using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class Exit : MonoBehaviour
{
    public int nextLevel;
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            SceneManager.LoadScene(nextLevel);
        }

    }
}