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SimonSayeBabu
2025-01-17 13:10:20 +01:00
commit bd1057cec0
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using System;
using JetBrains.Annotations;
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Check if a GameObject or StateMachine has a StateGraph
/// </summary>
[TypeIcon(typeof(StateGraph))]
[UnitCategory("Graphs/Graph Nodes")]
public sealed class HasStateGraph : HasGraph<StateGraph, StateGraphAsset, StateMachine>
{
/// <summary>
/// The type of object that handles the graph.
/// </summary>
[Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
public StateGraphContainerType containerType { get; set; }
protected override bool isGameObject => containerType == StateGraphContainerType.GameObject;
}
}

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