using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class fusee : MonoBehaviour { public GameObject self; public float lifetime; private void OnTriggerEnter(Collider other) { if (other.tag != "Player" && other.tag != "Platform" && other.tag != "Finish") { Destroy(other.gameObject); Destroy(self); } } private void FixedUpdate() { this.lifetime -= 1; if (this.lifetime < 0) { Destroy(self); } } }