diff --git a/src/game.c b/src/game.c index 2d08e95..a57bea5 100644 --- a/src/game.c +++ b/src/game.c @@ -12,8 +12,22 @@ #define GAME_MARGIN_TOP 35 #define GAME_MARGIN_BOTTOM 20 +int update_coups(int coups) { + char buf[100]; + + ChoisirEcran(3); + EffacerEcran(CouleurParComposante(54, 57, 63)); + ChoisirCouleurDessin(CouleurParNom("white")); + snprintf(buf, 100, "Coups : %d", coups); + EcrireTexte(180, 20, buf, 1); + CopierZone(3, 0, 170, 0, 150, 30, 170, 0); + ChoisirEcran(0); + + return coups+1; +} + int game(int colonnes, int lignes) { - int i, j, t, used, r, l, c, case_max_width, case_max_height, case_max_dimensions, case_margin, boucle, cheat; + int i, j, t, used, r, l, c, case_max_width, case_max_height, case_max_dimensions, case_margin, boucle, coups; unsigned long int timer; char *file = (char*)malloc(30 * sizeof(char)); size_t k, m; @@ -83,9 +97,9 @@ int game(int colonnes, int lignes) { free(file); timer = start_timer(0); + coups = update_coups(0); boucle = 1; - cheat=0; while (boucle) { update_timer(timer); @@ -95,6 +109,7 @@ int game(int colonnes, int lignes) { for (c = 0; c < colonnes; c++) { if (check_zone(cards[l][c].zone, _X, _Y)) { cards[l][c] = show_card(cards[l][c]); + coups = update_coups(coups); } } }