using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeteorRain : MonoBehaviour { [SerializeField] private GameObject Meteor; // Start is called before the first frame update IEnumerator Start() { while (true) { yield return new WaitForSeconds(1.5f); Create(); } } // Update is called once per frame void Update() { } void Create() { GameObject ball = Instantiate(Meteor, transform.position, transform.rotation); ball.GetComponent<Rigidbody>().velocity = new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 0f), 0); } }