first commit

This commit is contained in:
SimonSayeBabu
2025-01-17 13:10:20 +01:00
commit bd1057cec0
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#if UNITY_EDITOR && UNITY_2021_1_OR_NEWER
#define CAN_USE_CUSTOM_HELP_URL
#endif
using System;
using System.Diagnostics;
using UnityEngine;
namespace Unity.VisualScripting
{
#if CAN_USE_CUSTOM_HELP_URL
using UnityEditor.PackageManager;
[Conditional("UNITY_EDITOR")]
class VisualScriptingHelpURLAttribute : HelpURLAttribute
{
const string k_BaseURL = "https://docs.unity3d.com/Packages/com.unity.visualscripting@";
const string k_MidURL = "/api/";
const string k_EndURL = ".html";
const string k_FallbackVersion = "1.9";
static string s_PackageVersion;
static string PackageVersion
{
get
{
if (string.IsNullOrEmpty(s_PackageVersion))
{
var packageInfo = PackageInfo.FindForAssetPath("Packages/com.unity.visualscripting");
s_PackageVersion = packageInfo == null ? k_FallbackVersion : GetMinorPackageVersionString(packageInfo.version);
}
return s_PackageVersion;
}
}
// internal for test
internal static string GetMinorPackageVersionString(string versionString)
{
var split = versionString.Split('.');
return split.Length < 2 ? $"{split[0]}.0" : $"{split[0]}.{split[1]}";
}
public VisualScriptingHelpURLAttribute(Type type)
: base(HelpURL(type)) {}
static string HelpURL(Type type)
{
return $"{k_BaseURL}{PackageVersion}{k_MidURL}{type.FullName}{k_EndURL}";
}
}
#else //HelpURL attribute is `sealed` in previous Unity versions
[Conditional("UNITY_EDITOR")]
class VisualScriptingHelpURLAttribute : Attribute
{
public VisualScriptingHelpURLAttribute(Type type) { }
}
#endif
}

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using System;
namespace Unity.VisualScripting
{
public abstract class Cloner<T> : ICloner
{
protected Cloner() { }
public abstract bool Handles(Type type);
void ICloner.BeforeClone(Type type, object original)
{
BeforeClone(type, (T)original);
}
public virtual void BeforeClone(Type type, T original) { }
object ICloner.ConstructClone(Type type, object original)
{
return ConstructClone(type, (T)original);
}
public virtual T ConstructClone(Type type, T original)
{
return (T)Activator.CreateInstance(type, true);
}
void ICloner.FillClone(Type type, ref object clone, object original, CloningContext context)
{
var _instance = (T)clone;
FillClone(type, ref _instance, (T)original, context);
clone = _instance;
}
public virtual void FillClone(Type type, ref T clone, T original, CloningContext context) { }
void ICloner.AfterClone(Type type, object clone)
{
AfterClone(type, (T)clone);
}
public virtual void AfterClone(Type type, T clone) { }
}
}

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using System;
using UnityEngine;
namespace Unity.VisualScripting
{
public sealed class AnimationCurveCloner : Cloner<AnimationCurve>
{
public override bool Handles(Type type)
{
return type == typeof(AnimationCurve);
}
public override AnimationCurve ConstructClone(Type type, AnimationCurve original)
{
return new AnimationCurve();
}
public override void FillClone(Type type, ref AnimationCurve clone, AnimationCurve original, CloningContext context)
{
for (int i = 0; i < clone.length; i++)
{
clone.RemoveKey(i);
}
foreach (var key in original.keys)
{
clone.AddKey(key);
}
}
}
}

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using System;
namespace Unity.VisualScripting
{
public sealed class ArrayCloner : Cloner<Array>
{
public override bool Handles(Type type)
{
return type.IsArray;
}
public override Array ConstructClone(Type type, Array original)
{
return Array.CreateInstance(type.GetElementType(), 0);
}
public override void FillClone(Type type, ref Array clone, Array original, CloningContext context)
{
var length = original.GetLength(0);
clone = Array.CreateInstance(type.GetElementType(), length);
for (int i = 0; i < length; i++)
{
clone.SetValue(Cloning.Clone(context, original.GetValue(i)), i);
}
}
}
}

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using System;
using System.Collections;
namespace Unity.VisualScripting
{
public sealed class DictionaryCloner : Cloner<IDictionary>
{
public override bool Handles(Type type)
{
return typeof(IDictionary).IsAssignableFrom(type);
}
public override void FillClone(Type type, ref IDictionary clone, IDictionary original, CloningContext context)
{
// No support for instance preservation here, but none in FS either, so it shouldn't matter
var originalEnumerator = original.GetEnumerator();
while (originalEnumerator.MoveNext())
{
var originalKey = originalEnumerator.Key;
var originalValue = originalEnumerator.Value;
var cloneKey = Cloning.Clone(context, originalKey);
var cloneValue = Cloning.Clone(context, originalValue);
clone.Add(cloneKey, cloneValue);
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.FullSerializer;
using Unity.VisualScripting.FullSerializer.Internal;
namespace Unity.VisualScripting
{
public sealed class EnumerableCloner : Cloner<IEnumerable>
{
public override bool Handles(Type type)
{
return typeof(IEnumerable).IsAssignableFrom(type) && !typeof(IList).IsAssignableFrom(type) && GetAddMethod(type) != null;
}
public override void FillClone(Type type, ref IEnumerable clone, IEnumerable original, CloningContext context)
{
var addMethod = GetAddMethod(type);
if (addMethod == null)
{
throw new InvalidOperationException($"Cannot instantiate enumerable type '{type}' because it does not provide an add method.");
}
// No way to preserve instances here
foreach (var item in original)
{
addMethod.Invoke(item, Cloning.Clone(context, item));
}
}
private readonly Dictionary<Type, IOptimizedInvoker> addMethods = new Dictionary<Type, IOptimizedInvoker>();
private IOptimizedInvoker GetAddMethod(Type type)
{
if (!addMethods.ContainsKey(type))
{
var addMethod = fsReflectionUtility.GetInterface(type, typeof(ICollection<>))?.GetDeclaredMethod("Add") ??
type.GetFlattenedMethod("Add") ??
type.GetFlattenedMethod("Push") ??
type.GetFlattenedMethod("Enqueue");
addMethods.Add(type, addMethod?.Prewarm());
}
return addMethods[type];
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Unity.VisualScripting.FullSerializer;
using UnityEngine;
namespace Unity.VisualScripting
{
public sealed class FakeSerializationCloner : ReflectedCloner
{
public fsConfig config { get; set; } = new fsConfig();
public override void BeforeClone(Type type, object original)
{
(original as ISerializationCallbackReceiver)?.OnBeforeSerialize();
}
public override void AfterClone(Type type, object clone)
{
(clone as ISerializationCallbackReceiver)?.OnAfterDeserialize();
}
protected override IEnumerable<MemberInfo> GetMembers(Type type)
{
return fsMetaType.Get(config, type).Properties.Select(p => p._memberInfo);
}
}
}

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using System.Reflection;
namespace Unity.VisualScripting
{
public sealed class FieldsCloner : ReflectedCloner
{
protected override bool IncludeField(FieldInfo field)
{
return true;
}
protected override bool IncludeProperty(PropertyInfo property)
{
return false;
}
}
}

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using System;
using UnityEngine;
namespace Unity.VisualScripting
{
internal sealed class GradientCloner : Cloner<Gradient>
{
public override bool Handles(Type type)
{
return type == typeof(Gradient);
}
public override Gradient ConstructClone(Type type, Gradient original)
{
return new Gradient();
}
public override void FillClone(Type type, ref Gradient clone, Gradient original, CloningContext context)
{
clone.mode = original.mode;
clone.SetKeys(original.colorKeys, original.alphaKeys);
}
}
}

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using System;
using System.Collections;
namespace Unity.VisualScripting
{
public sealed class ListCloner : Cloner<IList>
{
public override bool Handles(Type type)
{
return typeof(IList).IsAssignableFrom(type);
}
public override void FillClone(Type type, ref IList clone, IList original, CloningContext context)
{
if (context.tryPreserveInstances)
{
for (int i = 0; i < original.Count; i++)
{
var originalItem = original[i];
if (i < clone.Count)
{
// The clone has at least as many items, we can try to preserve its instances.
var cloneItem = clone[i];
Cloning.CloneInto(context, ref cloneItem, originalItem);
clone[i] = cloneItem;
}
else
{
// The clone has less items than the original, we have to add a new item.
clone.Add(Cloning.Clone(context, originalItem));
}
}
}
else
{
// Avoiding foreach to avoid enumerator allocation
for (int i = 0; i < original.Count; i++)
{
var originalItem = original[i];
clone.Add(Cloning.Clone(context, originalItem));
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Unity.VisualScripting
{
public abstract class ReflectedCloner : Cloner<object>
{
public override bool Handles(Type type)
{
return false; // Should only be used as a fallback cloner
}
public override void FillClone(Type type, ref object clone, object original, CloningContext context)
{
if (PlatformUtility.supportsJit)
{
foreach (var accessor in GetOptimizedAccessors(type))
{
if (context.tryPreserveInstances)
{
var cloneProperty = accessor.GetValue(clone);
Cloning.CloneInto(context, ref cloneProperty, accessor.GetValue(original));
accessor.SetValue(clone, cloneProperty);
}
else
{
accessor.SetValue(clone, Cloning.Clone(context, accessor.GetValue(original)));
}
}
}
else
{
foreach (var accessor in GetAccessors(type))
{
if (accessor is FieldInfo)
{
var field = (FieldInfo)accessor;
if (context.tryPreserveInstances)
{
var cloneProperty = field.GetValue(clone);
Cloning.CloneInto(context, ref cloneProperty, field.GetValue(original));
field.SetValue(clone, cloneProperty);
}
else
{
field.SetValue(clone, Cloning.Clone(context, field.GetValue(original)));
}
}
else if (accessor is PropertyInfo)
{
var property = (PropertyInfo)accessor;
if (context.tryPreserveInstances)
{
var cloneProperty = property.GetValue(clone, null);
Cloning.CloneInto(context, ref cloneProperty, property.GetValue(original, null));
property.SetValue(clone, cloneProperty, null);
}
else
{
property.SetValue(clone, Cloning.Clone(context, property.GetValue(original, null)), null);
}
}
}
}
}
private readonly Dictionary<Type, MemberInfo[]> accessors = new Dictionary<Type, MemberInfo[]>();
private MemberInfo[] GetAccessors(Type type)
{
if (!accessors.ContainsKey(type))
{
accessors.Add(type, GetMembers(type).ToArray());
}
return accessors[type];
}
private readonly Dictionary<Type, IOptimizedAccessor[]> optimizedAccessors = new Dictionary<Type, IOptimizedAccessor[]>();
private IOptimizedAccessor[] GetOptimizedAccessors(Type type)
{
if (!optimizedAccessors.ContainsKey(type))
{
var list = new List<IOptimizedAccessor>();
foreach (var member in GetMembers(type))
{
if (member is FieldInfo)
{
list.Add(((FieldInfo)member).Prewarm());
}
else if (member is PropertyInfo)
{
list.Add(((PropertyInfo)member).Prewarm());
}
}
optimizedAccessors.Add(type, list.ToArray());
}
return optimizedAccessors[type];
}
protected virtual IEnumerable<MemberInfo> GetMembers(Type type)
{
var bindingFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
return LinqUtility.Concat<MemberInfo>
(
type.GetFields(bindingFlags).Where(IncludeField),
type.GetProperties(bindingFlags).Where(IncludeProperty)
);
}
protected virtual bool IncludeField(FieldInfo field)
{
return false;
}
protected virtual bool IncludeProperty(PropertyInfo property)
{
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityObject = UnityEngine.Object;
namespace Unity.VisualScripting
{
public static class Cloning
{
static Cloning()
{
cloners.Add(arrayCloner);
cloners.Add(dictionaryCloner);
cloners.Add(enumerableCloner);
cloners.Add(listCloner);
cloners.Add(animationCurveCloner);
cloners.Add(gradientCloner);
}
// Cloning has to be really fast, and skippable takes a while.
private static readonly Dictionary<Type, bool> skippable = new Dictionary<Type, bool>();
public static HashSet<ICloner> cloners { get; } = new HashSet<ICloner>();
public static ArrayCloner arrayCloner { get; } = new ArrayCloner();
public static DictionaryCloner dictionaryCloner { get; } = new DictionaryCloner();
public static EnumerableCloner enumerableCloner { get; } = new EnumerableCloner();
public static ListCloner listCloner { get; } = new ListCloner();
public static AnimationCurveCloner animationCurveCloner { get; } = new AnimationCurveCloner();
internal static GradientCloner gradientCloner { get; } = new GradientCloner();
public static FieldsCloner fieldsCloner { get; } = new FieldsCloner();
public static FakeSerializationCloner fakeSerializationCloner { get; } = new FakeSerializationCloner();
public static object Clone(this object original, ICloner fallbackCloner, bool tryPreserveInstances)
{
using (var context = CloningContext.New(fallbackCloner, tryPreserveInstances))
{
return Clone(context, original);
}
}
public static T Clone<T>(this T original, ICloner fallbackCloner, bool tryPreserveInstances)
{
return (T)Clone((object)original, fallbackCloner, tryPreserveInstances);
}
public static object CloneViaFakeSerialization(this object original)
{
return original.Clone(fakeSerializationCloner, true);
}
public static T CloneViaFakeSerialization<T>(this T original)
{
return (T)CloneViaFakeSerialization((object)original);
}
internal static object Clone(CloningContext context, object original)
{
object clone = null;
CloneInto(context, ref clone, original);
return clone;
}
internal static void CloneInto(CloningContext context, ref object clone, object original)
{
if (original == null)
{
clone = null;
return;
}
var type = original.GetType();
if (Skippable(type))
{
clone = original;
return;
}
if (context.clonings.ContainsKey(original))
{
clone = context.clonings[original];
return;
}
var cloner = GetCloner(original, type, context.fallbackCloner);
if (clone == null)
{
clone = cloner.ConstructClone(type, original);
}
context.clonings.Add(original, clone);
cloner.BeforeClone(type, original);
cloner.FillClone(type, ref clone, original, context);
cloner.AfterClone(type, clone);
context.clonings[original] = clone; // In case the reference changed, for example in arrays
}
[CanBeNull]
public static ICloner GetCloner(object original, Type type)
{
if (original is ISpecifiesCloner cloneableVia)
{
return cloneableVia.cloner;
}
return cloners.FirstOrDefault(cloner => cloner.Handles(type));
}
private static ICloner GetCloner(object original, Type type, ICloner fallbackCloner)
{
var cloner = GetCloner(original, type);
if (cloner != null)
return cloner;
Ensure.That(nameof(fallbackCloner)).IsNotNull(fallbackCloner);
return fallbackCloner;
}
private static bool Skippable(Type type)
{
bool result;
if (!skippable.TryGetValue(type, out result))
{
result = type.IsValueType || // Value types are copied on assignment, so no cloning is necessary
type == typeof(string) || // Strings have copy on write semantics as well, but aren't value types
typeof(Type).IsAssignableFrom(type) || // Types are guaranteed to be singletons. Using inheritance because MonoType/RuntimeType extend Type
typeof(UnityObject).IsAssignableFrom(type); // Unity objects act as pure references
skippable.Add(type, result);
}
return result;
}
}
}

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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
public sealed class CloningContext : IPoolable, IDisposable
{
public Dictionary<object, object> clonings { get; } = new Dictionary<object, object>(ReferenceEqualityComparer.Instance);
public ICloner fallbackCloner { get; private set; }
public bool tryPreserveInstances { get; private set; }
private bool disposed;
void IPoolable.New()
{
disposed = false;
}
void IPoolable.Free()
{
disposed = true;
clonings.Clear();
}
public void Dispose()
{
if (disposed)
{
throw new ObjectDisposedException(ToString());
}
GenericPool<CloningContext>.Free(this);
}
public static CloningContext New(ICloner fallbackCloner, bool tryPreserveInstances)
{
var context = GenericPool<CloningContext>.New(() => new CloningContext());
context.fallbackCloner = fallbackCloner;
context.tryPreserveInstances = tryPreserveInstances;
return context;
}
}
}

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using System;
namespace Unity.VisualScripting
{
public interface ICloner
{
bool Handles(Type type);
object ConstructClone(Type type, object original);
void BeforeClone(Type type, object original);
void FillClone(Type type, ref object clone, object original, CloningContext context);
void AfterClone(Type type, object clone);
}
}

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namespace Unity.VisualScripting
{
public interface ISpecifiesCloner
{
ICloner cloner { get; }
}
}

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using System.Collections;
using System.Collections.Specialized;
using UnityEngine.Scripting;
namespace Unity.VisualScripting
{
// Making this inherit OrderedDictionary for now because metadata
// doesn't work well for unordered dictionaries. The ideal solution
// would be to rework the MetadataDictionaryAdaptor to not require
// the index at all, then make this inherit Dictionary<object, object>
public sealed class AotDictionary : OrderedDictionary
{
public AotDictionary() : base() { }
public AotDictionary(IEqualityComparer comparer) : base(comparer) { }
public AotDictionary(int capacity) : base(capacity) { }
public AotDictionary(int capacity, IEqualityComparer comparer) : base(capacity, comparer) { }
[Preserve]
public static void AotStubs()
{
var dictionary = new AotDictionary();
dictionary.Add(default(object), default(object));
dictionary.Remove(default(object));
var item = dictionary[default(object)];
dictionary[default(object)] = default(object);
dictionary.Contains(default(object));
dictionary.Clear();
var count = dictionary.Count;
}
}
}

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using System.Collections;
using UnityEngine.Scripting;
namespace Unity.VisualScripting
{
public sealed class AotList : ArrayList
{
public AotList() : base() { }
public AotList(int capacity) : base(capacity) { }
public AotList(ICollection c) : base(c) { }
[Preserve]
public static void AotStubs()
{
var list = new AotList();
list.Add(default(object));
list.Remove(default(object));
var item = list[default(int)];
list[default(int)] = default(object);
list.Contains(default(object));
list.Clear();
var count = list.Count;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
public class DebugDictionary<TKey, TValue> : IDictionary<TKey, TValue>, IDictionary
{
private readonly Dictionary<TKey, TValue> dictionary = new Dictionary<TKey, TValue>();
public TValue this[TKey key]
{
get
{
return dictionary[key];
}
set
{
Debug($"Set: {key} => {value}");
dictionary[key] = value;
}
}
object IDictionary.this[object key]
{
get
{
return this[(TKey)key];
}
set
{
this[(TKey)key] = (TValue)value;
}
}
public string label { get; set; } = "Dictionary";
public bool debug { get; set; } = false;
public int Count => dictionary.Count;
object ICollection.SyncRoot => ((ICollection)dictionary).SyncRoot;
bool ICollection.IsSynchronized => ((ICollection)dictionary).IsSynchronized;
ICollection IDictionary.Values => ((IDictionary)dictionary).Values;
bool IDictionary.IsReadOnly => ((IDictionary)dictionary).IsReadOnly;
bool IDictionary.IsFixedSize => ((IDictionary)dictionary).IsFixedSize;
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => ((ICollection<KeyValuePair<TKey, TValue>>)dictionary).IsReadOnly;
public ICollection<TKey> Keys => dictionary.Keys;
ICollection IDictionary.Keys => ((IDictionary)dictionary).Keys;
public ICollection<TValue> Values => dictionary.Values;
void ICollection.CopyTo(Array array, int index)
{
((ICollection)dictionary).CopyTo(array, index);
}
private void Debug(string message)
{
if (!debug)
{
return;
}
if (!string.IsNullOrEmpty(label))
{
message = $"[{label}] {message}";
}
UnityEngine.Debug.Log(message + "\n");
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)dictionary).GetEnumerator();
}
void IDictionary.Remove(object key)
{
Remove((TKey)key);
}
bool IDictionary.Contains(object key)
{
return ContainsKey((TKey)key);
}
void IDictionary.Add(object key, object value)
{
Add((TKey)key, (TValue)value);
}
public void Clear()
{
Debug("Clear");
dictionary.Clear();
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return ((IDictionary)dictionary).GetEnumerator();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
{
return dictionary.Contains(item);
}
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
{
((ICollection<KeyValuePair<TKey, TValue>>)dictionary).Add(item);
}
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
((ICollection<KeyValuePair<TKey, TValue>>)dictionary).CopyTo(array, arrayIndex);
}
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
return ((ICollection<KeyValuePair<TKey, TValue>>)dictionary).Remove(item);
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
return dictionary.GetEnumerator();
}
public bool ContainsKey(TKey key)
{
return dictionary.ContainsKey(key);
}
public void Add(TKey key, TValue value)
{
Debug($"Add: {key} => {value}");
dictionary.Add(key, value);
}
public bool Remove(TKey key)
{
Debug($"Remove: {key}");
return dictionary.Remove(key);
}
public bool TryGetValue(TKey key, out TValue value)
{
return dictionary.TryGetValue(key, out value);
}
}
}

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using System.Collections.Generic;
namespace Unity.VisualScripting
{
public class FlexibleDictionary<TKey, TValue> : Dictionary<TKey, TValue>
{
public new TValue this[TKey key]
{
get
{
return base[key];
}
set
{
if (ContainsKey(key))
{
base[key] = value;
}
else
{
Add(key, value);
}
}
}
}
}

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fileFormatVersion: 2
guid: 0f23d5c6cf81d46a99f18c2f734bdccc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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using System;
using System.Collections.ObjectModel;
namespace Unity.VisualScripting
{
public class GuidCollection<T> : KeyedCollection<Guid, T>, IKeyedCollection<Guid, T> where T : IIdentifiable
{
protected override Guid GetKeyForItem(T item)
{
return item.guid;
}
protected override void InsertItem(int index, T item)
{
Ensure.That(nameof(item)).IsNotNull(item);
base.InsertItem(index, item);
}
protected override void SetItem(int index, T item)
{
Ensure.That(nameof(item)).IsNotNull(item);
base.SetItem(index, item);
}
public new bool TryGetValue(Guid key, out T value)
{
if (Dictionary == null)
{
value = default(T);
return false;
}
return Dictionary.TryGetValue(key, out value);
}
}
}

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fileFormatVersion: 2
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defaultReferences: []
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userData:
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using System.Collections.Generic;
namespace Unity.VisualScripting
{
public interface IKeyedCollection<TKey, TItem> : ICollection<TItem>
{
TItem this[TKey key] { get; }
TItem this[int index] { get; } // For allocation free enumerators
bool TryGetValue(TKey key, out TItem value);
bool Contains(TKey key);
bool Remove(TKey key);
}
}

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fileFormatVersion: 2
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serializedVersion: 2
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using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
public interface IMergedCollection<T> : ICollection<T>
{
bool Includes<TI>() where TI : T;
bool Includes(Type elementType);
}
}

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fileFormatVersion: 2
guid: 954150586dd10405f91f4be9407eeff1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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namespace Unity.VisualScripting
{
public interface INotifiedCollectionItem
{
void BeforeAdd();
void AfterAdd();
void BeforeRemove();
void AfterRemove();
}
}

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