first commit

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SimonSayeBabu
2025-01-17 13:10:20 +01:00
commit bd1057cec0
16967 changed files with 1048699 additions and 0 deletions
.vs/TM1
.vsconfigAssembly-CSharp.Player.csprojAssembly-CSharp.csproj
Assets
Images.meta
Images
Materials.meta
Materials
Prefabs.meta
Prefabs
Scenes.meta
Scenes
Scripts.meta
Scripts
TextMesh Pro.meta
TextMesh Pro
Documentation.meta
Documentation
Examples & Extras.meta
Examples & Extras
Fonts.meta
Fonts
Materials.meta
Materials
Prefabs.meta
Prefabs
Resources.meta
Resources
Scenes.meta
Scenes
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Scripts.meta
Scripts
Sprites.meta
Sprites
Textures.meta
Textures
Fonts.meta
Fonts
Resources.meta
Resources
Shaders.meta
Shaders
Sprites.meta
Sprites
light.cslight.cs.meta
Library
APIUpdater
AnnotationManagerArtifactDBArtifactDB-lock
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artifacts
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backend1.traceeventsbackend2.traceeventsbee_backend.infobuildprogram0.traceeventsbuildreport.jsonbuildreport.json_0.traceeventsbuildreport.json_1.traceeventsbuildreport.json_2.traceeventsfullprofile.jsontundra.digestcachetundra.log.json
BuildPlayer.prefs
BuildPlayerData
BuildSettings.assetEditorOnlyScriptingSettings.jsonEditorOnlyVirtualTextureState.jsonEditorSnapSettings.assetEditorUserBuildSettings.assetInspectorExpandedItems.assetLastBuild.buildreportLastSceneManagerSetup.txtLibraryFormatVersion.txtMonoManager.asset
PackageCache
com.unity.collab-proxy@2.5.2
.Resources
.signatureCHANGELOG.mdCHANGELOG.md.meta
Documentation~
Editor.meta
Editor
PlasticSCM.meta
PlasticSCM
ApplicationDataPath.csApplicationDataPath.cs.metaAssemblyInfo.csAssemblyInfo.cs.metaAssetMenu.meta
AssetMenu
AssetOverlays.meta
AssetOverlays
Assets.meta
Assets
Images.meta
Images
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Layouts.meta
Layouts
Styles.meta
Styles
AssetsUtils.meta
AssetsUtils
AutoRefresh.csAutoRefresh.cs.metaBuildGetEventExtraInfoFunction.csBuildGetEventExtraInfoFunction.cs.metaCheckWorkspaceTreeNodeStatus.csCheckWorkspaceTreeNodeStatus.cs.metaCollabMigration.meta
CollabMigration
CollabPlugin.csCollabPlugin.cs.metaConfiguration.meta
Configuration
Developer.meta
Developer
DrawGuiModeSwitcher.csDrawGuiModeSwitcher.cs.metaEnumExtensions.csEnumExtensions.cs.metaFindWorkspace.csFindWorkspace.cs.metaGetRelativePath.csGetRelativePath.cs.metaGluon.meta
Gluon
Help.meta
Help
Hub.meta
Hub
Inspector.meta
Inspector
MetaPath.csMetaPath.cs.metaNewIncomingChanges.csNewIncomingChanges.cs.metaOrganizationsInformation.csOrganizationsInformation.cs.metaParentWindow.csParentWindow.cs.metaPlasticApp.csPlasticApp.cs.metaPlasticConnectionMonitor.csPlasticConnectionMonitor.cs.metaPlasticMenuItem.csPlasticMenuItem.cs.metaPlasticNotification.csPlasticNotification.cs.metaPlasticPlugin.csPlasticPlugin.cs.metaPlasticPluginIsEnabledPreference.csPlasticPluginIsEnabledPreference.cs.metaPlasticProjectSettingsProvider.csPlasticProjectSettingsProvider.cs.metaPlasticShutdown.csPlasticShutdown.cs.metaPlasticWindow.csPlasticWindow.cs.metaProjectWindow.csProjectWindow.cs.metaQueryVisualElementsExtensions.csQueryVisualElementsExtensions.cs.metaSceneView.meta
SceneView
SwitchModeConfirmationDialog.csSwitchModeConfirmationDialog.cs.metaTool.meta
Tool
Toolbar.meta
Toolbar
UI.meta
UI
Avatar.meta
Avatar
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Runtime.meta
Runtime
AssemblyInfo.csAssemblyInfo.cs.metaFastAction.csFastAction.cs.metaITextPreProcessor.csITextPreProcessor.cs.metaMaterialReferenceManager.csMaterialReferenceManager.cs.metaTMP_Asset.csTMP_Asset.cs.metaTMP_Character.csTMP_Character.cs.metaTMP_CharacterInfo.csTMP_CharacterInfo.cs.metaTMP_ColorGradient.csTMP_ColorGradient.cs.metaTMP_Compatibility.csTMP_Compatibility.cs.metaTMP_CoroutineTween.csTMP_CoroutineTween.cs.metaTMP_DefaultControls.csTMP_DefaultControls.cs.metaTMP_Dropdown.csTMP_Dropdown.cs.metaTMP_EditorResourceManager.csTMP_EditorResourceManager.cs.metaTMP_FontAsset.csTMP_FontAsset.cs.metaTMP_FontAssetCommon.csTMP_FontAssetCommon.cs.metaTMP_FontAssetUtilities.csTMP_FontAssetUtilities.cs.metaTMP_FontFeatureTable.csTMP_FontFeatureTable.cs.metaTMP_FontFeaturesCommon.csTMP_FontFeaturesCommon.cs.metaTMP_InputField.csTMP_InputField.cs.metaTMP_InputValidator.csTMP_InputValidator.cs.metaTMP_LineInfo.csTMP_LineInfo.cs.metaTMP_ListPool.csTMP_ListPool.cs.metaTMP_MaterialManager.csTMP_MaterialManager.cs.metaTMP_MeshInfo.csTMP_MeshInfo.cs.metaTMP_ObjectPool.csTMP_ObjectPool.cs.metaTMP_PackageResourceImporter.csTMP_PackageResourceImporter.cs.metaTMP_ResourcesManager.csTMP_ResourcesManager.cs.metaTMP_RichTextTagsCommon.csTMP_RichTextTagsCommon.cs.metaTMP_ScrollbarEventHandler.csTMP_ScrollbarEventHandler.cs.metaTMP_SelectionCaret.csTMP_SelectionCaret.cs.metaTMP_Settings.csTMP_Settings.cs.metaTMP_ShaderUtilities.csTMP_ShaderUtilities.cs.metaTMP_Sprite.csTMP_Sprite.cs.metaTMP_SpriteAnimator.csTMP_SpriteAnimator.cs.metaTMP_SpriteAsset.csTMP_SpriteAsset.cs.metaTMP_SpriteAssetImportFormats.csTMP_SpriteAssetImportFormats.cs.metaTMP_SpriteCharacter.csTMP_SpriteCharacter.cs.metaTMP_SpriteGlyph.csTMP_SpriteGlyph.cs.metaTMP_Style.csTMP_Style.cs.metaTMP_StyleSheet.csTMP_StyleSheet.cs.metaTMP_SubMesh.csTMP_SubMesh.cs.metaTMP_SubMeshUI.csTMP_SubMeshUI.cs.metaTMP_Text.csTMP_Text.cs.metaTMP_TextElement.csTMP_TextElement.cs.metaTMP_TextElement_Legacy.csTMP_TextElement_Legacy.cs.metaTMP_TextInfo.csTMP_TextInfo.cs.metaTMP_TextParsingUtilities.csTMP_TextParsingUtilities.cs.metaTMP_TextProcessingStack.csTMP_TextProcessingStack.cs.metaTMP_TextUtilities.csTMP_TextUtilities.cs.metaTMP_UpdateManager.csTMP_UpdateManager.cs.metaTMP_UpdateRegistery.csTMP_UpdateRegistery.cs.metaTMPro_EventManager.csTMPro_EventManager.cs.metaTMPro_ExtensionMethods.csTMPro_ExtensionMethods.cs.metaTMPro_MeshUtilities.csTMPro_MeshUtilities.cs.metaTMPro_Private.csTMPro_Private.cs.metaTMPro_UGUI_Private.csTMPro_UGUI_Private.cs.metaTextContainer.csTextContainer.cs.metaTextMeshPro.csTextMeshPro.cs.metaTextMeshProUGUI.csTextMeshProUGUI.cs.metaUnity.TextMeshPro.asmdefUnity.TextMeshPro.asmdef.meta
Tests.meta
Tests
ValidationExceptions.jsonValidationExceptions.json.metapackage.jsonpackage.json.meta
com.unity.timeline@1.7.6
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DocCodeExamples
Documentation~
TableOfContents.mdclp_about.mdclp_add.mdclp_blend.mdclp_dup.mdclp_ease.mdclp_gap_extrap.mdclp_insert.mdclp_match.mdclp_pan_zoom.mdclp_position.mdclp_reset.mdclp_select.mdclp_speed.mdclp_split.mdclp_tile.mdclp_trim.mdcrv_about.mdcrv_hide.mdcrv_keys_add.mdcrv_keys_del.mdcrv_keys_edit.mdcrv_keys_interp.mdcrv_keys_sel.mdcrv_nav.mdfilter.ymlgrp_hide.mdgrp_lock.mdgrp_use.md
images
smpl_annotation.pngsmpl_annotation_customStyle.pngsmpl_annotation_markerOverlayRegion.pngsmpl_annotation_markerTooltip.pngsmpl_annotation_newMarker.pngsmpl_annotation_timelineOverlayRegion.pngsmpl_custom.pngsmpl_custom_demo.pngsmpl_gameplay.pngsmpl_tween.pngsmpl_tween_custom_graph.pngsmpl_tween_default_graph.pngsmpl_tween_default_track.pngsmpl_tween_empty.pngtimeline_add_track_menu.pngtimeline_animation_window_locked.pngtimeline_cinematic_example.pngtimeline_clip_blend_area.pngtimeline_clip_double_speed.pngtimeline_clip_duplicate_before.pngtimeline_clip_duplicate_clip_after.pngtimeline_clip_duplicate_clip_before.pngtimeline_clip_duplicate_project.pngtimeline_clip_ease_in_bad_gap.pngtimeline_clip_ease_in_good_gap.pngtimeline_clip_ease_in_out.pngtimeline_clip_ease_in_override_scene.pngtimeline_clip_ease_in_override_track.pngtimeline_clip_split_after.pngtimeline_clip_split_before.pngtimeline_clip_trim_end_keys.pngtimeline_clip_trim_loop.pngtimeline_clip_trim_start_keys.pngtimeline_clips_anim_clip_timing.pngtimeline_clips_arrows.pngtimeline_clips_position_invalid.pngtimeline_clips_positioning.pngtimeline_clips_select_first.pngtimeline_clips_select_last.pngtimeline_clips_split_after.pngtimeline_clips_split_before.pngtimeline_clips_tile_result.pngtimeline_clips_tile_selection.pngtimeline_clips_view.pngtimeline_clips_view_adding.pngtimeline_clips_view_inserting_after.pngtimeline_clips_view_inserting_before.pngtimeline_cog_menu.pngtimeline_curves_first_last_tangent.pngtimeline_curves_interp_menu.pngtimeline_curves_tangent_joined.pngtimeline_curves_view_icon.pngtimeline_curves_view_position_x.pngtimeline_curves_view_select_contiguous.pngtimeline_curves_view_select_key.pngtimeline_duration_mode.pngtimeline_editor_bindings.pngtimeline_editor_create.pngtimeline_editor_project.pngtimeline_editor_to_start.pngtimeline_end_button.pngtimeline_frames_subframes.pngtimeline_gap_extrap_icons.pngtimeline_gap_extrap_two_tracks.pngtimeline_humanoid_after_match.pngtimeline_humanoid_before_match.pngtimeline_humanoid_blend.pngtimeline_humanoid_idle.pngtimeline_humanoid_manual.pngtimeline_humanoid_match_menu.pngtimeline_humanoid_runleft.pngtimeline_humanoid_start.pngtimeline_inspector_activation_clip.pngtimeline_inspector_activation_track.pngtimeline_inspector_anim_extrap.pngtimeline_inspector_animation_clip.pngtimeline_inspector_animation_clip_common.pngtimeline_inspector_animation_clip_playable.pngtimeline_inspector_animation_track.pngtimeline_inspector_audio_clip.pngtimeline_inspector_blend_curves.pngtimeline_inspector_clip_speed.pngtimeline_inspector_clip_timing.pngtimeline_inspector_control_clip_common.pngtimeline_inspector_control_clip_playable.pngtimeline_inspector_curve_editor.pngtimeline_inspector_ease_in_blend_out.pngtimeline_inspector_ease_in_out.pngtimeline_inspector_multiple_selection.pngtimeline_inspector_narrow_selection.pngtimeline_inspector_playable_director.pngtimeline_inspector_timeline.pngtimeline_last_loop_before.pngtimeline_last_loop_complete.pngtimeline_last_loop_trim.pngtimeline_masking_avatar_inspector.pngtimeline_masking_avatar_off.pngtimeline_masking_avatar_on.pngtimeline_masking_override.pngtimeline_masking_override_selected.pngtimeline_masking_start.pngtimeline_masking_waving.pngtimeline_match_clip_many.pngtimeline_match_clip_two.pngtimeline_match_prematch_clips.pngtimeline_match_prematch_scene.pngtimeline_mix_mode_blend_arrow.pngtimeline_mix_mode_position_cursor.pngtimeline_move_track_after copy.pngtimeline_move_track_after.pngtimeline_move_track_before.pngtimeline_nesting_editing.pngtimeline_nesting_example.pngtimeline_nesting_global.pngtimeline_nesting_local.pngtimeline_next_frame_button.pngtimeline_overview_asset.pngtimeline_overview_enemy.pngtimeline_overview_instance.pngtimeline_overview_player.pngtimeline_play_button.pngtimeline_play_range.pngtimeline_play_range_button.pngtimeline_playback_controls.pngtimeline_playhead_insert_100_after.pngtimeline_playhead_insert_before.pngtimeline_playhead_insert_menu.pngtimeline_playhead_location.pngtimeline_playhead_select_menu.pngtimeline_playhead_trim_after.pngtimeline_playhead_trim_before.pngtimeline_preview_selector.pngtimeline_previous_frame_button.pngtimeline_property_red.pngtimeline_replace_mode.pngtimeline_replace_mode_red_cut.pngtimeline_ripple_mode.pngtimeline_ripple_mode_yellow_arrow.pngtimeline_splash.pngtimeline_start_button.pngtimeline_track_alert_icon.pngtimeline_track_duplicate.pngtimeline_track_group_add.pngtimeline_track_group_hidden.pngtimeline_track_group_locked.pngtimeline_track_group_plus.pngtimeline_track_list.pngtimeline_track_locked.pngtimeline_track_muted.pngtimeline_track_priority.pngtimeline_track_reorder.pngtimeline_track_select_first.pngtimeline_track_select_last.pngtimeline_workflow_clip_in_project.pngtimeline_workflow_converted_clip.pngtimeline_workflow_dopesheet.pngtimeline_workflow_keyframing_menu.pngtimeline_workflow_record_button.pngtimeline_workflow_recorded_clip_track_menu.pngtimeline_workflow_recording.pngtimeline_workflow_recording_diamonds.pngtimeline_zoombar.pngtimeline_zoomed_clip_edit_modes.pngworkflow_inspector_animation_clip_playable.pngworkflow_nesting_control_disabled.pngworkflow_nesting_done.pngworkflow_nesting_double_click.pngworkflow_nesting_drag_board.pngworkflow_nesting_edit_warning.pngworkflow_nesting_master.png
index.mdinsp_about.mdinsp_clp.mdinsp_clp_act.mdinsp_clp_anim_com.mdinsp_clp_anim_plyb.mdinsp_clp_aud.mdinsp_clp_ctrl_com.mdinsp_clp_ctrl_plyb.mdinsp_tl.mdinsp_trk.mdinsp_trk_act.mdinsp_trk_anim.mdplay_director.mdsmpl_about.mdsmpl_custom_annotation.mdsmpl_custom_text.mdsmpl_custom_time.mdsmpl_custom_tween.mdsmpl_custom_video.mdtl_about.mdtl_gloss.mdtl_play_cntrls.mdtl_selector.mdtl_settings.mdtl_window.mdtrk_add.mdtrk_delete.mdtrk_dup.mdtrk_list_about.mdtrk_lock.mdtrk_mute.mdtrk_reorder.mdtrk_select.mduss_styles.mdwf_about.mdwf_char_anim.mdwf_conv_infinite.mdwf_instance.mdwf_mask.mdwf_nested.mdwf_rec_anim.md
Editor.meta
Editor
Actions.meta
Actions
Activation.meta
Activation
Analytics.meta
Analytics
Animation.meta
Animation
Attributes.meta
Attributes
Audio.meta
Audio
ControlTrack.meta
ControlTrack
CurveEditUtility.csCurveEditUtility.cs.metaCustomEditors.meta
CustomEditors
DirectorNamedColor.csDirectorNamedColor.cs.metaDirectorStyles.csDirectorStyles.cs.metaExtensions.meta
Extensions
Items.meta
Items
Localization.meta
Localization
Manipulators.meta
Manipulators
AddDelete.meta
AddDelete
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Cursors
EditMode.csEditMode.cs.metaEditModeInputHandler.csEditModeInputHandler.cs.metaHeaderSplitterManipulator.csHeaderSplitterManipulator.cs.metaMove.meta
Move
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Sequence
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Utils
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DarkSkin
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Icons
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LightSkin.meta
LightSkin
Shared.meta
Shared
res.meta
res
TimelineEditor.csTimelineEditor.cs.metaTimelineHelpers.csTimelineHelpers.cs.metaTimelineSelection.csTimelineSelection.cs.metaTimelineUtility.csTimelineUtility.cs.metaTooltip.csTooltip.cs.metaTrackhead.csTrackhead.cs.metaUndo.meta
Undo
Unity.Timeline.Editor.asmdefUnity.Timeline.Editor.asmdef.metaUnityEditorInternals.csUnityEditorInternals.cs.metaUtilities.meta
Utilities
AnimatedParameterCache.csAnimatedParameterCache.cs.metaAnimatedParameterUtility.csAnimatedParameterUtility.cs.metaAnimatedPropertyUtility.csAnimatedPropertyUtility.cs.metaBindingUtility.csBindingUtility.cs.metaBreadcrumbDrawer.csBreadcrumbDrawer.cs.metaClipModifier.csClipModifier.cs.metaClipboard.csClipboard.cs.metaControlPlayableUtility.csControlPlayableUtility.cs.metaCustomTrackDrawerAttribute.csCustomTrackDrawerAttribute.cs.metaDisplayNameHelper.csDisplayNameHelper.cs.metaFileUtility.csFileUtility.cs.metaFrameRateDisplayUtility.csFrameRateDisplayUtility.cs.metaGraphics.csGraphics.cs.metaKeyTraverser.csKeyTraverser.cs.metaMarkerModifier.csMarkerModifier.cs.metaObjectExtension.csObjectExtension.cs.metaObjectReferenceField.csObjectReferenceField.cs.metaPreviewedBindings.csPreviewedBindings.cs.metaPropertyCollector.csPropertyCollector.cs.metaRange.csRange.cs.metaScopes.meta
Scopes
SequenceSelectorNameFormater.csSequenceSelectorNameFormater.cs.metaSpacePartitioner.csSpacePartitioner.cs.metaStyleManager.csStyleManager.cs.metaStyleNormalColorOverride.csStyleNormalColorOverride.cs.metaTimeFormat.csTimeFormat.cs.metaTimeReferenceUtility.csTimeReferenceUtility.cs.metaTimelineKeyboardNavigation.csTimelineKeyboardNavigation.cs.metaTrackModifier.csTrackModifier.cs.metaTrackResourceCache.csTrackResourceCache.cs.metaTypeUtility.csTypeUtility.cs.meta
Window.meta
Window
Modes.meta
Modes
OverlayDrawer.csOverlayDrawer.cs.metaPlaybackScroller.csPlaybackScroller.cs.metaSequenceContext.csSequenceContext.cs.metaTimelineEditorWindow.csTimelineEditorWindow.cs.metaTimelineMarkerHeaderGUI.csTimelineMarkerHeaderGUI.cs.metaTimelineNavigator.csTimelineNavigator.cs.metaTimelinePlaybackControls.csTimelinePlaybackControls.cs.metaTimelineWindow.csTimelineWindow.cs.metaTimelineWindowAnalytics.csTimelineWindowAnalytics.cs.metaTimelineWindowTimeControl.csTimelineWindowTimeControl.cs.metaTimelineWindow_ActiveTimeline.csTimelineWindow_ActiveTimeline.cs.metaTimelineWindow_Breadcrumbs.csTimelineWindow_Breadcrumbs.cs.metaTimelineWindow_Duration.csTimelineWindow_Duration.cs.metaTimelineWindow_EditorCallbacks.csTimelineWindow_EditorCallbacks.cs.metaTimelineWindow_Gui.csTimelineWindow_Gui.cs.metaTimelineWindow_HeaderGui.csTimelineWindow_HeaderGui.cs.metaTimelineWindow_Manipulators.csTimelineWindow_Manipulators.cs.metaTimelineWindow_Navigator.csTimelineWindow_Navigator.cs.metaTimelineWindow_PlayRange.csTimelineWindow_PlayRange.cs.metaTimelineWindow_PlayableLookup.csTimelineWindow_PlayableLookup.cs.metaTimelineWindow_PlaybackControls.csTimelineWindow_PlaybackControls.cs.metaTimelineWindow_PreviewPlayMode.csTimelineWindow_PreviewPlayMode.cs.metaTimelineWindow_Selection.csTimelineWindow_Selection.cs.metaTimelineWindow_StateChange.csTimelineWindow_StateChange.cs.metaTimelineWindow_TimeArea.csTimelineWindow_TimeArea.cs.metaTimelineWindow_TimeCursor.csTimelineWindow_TimeCursor.cs.metaTimelineWindow_TrackGui.csTimelineWindow_TrackGui.cs.metaViewModel.meta
ViewModel
WindowConstants.csWindowConstants.cs.meta
inspectors.meta
inspectors
treeview.meta
treeview
AnimationTrackKeyDataSource.csAnimationTrackKeyDataSource.cs.metaControl.csControl.cs.metaDrawers.meta
Drawers
IPropertyKeyDataSource.csIPropertyKeyDataSource.cs.metaIRowGUI.csIRowGUI.cs.metaItemGui.meta
ItemGui
ManipulationsClips.csManipulationsClips.cs.metaManipulationsTimeline.csManipulationsTimeline.cs.metaManipulationsTracks.csManipulationsTracks.cs.metaManipulator.csManipulator.cs.metaPickerUtils.csPickerUtils.cs.metaSnapping.meta
Snapping
TimelineClipHandle.csTimelineClipHandle.cs.metaTimelineClipUnion.csTimelineClipUnion.cs.metaTimelineDataSource.csTimelineDataSource.cs.metaTimelineDragging.csTimelineDragging.cs.metaTimelineTreeView.csTimelineTreeView.cs.metaTimelineTreeViewGUI.csTimelineTreeViewGUI.cs.metaTrackGui.meta
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LICENSE.mdLICENSE.md.metaREADME.mdREADME.md.metaRuntime.meta
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Activation.meta
Activation
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Animation
AssetUpgrade.meta
AssetUpgrade
Attributes.meta
Attributes
Audio.meta
Audio
ClipCaps.csClipCaps.cs.metaControl.meta
Control
DiscreteTime.csDiscreteTime.cs.metaEvaluation.meta
Evaluation
Events.meta
Events
Extensions.meta
Extensions
GroupTrack.csGroupTrack.cs.metaILayerable.csILayerable.cs.metaPlayables.meta
Playables
Properties.meta
Properties
Scripting.meta
Scripting
Timeline.deprecated.csTimeline.deprecated.cs.metaTimelineAsset.csTimelineAsset.cs.metaTimelineAsset_CreateRemove.csTimelineAsset_CreateRemove.cs.metaTimelineAttributes.csTimelineAttributes.cs.metaTimelineClip.csTimelineClip.cs.metaTimelinePlayable.csTimelinePlayable.cs.metaTrackAsset.csTrackAsset.cs.metaUnity.Timeline.asmdefUnity.Timeline.asmdef.metaUtilities.meta
Utilities
Samples~
Customization.meta
Customization
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Annotation
Demo.meta
Demo
Text.meta
Text
TimeDilation.meta
TimeDilation
Tween.meta
Tween
Utilities.meta
Utilities
Video.meta
Video
GameplaySequenceDemo.meta
GameplaySequenceDemo
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Animation
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Audio
Character.meta
Character
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Info
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Particles
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Prefabs
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Shaders
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Textures
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Timelines
ValidationExceptions.jsonValidationExceptions.json.metapackage.jsonpackage.json.meta
com.unity.ugui@1.0.0
CHANGELOG.mdCHANGELOG.md.meta
Documentation~
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index.md
snippets
vs-add-custom-event-node-trigger.mdvs-add-custom-event-node.mdvs-add-inspectable-attribute-custom-types.mdvs-add-node-to-graph.mdvs-add-remove-node-library.mdvs-add-remove-type-options.mdvs-add-subgraph.mdvs-add-triggers-data-graph.mdvs-add-variable-graph.mdvs-advanced-topics-intro.mdvs-aot.mdvs-attach-graph-machine.mdvs-basic-concepts.mdvs-capture-player-input-add-component.mdvs-capture-player-input.mdvs-capturing-player-inputs-new.mdvs-capturing-player-inputs-old.mdvs-configuration.mdvs-control-schemes.mdvs-control.mdvs-create-custom-drawer.mdvs-create-custom-node-add-docs.mdvs-create-custom-node-add-logic.mdvs-create-custom-node-add-ports.mdvs-create-custom-node-add-relations.mdvs-create-custom-node-attributes-reference.mdvs-create-custom-node-empty.mdvs-create-custom-node.mdvs-create-graph-assign-existing-gameobject.mdvs-create-graph-assign-new-gameobject.mdvs-create-graph-on-machine.mdvs-create-graph-project-window.mdvs-create-graph-unassigned-flow.mdvs-create-graph.mdvs-create-own-custom-event-listen-code.mdvs-create-own-custom-event-node-trigger-code.mdvs-create-own-custom-event-node.mdvs-create-own-custom-event-send-node.mdvs-create-restore-backups.mdvs-create-state.mdvs-creating-connections.mdvs-creating-transition.mdvs-custom-events.mdvs-custom-types.mdvs-debug-messages.mdvs-debugging.mdvs-developers-guide.mdvs-editor-script-issues.mdvs-events-reference.mdvs-events.mdvs-formula.mdvs-graph-machine-types.mdvs-graph-types.mdvs-groups.mdvs-input-nodes.mdvs-interface-overview.mdvs-live-edit-runtime.mdvs-live.mdvs-nesting-add-state-unit.mdvs-nesting-add-subgraph.mdvs-nesting-add-triggers-data-graph.mdvs-nesting-input-node.mdvs-nesting-nodes.mdvs-nesting-output-node.mdvs-nesting-state-unit-node.mdvs-nesting-subgraph-node.mdvs-nesting-subgraphs-state-units.mdvs-nodes-events-input-system-button.mdvs-nodes-events-input-system-float.mdvs-nodes-events-input-system-vector2.mdvs-nodes-events-on-button-input.mdvs-nodes-events-on-keyboard-input.mdvs-nodes-events-on-mouse-down.mdvs-nodes-events-on-mouse-drag.mdvs-nodes-events-on-mouse-enter.mdvs-nodes-events-on-mouse-exit.mdvs-nodes-events-on-mouse-input.mdvs-nodes-events-on-mouse-over.mdvs-nodes-events-on-mouse-up-button.mdvs-nodes-events-on-mouse-up.mdvs-nodes-reference.mdvs-nodes.mdvs-nulls.mdvs-open-graph-edit.mdvs-refactor-add-attribute.mdvs-refactoring.mdvs-relations.mdvs-script-graphs-intro.mdvs-scripts-reference.mdvs-self.mdvs-set-preferences.mdvs-state-graphs-intro.mdvs-states-reference.mdvs-sticky-notes.mdvs-time.mdvs-transitions.mdvs-types.mdvs-update.mdvs-using-custom-types.mdvs-variables-api.mdvs-variables-reference.mdvs-variables.mdvs-version-control.md
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VisualScripting.Flow
Acknowledgements.meta
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Analytics.meta
Analytics
BoltFlowNameUtility.csBoltFlowNameUtility.cs.metaConnections.meta
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Description.meta
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Events.meta
Events
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Time.meta
Time
Variables.meta
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Invocations.meta
Invocations
Linker.meta
Linker
Options.meta
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Plugin.meta
Plugin
BoltFlow.csBoltFlow.cs.metaBoltFlowConfiguration.csBoltFlowConfiguration.cs.metaBoltFlowManifest.csBoltFlowManifest.cs.metaBoltFlowPaths.csBoltFlowPaths.cs.metaBoltFlowResources.csBoltFlowResources.cs.metaChangelogs.meta
Changelogs
Migrations.meta
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Ports.meta
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Properties.meta
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RuntimeGraphBase.csRuntimeGraphBase.cs.metaUnits.meta
Units
Unity.VisualScripting.Flow.Editor.asmdefUnity.VisualScripting.Flow.Editor.asmdef.metaXFlowGraph.csXFlowGraph.cs.meta
VisualScripting.Shared.meta
VisualScripting.Shared
VisualScripting.State.meta
VisualScripting.State
Analytics.meta
Analytics
Description.meta
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Flow.meta
Flow
Graph.meta
Graph
Plugin.meta
Plugin
Properties.meta
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StateGraphEditor.csStateGraphEditor.cs.metaStateRevealCondition.csStateRevealCondition.cs.metaStates.meta
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Transitions.meta
Transitions
Unity.VisualScripting.State.Editor.asmdefUnity.VisualScripting.State.Editor.asmdef.meta
Graphics.meta
Graphics
LICENSE.mdLICENSE.md.metaREADME.mdREADME.md.metaRuntime.meta
Runtime
VisualScripting.Core.meta
VisualScripting.Core
Attributes.meta
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Cloning.meta
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Collections.meta
Collections
Connections.meta
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Decorators.meta
Decorators
Dependencies.meta
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AssemblyQualifiedNameParser.meta
AssemblyQualifiedNameParser
FullSerializer.meta
FullSerializer
Converters.meta
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Internal.meta
Internal
Reflection.meta
Reflection
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EditorBinding.meta
EditorBinding
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Ensure.meta
Ensure
Events.meta
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Exceptions.meta
Exceptions
Graphs.meta
Graphs
Groups.meta
Groups
Input.meta
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Listeners.meta
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UIInterfaces
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Machines.meta
Machines
Macros.meta
Macros
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Reflection.meta
Reflection
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Optimization.meta
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Serialization.meta
Serialization
SerializedProperties.meta
SerializedProperties
StickyNote.meta
StickyNote
Unity.VisualScripting.Core.asmdefUnity.VisualScripting.Core.asmdef.metaUnity.meta
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VisualScripting.Flow.meta
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Antlr3.Runtime.definesAntlr3.Runtime.defines.metaConnections.meta
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Dependencies.meta
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EditorBinding.meta
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Flow.csFlow.cs.metaFlowGraph.csFlowGraph.cs.metaFlowGraphData.csFlowGraphData.cs.metaFramework.meta
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Animation.meta
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Application.meta
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IEventUnit.csIEventUnit.cs.metaInput.meta
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Lifecycle.meta
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Physics.meta
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Physics2D.meta
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Time.meta
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TriggerCustomEvent.csTriggerCustomEvent.cs.meta
Formula.csFormula.cs.metaGraph.meta
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Literal.csLiteral.cs.metaLogic.meta
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Math.meta
Math
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ShaderCache
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ProfileAnalyzerShader493b
TMP_Bitmap-Custom-Atlas48bb
TMP_Bitmap-Mobile1e3b
TMP_Bitmap128e
TMP_SDF Internal Editor9c44
TMP_SDF Overlaydd89
TMP_SDF SSD14eb
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TMP_SDF-Mobile Overlaya02a
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@@ -0,0 +1,64 @@
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(ID)]
[PluginDependency(BoltCore.ID)]
[Product(BoltProduct.ID)]
[PluginRuntimeAssembly("Unity." + ID)]
public sealed class BoltFlow : Plugin
{
public BoltFlow()
{
instance = this;
}
public static BoltFlow instance { get; private set; }
[RenamedFrom("Bolt.Flow")]
public const string ID = "VisualScripting.Flow";
public static BoltFlowManifest Manifest => (BoltFlowManifest)instance?.manifest;
public static BoltFlowConfiguration Configuration => (BoltFlowConfiguration)instance?.configuration;
public static BoltFlowResources Resources => (BoltFlowResources)instance?.resources;
public static BoltFlowResources.Icons Icons => Resources?.icons;
public static BoltFlowPaths Paths => (BoltFlowPaths)instance?.paths;
public const string LegacyRuntimeDllGuid = "a040fb66244a7f54289914d98ea4ef7d";
public const string LegacyEditorDllGuid = "6cb65bfc2ee1c854ca1382175f3aba91";
public override IEnumerable<ScriptReferenceReplacement> scriptReferenceReplacements
{
get
{
#pragma warning disable 618
yield return ScriptReferenceReplacement.From<ScriptMachine>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "FlowMachine"));
yield return ScriptReferenceReplacement.From<ScriptGraphAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "FlowMacro"));
// Variables moved to Bolt.Core assembly in v.1.3
yield return ScriptReferenceReplacement.From<Variables>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "Variables"));
yield return ScriptReferenceReplacement.From<SceneVariables>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "SceneVariables"));
yield return ScriptReferenceReplacement.From<VariablesAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "VariablesAsset"));
#pragma warning restore 618
}
}
public override IEnumerable<string> tips
{
get
{
yield return "Did you know you can dance?";
yield return "Lorem ipsum dolor sit amet";
}
}
public override void RunAction()
{
UnitBase.Build(true);
}
}
}

@@ -0,0 +1,11 @@
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externalObjects: {}
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assetBundleVariant:

@@ -0,0 +1,74 @@
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
public sealed class BoltFlowConfiguration : PluginConfiguration
{
private BoltFlowConfiguration(BoltFlow plugin) : base(plugin) { }
public override string header => "Script Graphs";
/// <summary>
/// (Experimental) Whether the node database should be incrementally updated
/// whenever a codebase change is detected.
/// </summary>
[EditorPref, RenamedFrom("updateUnitsAutomatically")]
public bool updateNodesAutomatically { get; set; } = false;
/// <summary>
/// Whether predictive debugging should warn about null value inputs.
/// Note that in some cases, this setting may report false positives.
/// </summary>
[EditorPref]
public bool predictPotentialNullReferences { get; set; } = true;
/// <summary>
/// Whether predictive debugging should warn about missing components.
/// Note that in some cases, this setting may report false positives.
/// </summary>
[EditorPref]
public bool predictPotentialMissingComponents { get; set; } = true;
/// <summary>
/// Whether values should be shown on flow graph connections.
/// </summary>
[EditorPref]
public bool showConnectionValues { get; set; } = true;
/// <summary>
/// Whether predictable values should be shown on flow graph connections.
/// </summary>
[EditorPref]
public bool predictConnectionValues { get; set; } = false;
/// <summary>
/// Whether labels should be hidden on ports when the value can be deduced from the context.
/// Disabling will make nodes more explicit but less compact.
/// </summary>
[EditorPref]
public bool hidePortLabels { get; set; } = true;
/// <summary>
/// Whether active control connections should show a droplet animation.
/// </summary>
[EditorPref]
public bool animateControlConnections { get; set; } = true;
/// <summary>
/// Whether active value connections should show a droplet animation.
/// </summary>
[EditorPref]
public bool animateValueConnections { get; set; } = true;
/// <summary>
/// When active, right-clicking a flow graph will skip the context menu
/// and instantly open the fuzzy finder. To open the context menu, hold shift.
/// </summary>
[EditorPref]
public bool skipContextMenu { get; set; } = false;
[ProjectSetting(visible = false, resettable = false)]
public HashSet<string> favoriteUnitOptions { get; set; } = new HashSet<string>();
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,13 @@
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
public sealed class BoltFlowManifest : PluginManifest
{
private BoltFlowManifest(BoltFlow plugin) : base(plugin) { }
public override string name => "Visual Scripting Flow";
public override string author => "";
public override string description => "Flow-graph based visual scripting.";
public override SemanticVersion version => PackageVersionUtility.version;
}
}

@@ -0,0 +1,11 @@
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externalObjects: {}
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@@ -0,0 +1,12 @@
using System.IO;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
public class BoltFlowPaths : PluginPaths
{
public BoltFlowPaths(Plugin plugin) : base(plugin) { }
public string unitOptions => Path.Combine(transientGenerated, "UnitOptions.db");
}
}

@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
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userData:
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assetBundleVariant:

@@ -0,0 +1,94 @@
using System.Collections.Generic;
using UnityEditor;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
public sealed class BoltFlowResources : PluginResources
{
private BoltFlowResources(BoltFlow plugin) : base(plugin)
{
icons = new Icons(this);
}
public Icons icons { get; private set; }
public override void LateInitialize()
{
base.LateInitialize();
icons.Load();
}
public class Icons
{
public Icons(BoltFlowResources resources)
{
this.resources = resources;
}
private readonly Dictionary<UnitCategory, EditorTexture> unitCategoryIcons = new Dictionary<UnitCategory, EditorTexture>();
private readonly BoltFlowResources resources;
public EditorTexture graph { get; private set; }
public EditorTexture unit { get; private set; }
public EditorTexture flowMacro { get; private set; }
public EditorTexture unitCategory { get; private set; }
public EditorTexture controlPortConnected { get; private set; }
public EditorTexture controlPortUnconnected { get; private set; }
public EditorTexture valuePortConnected { get; private set; }
public EditorTexture valuePortUnconnected { get; private set; }
public EditorTexture invalidPortConnected { get; private set; }
public EditorTexture invalidPortUnconnected { get; private set; }
public EditorTexture coroutine { get; private set; }
public void Load()
{
graph = typeof(FlowGraph).Icon();
unit = typeof(IUnit).Icon();
flowMacro = resources.LoadIcon("FlowMacro.png");
unitCategory = resources.LoadIcon("UnitCategory.png");
var portResolutions = new[] { new TextureResolution(9, 12), new TextureResolution(12, 24) };
var portOptions = CreateTextureOptions.PixelPerfect;
controlPortConnected = resources.LoadTexture("ControlPortConnected.png", portResolutions, portOptions);
controlPortUnconnected = resources.LoadTexture("ControlPortUnconnected.png", portResolutions, portOptions);
valuePortConnected = resources.LoadTexture("ValuePortConnected.png", portResolutions, portOptions);
valuePortUnconnected = resources.LoadTexture("ValuePortUnconnected.png", portResolutions, portOptions);
invalidPortConnected = resources.LoadTexture("InvalidPortConnected.png", portResolutions, portOptions);
invalidPortUnconnected = resources.LoadTexture("InvalidPortUnconnected.png", portResolutions, portOptions);
coroutine = resources.LoadIcon("Coroutine.png");
}
public EditorTexture UnitCategory(UnitCategory category)
{
if (category == null)
{
return unitCategory;
}
if (!unitCategoryIcons.ContainsKey(category))
{
var path = $"{category.name}.png";
EditorTexture editorTexture = LoadSharedIcon(path, false);
if (editorTexture == null)
{
editorTexture = unitCategory;
}
unitCategoryIcons.Add(category, editorTexture);
}
return unitCategoryIcons[category];
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f4a59cc4167794c82ac20fc006059f15
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_0_0 : PluginChangelog
{
public Changelog_1_0_0(Plugin plugin) : base(plugin) { }
public override string description => "Initial Release";
public override SemanticVersion version => "1.0.0";
public override DateTime date => new DateTime(2017, 07, 26);
public override IEnumerable<string> changes => Enumerable.Empty<string>();
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_0_1 : PluginChangelog
{
public Changelog_1_0_1(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.0.1";
public override DateTime date => new DateTime(2017, 07, 29);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Editor crash when units describe infinite indirect recursion";
yield return "[Fixed] Automatic type conversion not happening on member invocation units";
yield return "[Fixed] Reflection bug for methods declaring value type parameters with default values";
yield return "[Fixed] Inline values for game objects and components getting overridden by self";
yield return "[Fixed] Runtime added events not listening instantly";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_0_2 : PluginChangelog
{
public Changelog_1_0_2(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.0.2";
public override DateTime date => new DateTime(2017, 08, 08);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Adding units from fuzzy finder not registering an undo";
yield return "[Fixed] Serialization issue with unit definitions";
yield return "[Fixed] Casting error in missing component prediction";
yield return "[Fixed] Missing default values after nested macro deserialization";
yield return "[Fixed] Events in super units not listening";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_0_3 : PluginChangelog
{
public Changelog_1_0_3(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.0.3";
public override DateTime date => new DateTime(2017, 09, 08);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Unit database system to speed up loading times";
yield return "[Added] Unit options wizard";
yield return "[Added] GUI pointer events";
yield return "[Fixed] Events not firing recursively";
yield return "[Fixed] Hierarchy issues with the unit option tree";
yield return "[Fixed] Error with super unit control output definition";
yield return "[Fixed] Macro instance sharing issues";
yield return "[Fixed] Recursive graph issues";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_0_4 : PluginChangelog
{
public Changelog_1_0_4(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.0.4";
public override DateTime date => new DateTime(2017, 09, 15);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Constructors at the root of contextual fuzzy finders";
yield return "[Added] Scalar normalize unit";
yield return "[Changed] Super units with nested events color to green";
yield return "[Changed] Header display for variable units";
yield return "[Changed] Error message for member units edge case";
yield return "[Fixed] Type downcasting only working for object";
yield return "[Fixed] Nested state machines not updating";
yield return "[Fixed] Nested graphs not creating AOT stubs";
yield return "[Fixed] Custom event argument count error";
yield return "[Fixed] Various small recursion related issues";
yield return "[Fixed] Variable units not pre-filling name";
yield return "[Fixed] Unscaled delta time for On Timer Elapsed event";
yield return "[Fixed] Scene variables singleton error with additive scene loading";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_1_0 : PluginChangelog
{
public Changelog_1_1_0(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.1.0";
public override DateTime date => new DateTime(2017, 10, 03);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Active connections animation";
yield return "[Added] Active node colors fade out";
yield return "[Added] Smart output contextual options";
yield return "[Added] Prominent unit settings labels";
yield return "[Added] Units resize based on content";
yield return "[Fixed] Scene variables disappearing";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_1_1 : PluginChangelog
{
public Changelog_1_1_1(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.1.1";
public override DateTime date => new DateTime(2017, 10, 10);
public override IEnumerable<string> changes
{
get
{
yield return "[Changed] Variable units color to teal";
yield return "[Remove] Custom operators reflected methods";
yield return "[Removed] Numeric Comparison unit";
yield return "[Removed] Equality Comparison unit";
yield return "[Added] Comparison unit";
yield return "[Added] Generic math operator units";
yield return "[Removed] Approximately Equal unit";
yield return "[Removed] Approximately Not Equal unit";
yield return "[Changed] Equal and Not Equal units handle floating point errors";
yield return "[Added] Non-numeric mode for comparison units";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_1_2 : PluginChangelog
{
public Changelog_1_1_2(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.1.2";
public override DateTime date => new DateTime(2017, 10, 16);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Wait units";
yield return "[Added] Animation events";
yield return "[Added] UnityEvent event";
yield return "[Added] Smart contextual options for numeric and boolean input ports";
yield return "[Optimized] Super unit memory allocation";
yield return "[Optimized] Member invocation units memory allocation";
yield return "[Optimized] Loop units memory allocation";
}
}
}
}

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@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_1_3 : PluginChangelog
{
public Changelog_1_1_3(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.1.3";
public override DateTime date => new DateTime(2017, 10, 30);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Support for reflected inspectors in literals";
yield return "[Added] Static API shortcuts to Variables class";
yield return "[Changed] Graph level contextual menu to Shift+RMB";
yield return "[Optimized] Update loops";
yield return "[Fixed] Warning unit colors missing when in play mode";
yield return "[Fixed] Deserialization error due to nester owner being serialized";
yield return "[Fixed] Select / Switch on integer / string failing to initialize";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_2_0 : PluginChangelog
{
public Changelog_1_2_0(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.2.0";
public override DateTime date => new DateTime(2017, 11, 16);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Component drag & drop";
yield return "[Added] Game Object drag & drop";
yield return "[Added] Scriptable Object drag & drop";
yield return "[Added] Macro drag & drop onto nester units for replacement";
yield return "[Added] Variable drag & drop";
yield return "[Added] Variable kind dropdown";
yield return "[Added] Variable name suggestion dropdown";
yield return "[Added] Object variable name suggestions from current parent object";
yield return "[Added] Dynamic variable name suggestions from current graph";
yield return "[Added] Subcategories to variables category in fuzzy finder";
yield return "[Added] Parent object components category to fuzzy finder";
yield return "[Added] Automatic target port selection when creating connections";
yield return "[Added] Connection target preview overlay";
yield return "[Added] Dimming of incompatible nodes and ports";
yield return "[Added] Hovered port and connection highlight";
yield return "[Added] Option to skip context menu";
yield return "[Added] Add Unit option to context menu";
yield return "[Added] Non-destructive unit replacement (Context > Replace Unit...)";
yield return "[Added] Option to disable editor value prediction";
yield return "[Added] Option for dictionary enumeration in for each loop";
yield return "[Added] Fallback value option for get variable units";
yield return "[Fixed] Obsolete unit warning on inherited types";
yield return "[Obsoleted] Previous variable units";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_2_2 : PluginChangelog
{
public Changelog_1_2_2(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.2.2";
public override DateTime date => new DateTime(2017, 12, 04);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Incremental unit database update";
yield return "[Added] Naming-scheme hot switching";
yield return "[Added] Isolated scene variables";
yield return "[Added] Option to disable automatic scene variables creation";
yield return "[Added] List Contains Item unit";
yield return "[Added] Dictionary Contains Key unit";
yield return "[Changed] Scene variables API";
yield return "[Changed] Moved naming scheme from unit options wizard to editor preferences";
yield return "[Removed] Member setting on codebase reflected units (use replacement instead";
yield return "[Fixed] Drag & drop of scene-bound components";
yield return "[Fixed] Error in unit warnings for destroyed objects";
yield return "[Fixed] Is Variable Defined unit creation from fuzzy finder";
yield return "[Fixed] Fuzzy finder error when parent components are missing";
yield return "[Fixed] Game object events fetching target twice";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_2_3 : PluginChangelog
{
public Changelog_1_2_3(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.2.3";
public override DateTime date => new DateTime(2018, 01, 25);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Issues with SceneVariable singleton";
yield return "[Fixed] Manual events firing on idle graphs";
yield return "[Fixed] Error in scene variable value prediction from prefab graphs";
yield return "[Fixed] Typo in Create Dictionary node";
yield return "[Fixed] Manual events not firing in flow machines";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_2_4 : PluginChangelog
{
public Changelog_1_2_4(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.2.4";
public override DateTime date => new DateTime(2018, 02, 26);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Missing scene variable options";
yield return "[Fixed] Set scene variable causing exception";
yield return "[Changed] Coroutine runner to parent game object";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_3_0 : PluginChangelog
{
public Changelog_1_3_0(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.3.0";
public override DateTime date => new DateTime(2018, 04, 06);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Unit connection preservation";
yield return "[Refactored] Unit definition error recovery";
yield return "[Refactored] Unit port description";
yield return "[Fixed] Internal KeyedCollection NullReferenceException";
yield return "[Fixed] Non-component UnityEngine.Object drag & drop";
yield return "[Added] Multiple graph outputs warning";
yield return "[Fixed] Conversion errors for missing component prediction";
yield return "[Fixed] Dictionary units not caching input";
yield return "[Fixed] Null warning for nullable value types";
yield return "[Added] Inline inspector for nullable value types";
yield return "[Fixed] Unit heading text cutoff when zoomed out";
yield return "[Fixed] CreateDictionary class name typo";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_0 : PluginChangelog
{
public Changelog_1_4_0(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.0";
public override DateTime date => new DateTime(2018, 07, 13);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Coroutine flow toggle on events";
yield return "[Added] Support for wait units in loops and sequences";
yield return "[Added] Support for gizmos and in-editor events";
yield return "[Added] Local port caching";
yield return "[Added] Flow variables";
yield return "[Added] Try, Catch and Throw units";
yield return "[Added] Timer unit";
yield return "[Added] Cooldown unit";
yield return "[Added] Once unit";
yield return "[Added] Wait For Flow unit";
yield return "[Added] Select On Flow unit";
yield return "[Added] Toggle Flow and Toggle Value units";
yield return "[Added] On Animator Move and On Animator IK events";
yield return "[Added] Drag, Drop, Scroll, Move, Cancel and Submit GUI events";
yield return "[Added] Chainable option for set and invoke units";
yield return "[Added] Literal option in Unity object drag & drop";
yield return "[Optimized] Event triggering and trickling";
yield return "[Optimized] Play mode entry";
yield return "[Changed] Break Loop icon";
yield return "[Changed] Debug icon";
yield return "[Obsoleted] On Timer Elapsed event";
yield return "[Fixed] Literal failing to render missing types";
yield return "[Fixed] Missing types causing errors in the fuzzy finder";
yield return "[Fixed] Switch and other units not appearing in the fuzzy finder";
yield return "[Fixed] Various naming issues and typos in the fuzzy finder";
yield return "[Fixed] Missing GameObject from drag & drop";
yield return "[Fixed] Replaced obsolete Unity members";
yield return "[Fixed] Typo in Insert List Item";
yield return "[Fixed] Recursive value fetching analysis";
yield return "[Fixed] Adaptive field widths on literals";
}
}
}
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_0f4 : PluginChangelog
{
public Changelog_1_4_0f4(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.0f4";
public override DateTime date => new DateTime(2018, 08, 02);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] GraphPointerException when using loops and sequences with super units";
yield return "[Fixed] Error when undoing events with input ports";
yield return "[Fixed] Scene references being allowed in macros via drag & drop";
}
}
}
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_0f5 : PluginChangelog
{
public Changelog_1_4_0f5(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.0f5";
public override DateTime date => new DateTime(2018, 08, 14);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Generic classes of Material and Color breaking rich text";
}
}
}
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_0f6 : PluginChangelog
{
public Changelog_1_4_0f6(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.0f6";
public override DateTime date => new DateTime(2018, 09, 06);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Create Struct units for default struct initializers";
yield return "[Improved] Shortened constructor units node title";
yield return "[Improved] Member unit reflection";
yield return "[Fixed] Recursion fake positive when using super units referencing the same macro";
yield return "[Fixed] Unit favorites not saving";
}
}
}
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_0f10 : PluginChangelog
{
public Changelog_1_4_0f10(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.0f10";
public override DateTime date => new DateTime(2018, 10, 29);
public override IEnumerable<string> changes
{
get
{
yield return "[Changed] Stop coroutines when their parent event stops listening (to fix asynchronous transitions)";
yield return "[Fixed] Timer not assigning metrics value outputs in Started flow";
yield return "[Fixed] P/Invoke parameters marked with [Out] but without out keyword not showing on units";
yield return "[Fixed] Height not updating on literal widgets for custom property drawers";
}
}
}
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_0f11 : PluginChangelog
{
public Changelog_1_4_0f11(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.0f11";
public override DateTime date => new DateTime(2018, 11, 08);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Formula units not caching input parameters";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_1 : PluginChangelog
{
public Changelog_1_4_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.1";
public override DateTime date => new DateTime(2019, 01, 22);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Reverted Formula unit caching behaviour to 1.4.0f10";
yield return "[Added] Cache arguments option to Formula unit";
yield return "[Fixed] Issue where automated coroutine stop would error if it exited during its first frame";
yield return "[Added] Warning when a unit connection fails to get created during deserialization";
yield return "[Fixed] Bug where interned graph reference with destroyed root object would match alive reference when exiting play mode";
yield return "[Fixed] Issue where scene variable prediction would try to instantiate infinite scene variable singletons in prefab isolation stage";
yield return "[Fixed] Improved error recovery in AOT stubs lookup for Expose unit";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_10 : PluginChangelog
{
public Changelog_1_4_10(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.10";
public override DateTime date => new DateTime(2019, 12, 13);
public override IEnumerable<string> changes
{
get
{
yield return "[Changed] Behaviour of Wait Until and Wait While unit to check the condition on their entry flow instead of creating new flows at every frame";
yield return "[Fixed] Threading exception when comparing destroyed self object on background thread in unit option tree";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_2 : PluginChangelog
{
public Changelog_1_4_2(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.2";
public override DateTime date => new DateTime(2019, 04, 03);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Fixed custom unit types defined in assembly definition files not being included in unit options";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_3 : PluginChangelog
{
public Changelog_1_4_3(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.3";
public override DateTime date => new DateTime(2019, 04, 29);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Issue where literal widget failed to render when literal type had failed to deserialize";
yield return "[Fixed] Unit header text rendering by disabling word wrapping";
}
}
}
}

@@ -0,0 +1,11 @@
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@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_4 : PluginChangelog
{
public Changelog_1_4_4(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.4";
public override DateTime date => new DateTime(2019, 06, 11);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Unity crash due to Mono runtime vtable issue with type unification";
}
}
}
}

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