Création de l'algo minimax
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game.py
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42
game.py
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class Game(int):
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def __init__(self, start):
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self.matches = start # number of matches
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self.state = 0 #-1 = lost, 0 = draw, +1 = won
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self.playerTurn = 1 # 1 = player 1 is playing, 2 = player 2 is playing
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def miniMax(self):
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if(self.playerTurn == 1):
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res = self.exploreMax(self.matches)
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if(self.playerTurn == 2):
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res = self.exploreMin(self.matches)
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print(res)
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return res
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def exploreMax(self, n):
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bestVal = -1
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if(n<=0):
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return 1
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for i in range (1,4):
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res = self.exploreMin(n-i)
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if(res > bestVal):
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bestVal = res
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if(bestVal == 1):
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break
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return bestVal
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def exploreMin(self, n):
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worstVal = 1
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if(n<=0):
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return -1
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for i in range (1,4):
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res = self.exploreMax(n-i)
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if(res < worstVal):
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worstVal = res
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if(worstVal == -1):
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break
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return worstVal
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game = Game(5) # Creating Nim game with 5 matches
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game.miniMax() # Checking if the player 1 is winning
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