState()
{
m_graphic.enabled = false;
m_graphic.raycastTarget = false;
m_graphic.enabled = true; // on enable is called directly
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
Assert.AreEqual(Texture2D.whiteTexture, m_graphic.mainTexture, "mainTexture should be Texture2D.whiteTexture");
Assert.NotNull(m_graphic.canvas);
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void SettingRaycastTargetOnDisabledGraphicDoesntAddItRaycastList()
{
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
m_graphic.raycastTarget = false;
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
m_graphic.enabled = false;
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should NOT be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
m_graphic.raycastTarget = true;
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should NOT be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace Graphics
{
class MaskTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/MaskTestsPrefab.prefab";
Mask m_mask;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
var gameObject = new GameObject("Mask", typeof(RectTransform), typeof(Mask), typeof(Image));
gameObject.transform.SetParent(canvasGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("MaskTestsPrefab")) as GameObject;
m_mask = m_PrefabRoot.GetComponentInChildren<Mask>();
}
[TearDown]
public void TearDown()
{
m_mask = null;
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[UnityTest]
public IEnumerator GetModifiedMaterialReturnsOriginalMaterialWhenNoGraphicComponentIsAttached()
{
Object.DestroyImmediate(m_mask.gameObject.GetComponent<Image>());
yield return null;
Material material = new Material(Graphic.defaultGraphicMaterial);
Material modifiedMaterial = m_mask.GetModifiedMaterial(material);
Assert.AreEqual(material, modifiedMaterial);
}
private Dictionary<string, GameObject> CreateMaskHierarchy(string suffix, int hierarchyDepth, out GameObject root)
{
var nameToObjectMapping = new Dictionary<string, GameObject>();
root = new GameObject("root", typeof(RectTransform), typeof(Canvas));
nameToObjectMapping["root"] = root;
GameObject current = root;
for (int i = 0; i < hierarchyDepth; i++)
{
string name = suffix + (i + 1);
var gameObject = new GameObject(name, typeof(RectTransform), typeof(Mask), typeof(Image));
gameObject.transform.SetParent(current.transform);
nameToObjectMapping[name] = gameObject;
current = gameObject;
}
return nameToObjectMapping;
}
[Test]
public void GetModifiedMaterialReturnsOriginalMaterialWhenDepthIsEightOrMore()
{
GameObject root;
var objectsMap = CreateMaskHierarchy("subMask", 9, out root);
Mask mask = objectsMap["subMask" + 9].GetComponent<Mask>();
Material material = new Material(Graphic.defaultGraphicMaterial);
Material modifiedMaterial = mask.GetModifiedMaterial(material);
Assert.AreEqual(material, modifiedMaterial);
GameObject.DestroyImmediate(root);
}
[Test]
public void GetModifiedMaterialReturnsDesiredMaterialWithSingleMask()
{
Material material = new Material(Graphic.defaultGraphicMaterial);
Material modifiedMaterial = m_mask.GetModifiedMaterial(material);
Assert.AreNotEqual(material, modifiedMaterial);
Assert.AreEqual(1, modifiedMaterial.GetInt("_Stencil"));
Assert.AreEqual(StencilOp.Replace, (StencilOp)modifiedMaterial.GetInt("_StencilOp"));
Assert.AreEqual(CompareFunction.Always, (CompareFunction)modifiedMaterial.GetInt("_StencilComp"));
Assert.AreEqual(255, modifiedMaterial.GetInt("_StencilReadMask"));
Assert.AreEqual(255, modifiedMaterial.GetInt("_StencilWriteMask"));
Assert.AreEqual(ColorWriteMask.All, (ColorWriteMask)modifiedMaterial.GetInt("_ColorMask"));
Assert.AreEqual(1, modifiedMaterial.GetInt("_UseUIAlphaClip"));
Assert.IsTrue(modifiedMaterial.IsKeywordEnabled("UNITY_UI_ALPHACLIP"));
}
[Test]
public void GetModifiedMaterialReturnsDesiredMaterialWithMultipleMasks()
{
for (int i = 2; i < 8; i++)
{
GameObject root;
var objectsMap = CreateMaskHierarchy("subMask", i, out root);
Mask mask = objectsMap["subMask" + i].GetComponent<Mask>();
int stencilDepth = MaskUtilities.GetStencilDepth(mask.transform, objectsMap["root"].transform);
int desiredStencilBit = 1 << stencilDepth;
Material material = new Material(Graphic.defaultGraphicMaterial);
Material modifiedMaterial = mask.GetModifiedMaterial(material);
int stencil = modifiedMaterial.GetInt("_Stencil");
Assert.AreNotEqual(material, modifiedMaterial);
Assert.AreEqual(desiredStencilBit | (desiredStencilBit - 1), stencil);
Assert.AreEqual(StencilOp.Replace, (StencilOp)modifiedMaterial.GetInt("_StencilOp"));
Assert.AreEqual(CompareFunction.Equal, (CompareFunction)modifiedMaterial.GetInt("_StencilComp"));
Assert.AreEqual(desiredStencilBit - 1, modifiedMaterial.GetInt("_StencilReadMask"));
Assert.AreEqual(desiredStencilBit | (desiredStencilBit - 1), modifiedMaterial.GetInt("_StencilWriteMask"));
Assert.AreEqual(ColorWriteMask.All, (ColorWriteMask)modifiedMaterial.GetInt("_ColorMask"));
Assert.AreEqual(1, modifiedMaterial.GetInt("_UseUIAlphaClip"));
Assert.IsTrue(modifiedMaterial.IsKeywordEnabled("UNITY_UI_ALPHACLIP"));
GameObject.DestroyImmediate(root);
}
}
[Test]
public void GraphicComponentWithMaskIsMarkedAsIsMaskingGraphicWhenEnabled()
{
var graphic = m_PrefabRoot.GetComponentInChildren<Image>();
Assert.AreEqual(true, graphic.isMaskingGraphic);
m_mask.enabled = false;
Assert.AreEqual(false, graphic.isMaskingGraphic);
}
}
}

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using System.Reflection;
using System.Collections;
using NUnit.Framework;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
namespace UnityEngine.UI.Tests
{
[TestFixture]
class NavigationTests
{
GameObject canvasRoot;
Selectable topLeftSelectable;
Selectable bottomLeftSelectable;
Selectable topRightSelectable;
Selectable bottomRightSelectable;
[SetUp]
public void TestSetup()
{
canvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
GameObject topLeftGO = new GameObject("topLeftGO", typeof(RectTransform), typeof(CanvasRenderer), typeof(Selectable));
topLeftGO.transform.SetParent(canvasRoot.transform);
(topLeftGO.transform as RectTransform).anchoredPosition = new Vector2(50, 200);
topLeftSelectable = topLeftGO.GetComponent<Selectable>();
GameObject bottomLeftGO = new GameObject("bottomLeftGO", typeof(RectTransform), typeof(CanvasRenderer), typeof(Selectable));
bottomLeftGO.transform.SetParent(canvasRoot.transform);
(bottomLeftGO.transform as RectTransform).anchoredPosition = new Vector2(50, 50);
bottomLeftSelectable = bottomLeftGO.GetComponent<Selectable>();
GameObject topRightGO = new GameObject("topRightGO", typeof(RectTransform), typeof(CanvasRenderer), typeof(Selectable));
topRightGO.transform.SetParent(canvasRoot.transform);
(topRightGO.transform as RectTransform).anchoredPosition = new Vector2(200, 200);
topRightSelectable = topRightGO.GetComponent<Selectable>();
GameObject bottomRightGO = new GameObject("bottomRightGO", typeof(RectTransform), typeof(CanvasRenderer), typeof(Selectable));
bottomRightGO.transform.SetParent(canvasRoot.transform);
(bottomRightGO.transform as RectTransform).anchoredPosition = new Vector2(200, 50);
bottomRightSelectable = bottomRightGO.GetComponent<Selectable>();
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(canvasRoot);
}
[Test]
public void FindSelectableOnRight_ReturnsNextSelectableRightOfTarget()
{
Selectable selectableRightOfTopLeft = topLeftSelectable.FindSelectableOnRight();
Selectable selectableRightOfBottomLeft = bottomLeftSelectable.FindSelectableOnRight();
Assert.AreEqual(topRightSelectable, selectableRightOfTopLeft, "Wrong selectable to right of Top Left Selectable");
Assert.AreEqual(bottomRightSelectable, selectableRightOfBottomLeft, "Wrong selectable to right of Bottom Left Selectable");
}
[Test]
public void FindSelectableOnLeft_ReturnsNextSelectableLeftOfTarget()
{
Selectable selectableLeftOfTopRight = topRightSelectable.FindSelectableOnLeft();
Selectable selectableLeftOfBottomRight = bottomRightSelectable.FindSelectableOnLeft();
Assert.AreEqual(topLeftSelectable, selectableLeftOfTopRight, "Wrong selectable to left of Top Right Selectable");
Assert.AreEqual(bottomLeftSelectable, selectableLeftOfBottomRight, "Wrong selectable to left of Bottom Right Selectable");
}
[Test]
public void FindSelectableOnRDown_ReturnsNextSelectableBelowTarget()
{
Selectable selectableDownOfTopLeft = topLeftSelectable.FindSelectableOnDown();
Selectable selectableDownOfTopRight = topRightSelectable.FindSelectableOnDown();
Assert.AreEqual(bottomLeftSelectable, selectableDownOfTopLeft, "Wrong selectable to Bottom of Top Left Selectable");
Assert.AreEqual(bottomRightSelectable, selectableDownOfTopRight, "Wrong selectable to Bottom of top Right Selectable");
}
[Test]
public void FindSelectableOnUp_ReturnsNextSelectableAboveTarget()
{
Selectable selectableUpOfBottomLeft = bottomLeftSelectable.FindSelectableOnUp();
Selectable selectableUpOfBottomRight = bottomRightSelectable.FindSelectableOnUp();
Assert.AreEqual(topLeftSelectable, selectableUpOfBottomLeft, "Wrong selectable to Up of bottom Left Selectable");
Assert.AreEqual(topRightSelectable, selectableUpOfBottomRight, "Wrong selectable to Up of bottom Right Selectable");
}
[Test]
public void FindSelectableOnRight__WrappingEnabled_ReturnsFurthestSelectableOnLeft()
{
Navigation nav = topRightSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Horizontal;
topRightSelectable.navigation = nav;
nav = bottomRightSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Horizontal;
bottomRightSelectable.navigation = nav;
Selectable selectableRightOfTopRight = topRightSelectable.FindSelectableOnRight();
Selectable selectableRightOfBottomRight = bottomRightSelectable.FindSelectableOnRight();
Assert.AreEqual(bottomLeftSelectable, selectableRightOfTopRight, "Wrong selectable to right of Top Right Selectable");
Assert.AreEqual(topLeftSelectable, selectableRightOfBottomRight, "Wrong selectable to right of Bottom Right Selectable");
}
[Test]
public void FindSelectableOnLeft_WrappingEnabled_ReturnsFurthestSelectableOnRight()
{
Navigation nav = topLeftSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Horizontal;
topLeftSelectable.navigation = nav;
nav = bottomLeftSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Horizontal;
bottomLeftSelectable.navigation = nav;
Selectable selectableLeftOfTopLeft = topLeftSelectable.FindSelectableOnLeft();
Selectable selectableLeftOfBottomLeft = bottomLeftSelectable.FindSelectableOnLeft();
Assert.AreEqual(bottomRightSelectable, selectableLeftOfTopLeft, "Wrong selectable to left of Top Left Selectable");
Assert.AreEqual(topRightSelectable, selectableLeftOfBottomLeft, "Wrong selectable to left of Bottom Left Selectable");
}
[Test]
public void FindSelectableOnDown_WrappingEnabled_ReturnsFurthestSelectableAbove()
{
Navigation nav = bottomLeftSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Vertical;
bottomLeftSelectable.navigation = nav;
nav = bottomRightSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Vertical;
bottomRightSelectable.navigation = nav;
Selectable selectableDownOfBottomLeft = bottomLeftSelectable.FindSelectableOnDown();
Selectable selectableDownOfBottomRight = bottomRightSelectable.FindSelectableOnDown();
Assert.AreEqual(topRightSelectable, selectableDownOfBottomLeft, "Wrong selectable to Bottom of Bottom Left Selectable");
Assert.AreEqual(topLeftSelectable, selectableDownOfBottomRight, "Wrong selectable to Bottom of Bottom Right Selectable");
}
[Test]
public void FindSelectableOnUp_WrappingEnabled_ReturnsFurthestSelectableBelow()
{
Navigation nav = topLeftSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Vertical;
topLeftSelectable.navigation = nav;
nav = topRightSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Vertical;
topRightSelectable.navigation = nav;
Selectable selectableUpOfTopLeft = topLeftSelectable.FindSelectableOnUp();
Selectable selectableUpOfTopRight = topRightSelectable.FindSelectableOnUp();
Assert.AreEqual(bottomRightSelectable, selectableUpOfTopLeft, "Wrong selectable to Up of Top Left Selectable");
Assert.AreEqual(bottomLeftSelectable, selectableUpOfTopRight, "Wrong selectable to Up of Top Right Selectable");
}
}
}

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using System.Collections;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace Graphics
{
public class RawImageTest : IPrebuildSetup
{
private const int Width = 32;
private const int Height = 32;
private GameObject m_PrefabRoot;
private RawImageTestHook m_image;
private Texture2D m_defaultTexture;
const string kPrefabPath = "Assets/Resources/RawImageUpdatePrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("Root");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
var canvas = canvasGO.GetComponent<Canvas>();
canvas.renderMode = RenderMode.WorldSpace;
canvasGO.transform.SetParent(rootGO.transform);
var imageGO = new GameObject("Image", typeof(RectTransform), typeof(RawImageTestHook));
var imageTransform = imageGO.GetComponent<RectTransform>();
imageTransform.SetParent(canvas.transform);
imageTransform.anchoredPosition = Vector2.zero;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("RawImageUpdatePrefab")) as GameObject;
m_image = m_PrefabRoot.transform.Find("Canvas/Image").GetComponent<RawImageTestHook>();
m_defaultTexture = new Texture2D(Width, Height);
m_image.texture = m_defaultTexture;
}
[UnityTest]
public IEnumerator Sprite_Material()
{
m_image.ResetTest();
// can test only on texture change, same texture is bypass by RawImage property
m_image.texture = new Texture2D(Width, Height);
yield return new WaitUntil(() => m_image.isGeometryUpdated);
// validate that layout change rebuild is called
Assert.IsTrue(m_image.isMaterialRebuild);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RawImageTestHook : RawImage
{
public bool isGeometryUpdated;
public bool isCacheUsed;
public bool isLayoutRebuild;
public bool isMaterialRebuild;
public void ResetTest()
{
isGeometryUpdated = false;
isLayoutRebuild = false;
isMaterialRebuild = false;
isCacheUsed = false;
}
public override void SetLayoutDirty()
{
base.SetLayoutDirty();
isLayoutRebuild = true;
}
public override void SetMaterialDirty()
{
base.SetMaterialDirty();
isMaterialRebuild = true;
}
protected override void UpdateGeometry()
{
base.UpdateGeometry();
isGeometryUpdated = true;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ToggleTestImageHook : Image
{
public float durationTween;
public override void CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB)
{
durationTween = duration;
base.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha, useRGB);
}
}

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