Création du fichier game.c
- Création d'une fonction game permettant de générer un tableau en fonction du nombre de colonnes et de lignes fournies en argument et en fonction de la taille de la fenêtre.
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include/game.h
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include/game.h
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#ifndef GAME_H
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#define GAME_H
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void game(int colonnes, int lignes);
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#endif
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src/game.c
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src/game.c
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#include<stdio.h>
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#include<stdlib.h>
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#include<graph.h>
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#include"../include/main.h"
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#define GAME_MARGIN_RIGHT 20
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#define GAME_MARGIN_LEFT 20
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#define GAME_MARGIN_TOP 35
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#define GAME_MARGIN_BOTTOM 20
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void game(int colonnes, int lignes) {
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EffacerEcran(CouleurParComposante(54, 57, 63));
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ChoisirCouleurDessin(CouleurParNom("white"));
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unsigned int case_max_width = (WINDOW_WIDTH - (GAME_MARGIN_RIGHT + GAME_MARGIN_LEFT)) / colonnes;
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unsigned int case_max_height = (WINDOW_HEIGHT - (GAME_MARGIN_TOP + GAME_MARGIN_BOTTOM)) / lignes;
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unsigned int case_max_dimensions;
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if (case_max_height < case_max_width) {
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case_max_dimensions = case_max_height;
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} else {
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case_max_dimensions = case_max_width;
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}
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unsigned int case_margin = case_max_dimensions * 0.05;
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for (unsigned int l = 0; l < lignes; l += 1) {
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for (unsigned int c = 0; c < colonnes; c += 1) {
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DessinerRectangle(GAME_MARGIN_RIGHT + (c * case_max_dimensions), GAME_MARGIN_TOP + (l * case_max_dimensions), case_max_dimensions - (2 * case_margin), case_max_dimensions - (2 * case_margin));
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}
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}
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Touche();
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}
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