using System.Collections; using System.Collections.Generic; using UnityEngine; public class Meteor1 : MonoBehaviour { public Rigidbody rigidbodyComponent; public Vector3 RotationVector; private void FixedUpdate() { this.transform.Rotate(RotationVector * Time.deltaTime); if (this.transform.position.y < -20) { Destroy(this.gameObject); } } private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Destroy(other.gameObject); } } }