ajout tp2mvc, tp3 et update des tp 1 et 2

This commit is contained in:
EmmanuelTiamzon
2026-04-14 12:28:43 +02:00
parent d1e3f215aa
commit dbc0fbd946
14 changed files with 404 additions and 85 deletions
+18
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export default class GameController {
constructor(model, view) {
this.model = model;
this.view = view;
this.view.bindPlay(this.handlePlay);
this.view.displayScore(this.model.getScore());
}
handlePlay = (playerChoice) => {
const computerChoice = this.model.getComputerChoice();
const result = this.model.getResult(playerChoice, computerChoice);
this.view.displayResult(playerChoice, computerChoice, result);
this.view.displayScore(this.model.getScore());
}
}
+9
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import GameModel from "./model.js";
import GameView from "./view.js";
import GameController from "./controller.js";
const app = new GameController(
new GameModel(),
new GameView()
);
+29
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export default class GameModel {
constructor() {
this.choices = ["rock", "paper", "scissors"];
this.score = { player: 0, computer: 0};
}
getComputerChoice() {
const index = Math.floor(Math.random() * this.choices.length);
return this.choices[index];
}
getResult(player, computer) {
if (player === computer) return "égalité";
if (
(player === "rock" && computer === "scissors") ||
(player === "paper" && computer === "rock") ||
(player === "scissors" && computer === "paper")
) {
this.score.player++;
return "gagné";
}
this.score.computer++;
return "perdu";
}
getScore() {
return this.score;
}
}
+50
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export default class GameView {
#icons = {
"rock" : "far fa-hand-rock",
"paper" : "far fa-hand-paper",
"scissors" : "far fa-hand-scissors"
}
constructor() {
this.resultEl = document.getElementById("result");
this.scoreEl = document.getElementById("score");
this.buttons = document.querySelectorAll(".choices span i");
this.player = document.getElementById("player");
this.computer = document.getElementById("computer");
}
bindPlay(handler) {
this.buttons.forEach(button => {
button.addEventListener("click", () => {
handler(button.dataset.choice);
});
});
}
displayResult(player, computer, result) {
let i = document.createElement("i");
i.classList.add(...this.#icons[player].split(' '))
this.player.replaceChildren(i)
i = document.createElement("i");
i.classList.add(...this.#icons[computer].split(' '))
this.computer.replaceChildren(i)
this.resultEl.innerHTML =
`Joueur <i class="${this.#icons[player]}"></i>, ordinateur <i class="${this.#icons[computer]}"></i> → ${result}`;
}
displayScore(score) {
let winRate = ((score.player * 100 / score.count) || 0).toFixed(2)
let lossRate = ((score.computer * 100 / score.count) ||0).toFixed(2)
let drawRate = (100 - winRate - lossRate).toFixed(2)
this.scoreEl.textContent =
`Score — Joueur: ${score.player} | Ordinateur: ${score.computer}`;
}
}