using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Meteor1 : MonoBehaviour
{

    public Rigidbody rigidbodyComponent;
    public Vector3 RotationVector;

    private void FixedUpdate()
    {
        this.transform.Rotate(RotationVector * Time.deltaTime);
        if (this.transform.position.y < -20)
        {
            Destroy(this.gameObject);
        }
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player")
        {
            Destroy(other.gameObject);
        }
    }


}