Ajout de la sélection aléatoire des images
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src/game.c
39
src/game.c
@ -1,6 +1,7 @@
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#include<stdio.h>
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#include<stdlib.h>
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#include<graph.h>
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#include<time.h>
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#include"../include/main.h"
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#include"../include/timer.h"
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#include"../include/fin.h"
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@ -22,9 +23,47 @@ card create_card(int x, int y, int L, int H, char *file) {
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}
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int game(int colonnes, int lignes) {
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int i,j;
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int used, r;
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int* tab = malloc(sizeof(int) * (colonnes * lignes));
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srand(time(NULL));
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EffacerEcran(CouleurParComposante(54, 57, 63));
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ChoisirCouleurDessin(CouleurParNom("white"));
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for(i=0; i < (colonnes * lignes) / 2;) {
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r = rand() % 60 + 1;
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used=0;
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for(j=0; j < i; j++) {
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if(tab[j] == r) {
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used = 1;
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break;
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}
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}
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if(!used) {
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tab[i] = r;
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i++;
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}
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}
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for (i=0; i<(colonnes*lignes)/2; i+=1) {
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tab[i+((colonnes*lignes)/2)] = tab[i];
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}
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if ((colonnes * lignes) > 1)
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{
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size_t i;
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for (i = 0; i < (colonnes * lignes) - 1; i++)
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{
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size_t j = i + rand() / (RAND_MAX / ((colonnes * lignes) - i) + 1);
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int t = tab[j];
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tab[j] = tab[i];
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tab[i] = t;
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}
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}
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unsigned int case_max_width = (WINDOW_WIDTH - (GAME_MARGIN_RIGHT + GAME_MARGIN_LEFT)) / colonnes;
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unsigned int case_max_height = (WINDOW_HEIGHT - (GAME_MARGIN_TOP + GAME_MARGIN_BOTTOM)) / lignes;
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unsigned int case_max_dimensions;
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