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SimonSayeBabu
2025-01-17 13:10:20 +01:00
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using NUnit.Framework;
using UnityEngine.UI;
using UnityEngine;
[Category("Slider")]
public class SliderTests
{
private Slider slider;
private GameObject emptyGO;
private GameObject rootGO;
[SetUp]
public void Setup()
{
rootGO = new GameObject("root child");
rootGO.AddComponent<Canvas>();
var sliderGameObject = new GameObject("Slider");
slider = sliderGameObject.AddComponent<Slider>();
emptyGO = new GameObject("base", typeof(RectTransform));
sliderGameObject.transform.SetParent(rootGO.transform);
emptyGO.transform.SetParent(sliderGameObject.transform);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(rootGO);
}
[Test]
public void SetSliderValueWithoutNotifyWillNotNotify()
{
slider.value = 0;
bool calledOnValueChanged = false;
slider.onValueChanged.AddListener(f => { calledOnValueChanged = true; });
slider.SetValueWithoutNotify(1);
Assert.IsTrue(slider.value == 1);
Assert.IsFalse(calledOnValueChanged);
}
}