31 lines
638 B
C#
31 lines
638 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Meteor : MonoBehaviour
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{
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public Rigidbody rigidbodyComponent;
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public Vector3 RotationVector;
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private void FixedUpdate()
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{
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rigidbodyComponent.velocity = new Vector3(0.5f, -0.7f, 0);
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this.transform.Rotate(RotationVector * Time.deltaTime);
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if (this.transform.position.y < -20)
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{
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Destroy(this.gameObject);
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.layer != 6)
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{
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Destroy(other.gameObject);
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}
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}
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}
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