using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MeteorRain : MonoBehaviour
{

    [SerializeField] private GameObject Meteor;

    // Start is called before the first frame update
    IEnumerator Start()
    {
        while (true)
        {
            yield return new WaitForSeconds(1.5f);
            Create();
        }
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    void Create()
    {
        GameObject ball = Instantiate(Meteor, transform.position, transform.rotation);
        ball.GetComponent<Rigidbody>().velocity = new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 0f), 0);
    }

    
}