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com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
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Documentation~
UnityEditor.TestRunner
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CommandLineParser
CommandLineTest
GUI
NUnitExtension
TestLaunchers
TestRun
TestRunner
Callbacks
Messages
Utils
Callbacks.meta
EditModePCHelper.cs
EditModePCHelper.cs.meta
EditModeRunner.cs
EditModeRunner.cs.meta
EditmodeWorkItemFactory.cs
EditmodeWorkItemFactory.cs.meta
EditorEnumeratorTestWorkItem.cs
EditorEnumeratorTestWorkItem.cs.meta
EnumeratorStepHelper.cs
EnumeratorStepHelper.cs.meta
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UnityTestProtocol
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AssemblyInfo.cs
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CommandLineParser.meta
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NUnitExtension.meta
RequireApiProfileAttribute.cs
RequireApiProfileAttribute.cs.meta
RequirePlatformSupportAttribute.cs
RequirePlatformSupportAttribute.cs.meta
TestBuildAssemblyFilter.cs
TestBuildAssemblyFilter.cs.meta
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TestResultSerializer.cs
TestResultSerializer.cs.meta
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Assembly-CSharp.Player.csproj
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Unity.Performance.Profile-Analyzer.Editor.csproj
Unity.PlasticSCM.Editor.csproj
Unity.Rider.Editor.csproj
Unity.Settings.Editor.csproj
Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.csproj
Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.csproj
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Unity.VisualScripting.Core.Editor.csproj
Unity.VisualScripting.Core.Player.csproj
Unity.VisualScripting.Core.csproj
Unity.VisualScripting.Flow.Editor.csproj
Unity.VisualScripting.Flow.Player.csproj
Unity.VisualScripting.Flow.csproj
Unity.VisualScripting.SettingsProvider.Editor.csproj
Unity.VisualScripting.Shared.Editor.csproj
Unity.VisualScripting.State.Editor.csproj
Unity.VisualScripting.State.Player.csproj
Unity.VisualScripting.State.csproj
Unity.VisualStudio.Editor.csproj
UnityEditor.TestRunner.csproj
UnityEditor.UI.csproj
UnityEngine.TestRunner.Player.csproj
UnityEngine.TestRunner.csproj
UnityEngine.UI.Player.csproj
UnityEngine.UI.csproj
451 lines
15 KiB
C#
451 lines
15 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using NUnit.Framework.Internal.Filters;
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using UnityEngine;
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using UnityEngine.TestTools.NUnitExtensions;
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using UnityEngine.TestTools.TestRunner;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools.TestRunner.GUI;
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using UnityEditor.Callbacks;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine.TestRunner.NUnitExtensions;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal interface IUnityTestAssemblyRunnerFactory
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{
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IUnityTestAssemblyRunner Create(TestPlatform testPlatform, string[] orderedTestNames, WorkItemFactory factory);
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}
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internal class UnityTestAssemblyRunnerFactory : IUnityTestAssemblyRunnerFactory
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{
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public IUnityTestAssemblyRunner Create(TestPlatform testPlatform, string[] orderedTestNames, WorkItemFactory factory)
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{
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return new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(orderedTestNames), factory);
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}
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}
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[Serializable]
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internal class EditModeRunner : ScriptableObject, IDisposable
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{
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[SerializeField]
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private Filter[] m_Filters;
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//The counter from the IEnumerator object
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[SerializeField]
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private int m_CurrentPC;
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[SerializeField]
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private bool m_ExecuteOnEnable;
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[SerializeField]
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private List<string> m_AlreadyStartedTests;
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[SerializeField]
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private List<TestResultSerializer> m_ExecutedTests;
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[SerializeField]
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private List<ScriptableObject> m_CallbackObjects = new List<ScriptableObject>();
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[SerializeField]
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private TestStartedEvent m_TestStartedEvent = new TestStartedEvent();
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[SerializeField]
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private TestFinishedEvent m_TestFinishedEvent = new TestFinishedEvent();
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[SerializeField]
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private RunStartedEvent m_RunStartedEvent = new RunStartedEvent();
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[SerializeField]
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private RunFinishedEvent m_RunFinishedEvent = new RunFinishedEvent();
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[SerializeField]
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private TestRunnerStateSerializer m_TestRunnerStateSerializer = new TestRunnerStateSerializer();
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[SerializeField]
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private bool m_RunningTests;
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[SerializeField]
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private TestPlatform m_TestPlatform;
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[SerializeField]
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private object m_CurrentYieldObject;
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[SerializeField]
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private BeforeAfterTestCommandState m_SetUpTearDownState;
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[SerializeField]
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private BeforeAfterTestCommandState m_OuterUnityTestActionState;
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[SerializeField]
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private EnumerableTestState m_EnumerableTestState;
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[SerializeField]
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private string[] m_OrderedTestNames;
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[SerializeField]
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public bool RunFinished = false;
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public bool RunningSynchronously { get; private set; }
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internal IUnityTestAssemblyRunner m_Runner;
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private ConstructDelegator m_ConstructDelegator;
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private IEnumerator m_RunStep;
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public IUnityTestAssemblyRunnerFactory UnityTestAssemblyRunnerFactory { get; set; }
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public void Init(Filter[] filters, TestPlatform platform, bool runningSynchronously, string[] orderedTestNames)
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{
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m_Filters = filters;
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m_TestPlatform = platform;
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m_AlreadyStartedTests = new List<string>();
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m_ExecutedTests = new List<TestResultSerializer>();
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m_OrderedTestNames = orderedTestNames;
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RunningSynchronously = runningSynchronously;
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InitRunner();
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}
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private void InitRunner()
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{
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//We give the EditMode platform here so we dont suddenly create Playmode work items in the test Runner.
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m_Runner = (UnityTestAssemblyRunnerFactory ?? new UnityTestAssemblyRunnerFactory()).Create(TestPlatform.EditMode, m_OrderedTestNames, new EditmodeWorkItemFactory());
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var testAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
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var assemblies = testAssemblyProvider.GetAssembliesGroupedByType(m_TestPlatform).Select(x => x.Assembly).ToArray();
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var loadedTests = m_Runner.Load(assemblies, TestPlatform.EditMode,
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UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(m_TestPlatform));
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CallbacksDelegator.instance.TestTreeRebuild(loadedTests);
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hideFlags |= HideFlags.DontSave;
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EnumerableSetUpTearDownCommand.ActivePcHelper = new EditModePcHelper();
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OuterUnityTestActionCommand.ActivePcHelper = new EditModePcHelper();
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}
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public void OnEnable()
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{
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if (m_ExecuteOnEnable)
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{
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InitRunner();
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m_ExecuteOnEnable = false;
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foreach (var callback in m_CallbackObjects)
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{
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AddListeners(callback as ITestRunnerListener);
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}
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m_ConstructDelegator = new ConstructDelegator(m_TestRunnerStateSerializer);
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EnumeratorStepHelper.SetEnumeratorPC(m_CurrentPC);
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UnityWorkItemDataHolder.alreadyExecutedTests = m_ExecutedTests.Select(x => x.uniqueName).ToList();
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UnityWorkItemDataHolder.alreadyStartedTests = m_AlreadyStartedTests;
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Run();
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}
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}
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public void TestStartedEvent(ITest test)
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{
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m_AlreadyStartedTests.Add(test.GetUniqueName());
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}
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public void TestFinishedEvent(ITestResult testResult)
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{
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m_AlreadyStartedTests.Remove(testResult.Test.GetUniqueName());
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m_ExecutedTests.Add(TestResultSerializer.MakeFromTestResult(testResult));
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}
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public void Run()
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{
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EditModeTestCallbacks.RestoringTestContext += OnRestoringTest;
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var context = m_Runner.GetCurrentContext();
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if (m_SetUpTearDownState == null)
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{
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m_SetUpTearDownState = CreateInstance<BeforeAfterTestCommandState>();
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}
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context.SetUpTearDownState = m_SetUpTearDownState;
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if (m_OuterUnityTestActionState == null)
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{
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m_OuterUnityTestActionState = CreateInstance<BeforeAfterTestCommandState>();
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}
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context.OuterUnityTestActionState = m_OuterUnityTestActionState;
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if (m_EnumerableTestState == null)
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{
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m_EnumerableTestState = new EnumerableTestState();
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}
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context.EnumerableTestState = m_EnumerableTestState;
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if (!m_RunningTests)
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{
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m_RunStartedEvent.Invoke(m_Runner.LoadedTest);
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}
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if (m_ConstructDelegator == null)
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m_ConstructDelegator = new ConstructDelegator(m_TestRunnerStateSerializer);
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Reflect.ConstructorCallWrapper = m_ConstructDelegator.Delegate;
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m_TestStartedEvent.AddListener(TestStartedEvent);
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m_TestFinishedEvent.AddListener(TestFinishedEvent);
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AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
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RunningTests = true;
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EditorApplication.LockReloadAssemblies();
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var testListenerWrapper = new TestListenerWrapper(m_TestStartedEvent, m_TestFinishedEvent);
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m_RunStep = m_Runner.Run(testListenerWrapper, GetFilter()).GetEnumerator();
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m_RunningTests = true;
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if (!RunningSynchronously)
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EditorApplication.update += TestConsumer;
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}
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public void CompleteSynchronously()
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{
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while (!m_Runner.IsTestComplete)
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TestConsumer();
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}
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private void OnBeforeAssemblyReload()
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{
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EditorApplication.update -= TestConsumer;
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if (m_ExecuteOnEnable)
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{
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AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload;
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return;
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}
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if (m_Runner != null && m_Runner.TopLevelWorkItem != null)
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m_Runner.TopLevelWorkItem.ResultedInDomainReload = true;
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if (RunningTests)
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{
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Debug.LogError("TestRunner: Unexpected assembly reload happened while running tests");
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EditorUtility.ClearProgressBar();
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if (m_Runner.GetCurrentContext() != null && m_Runner.GetCurrentContext().CurrentResult != null)
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{
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m_Runner.GetCurrentContext().CurrentResult.SetResult(ResultState.Cancelled, "Unexpected assembly reload happened");
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}
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OnRunCancel();
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}
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}
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private bool RunningTests;
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private Stack<IEnumerator> StepStack = new Stack<IEnumerator>();
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private bool MoveNextAndUpdateYieldObject()
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{
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var result = m_RunStep.MoveNext();
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if (result)
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{
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m_CurrentYieldObject = m_RunStep.Current;
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while (m_CurrentYieldObject is IEnumerator) // going deeper
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{
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var currentEnumerator = (IEnumerator)m_CurrentYieldObject;
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// go deeper and add parent to stack
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StepStack.Push(m_RunStep);
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m_RunStep = currentEnumerator;
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m_CurrentYieldObject = m_RunStep.Current;
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}
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if (StepStack.Count > 0 && m_CurrentYieldObject != null) // not null and not IEnumerator, nested
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{
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Debug.LogError("EditMode test can only yield null, but not <" + m_CurrentYieldObject.GetType().Name + ">");
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}
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return true;
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}
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if (StepStack.Count == 0) // done
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return false;
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m_RunStep = StepStack.Pop(); // going up
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return MoveNextAndUpdateYieldObject();
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}
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private void TestConsumer()
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{
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var moveNext = MoveNextAndUpdateYieldObject();
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if (m_CurrentYieldObject != null)
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{
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InvokeDelegator();
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}
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if (!moveNext && !m_Runner.IsTestComplete)
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{
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CompleteTestRun();
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throw new IndexOutOfRangeException("There are no more elements to process and IsTestComplete is false");
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}
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if (m_Runner.IsTestComplete)
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{
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CompleteTestRun();
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}
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}
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private void CompleteTestRun()
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{
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if (!RunningSynchronously)
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EditorApplication.update -= TestConsumer;
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TestLauncherBase.ExecutePostBuildCleanupMethods(this.GetLoadedTests(), this.GetFilter(), Application.platform);
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m_RunFinishedEvent.Invoke(m_Runner.Result);
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RunFinished = true;
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if (m_ConstructDelegator != null)
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m_ConstructDelegator.DestroyCurrentTestObjectIfExists();
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Dispose();
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UnityWorkItemDataHolder.alreadyExecutedTests = null;
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}
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private void OnRestoringTest()
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{
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var item = m_ExecutedTests.Find(t => t.fullName == UnityTestExecutionContext.CurrentContext.CurrentTest.FullName);
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if (item != null)
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{
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item.RestoreTestResult(UnityTestExecutionContext.CurrentContext.CurrentResult);
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}
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}
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private static bool IsCancelled()
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{
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return UnityTestExecutionContext.CurrentContext.ExecutionStatus == TestExecutionStatus.AbortRequested || UnityTestExecutionContext.CurrentContext.ExecutionStatus == TestExecutionStatus.StopRequested;
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}
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private void InvokeDelegator()
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{
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if (m_CurrentYieldObject == null)
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{
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return;
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}
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if (IsCancelled())
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{
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return;
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}
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if (m_CurrentYieldObject is RestoreTestContextAfterDomainReload)
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{
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if (m_TestRunnerStateSerializer.ShouldRestore())
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{
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m_TestRunnerStateSerializer.RestoreContext();
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}
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return;
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}
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try
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{
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if (m_CurrentYieldObject is IEditModeTestYieldInstruction)
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{
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var editModeTestYieldInstruction = (IEditModeTestYieldInstruction)m_CurrentYieldObject;
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if (editModeTestYieldInstruction.ExpectDomainReload)
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{
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PrepareForDomainReload();
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}
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return;
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}
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}
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catch (Exception e)
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{
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UnityTestExecutionContext.CurrentContext.CurrentResult.RecordException(e);
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return;
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}
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Debug.LogError("EditMode test can only yield null");
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}
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private void CompilationFailureWatch()
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{
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if (EditorApplication.isCompiling)
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return;
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EditorApplication.update -= CompilationFailureWatch;
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if (EditorUtility.scriptCompilationFailed)
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{
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EditorUtility.ClearProgressBar();
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OnRunCancel();
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}
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}
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private void PrepareForDomainReload()
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{
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m_TestRunnerStateSerializer.SaveContext();
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m_CurrentPC = EnumeratorStepHelper.GetEnumeratorPC(TestEnumerator.Enumerator);
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m_ExecuteOnEnable = true;
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RunningTests = false;
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}
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public T AddEventHandler<T>() where T : ScriptableObject, ITestRunnerListener
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{
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var eventHandler = CreateInstance<T>();
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eventHandler.hideFlags |= HideFlags.DontSave;
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m_CallbackObjects.Add(eventHandler);
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AddListeners(eventHandler);
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return eventHandler;
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}
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private void AddListeners(ITestRunnerListener eventHandler)
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{
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m_TestStartedEvent.AddListener(eventHandler.TestStarted);
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m_TestFinishedEvent.AddListener(eventHandler.TestFinished);
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m_RunStartedEvent.AddListener(eventHandler.RunStarted);
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m_RunFinishedEvent.AddListener(eventHandler.RunFinished);
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}
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public void Dispose()
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{
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Reflect.MethodCallWrapper = null;
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EditorApplication.update -= TestConsumer;
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DestroyImmediate(this);
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if (m_CallbackObjects != null)
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{
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foreach (var obj in m_CallbackObjects)
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{
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DestroyImmediate(obj);
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}
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m_CallbackObjects.Clear();
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}
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RunningTests = false;
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EditorApplication.UnlockReloadAssemblies();
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}
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public void OnRunCancel()
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{
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UnityWorkItemDataHolder.alreadyExecutedTests = null;
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m_ExecuteOnEnable = false;
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m_Runner.StopRun();
|
|
RunFinished = true;
|
|
}
|
|
|
|
public ITest GetLoadedTests()
|
|
{
|
|
return m_Runner.LoadedTest;
|
|
}
|
|
|
|
public ITestFilter GetFilter()
|
|
{
|
|
return new OrFilter(m_Filters.Select(filter => filter.ToRuntimeTestRunnerFilter(RunningSynchronously).BuildNUnitFilter()).ToArray());
|
|
}
|
|
}
|
|
}
|