using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;

public class fusee : MonoBehaviour
{
    public GameObject self;

    public float lifetime;
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag != "Player" && other.tag != "Platform" && other.tag != "Finish")
        {
            Destroy(other.gameObject);
            Destroy(self);
        }
    }

    private void FixedUpdate()
    {
        this.lifetime -= 1;
        if (this.lifetime < 0)
        {
            Destroy(self);
        }
    }


}